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Crono 08-16-2007 12:25 AM

1 Attachment(s)
Sexy bridge.

Elk's edit (below) is rounder and seems to be lighter. Much better and very very nice.

smirt362 08-16-2007 12:43 AM

Ooooh.

Switch 08-16-2007 01:13 AM

It looks hott no offense :( ;)

haunter 08-16-2007 01:53 AM

Have you figured out how the character's swimming animation will work? or will characters not be able to enter deep water?

DustyPorViva 08-16-2007 02:16 AM

Quote:

Originally Posted by Spark910 (Post 1340338)
If EVERY water has shallow water before deep, could you not edit the gani?

Hmm, well I'm not getting what you're trying to say.
The limitations that hold back the reflections I had in mind were:
  • Cropping showani's. Needed for the effect I did, though for static reflections, I guess it could work without.
  • Tile layers need to be able to have specified levels(ie, over the player, under). That way I could make the reflection surface layer 0, grass and such layer 2, and the reflection itself between it. That way the reflection would 'disappear' under the grass when the player walks from water to grass. Currently you can only achieve this effect with a GUI, and that's a pain-staking process and it's not even smooth(updating the player's x/y to screenx/y is laggy for some reason). This effect could technically be possible by cropping the reflection accordingly depending on the tile it's on, but even then, there is still no cropping.
  • Flipping images/showani's. Currently you can only rotate, and that causes the player's shield and such to be on the wrong side.
  • Lastly, at least with rotations, the showani is offset a lot when it's rotated. The idle is shown directly under the player, then if you walk, it shifts a little to the bottom-right, and if you swing a sword, it just shoots away. I dunno if this would happen with flipping though.

Switch 08-16-2007 02:21 AM

Slate (Dusty) complain to Stefan. Start a riot, if you will.

zokemon 08-16-2007 03:17 AM

Quote:

Originally Posted by DustyPorViva (Post 1340388)
  • Tile layers need to be able to have specified levels(ie, over the player, under). That way I could make the reflection surface layer 0, grass and such layer 2, and the reflection itself between it. That way the reflection would 'disappear' under the grass when the player walks from water to grass. Currently you can only achieve this effect with a GUI, and that's a pain-staking process and it's not even smooth(updating the player's x/y to screenx/y is laggy for some reason). This effect could technically be possible by cropping the reflection accordingly depending on the tile it's on, but even then, there is still no cropping.

I'm gonna start a "patition" of sorts maybe on the wiki (if I can get permission to put such a thing on there) so if you agree that this is a feature for tilelayers that is super super important, contact me! (Applys to everyone) If we get enough people wanting this, maybe that can convince Stefan of its importance. I know that he won't be able to do it by the next Graal version though since his agenda for updates is already pretty booked (lots of bug fixes such as the playerlist lag) and I have to agree that those are probably more important then this.

Crow 08-16-2007 10:02 AM

Quote:

Originally Posted by haunter (Post 1340383)
Have you figured out how the character's swimming animation will work? or will characters not be able to enter deep water?

For now we have decided that players cannot swim. Maybe we will change that later, who knows.

ChrisNolan 08-16-2007 10:05 AM

Aw, that's too bad. Graal is like the only 2d mmorpg I've ever played where you could swim.

Horrified 08-16-2007 10:51 AM

Quote:

Originally Posted by Crow (Post 1340452)
For now we have decided that players cannot swim. Maybe we will change that later, who knows.

:(

That's like making a 2000 level GMap to only use 700 of the not-water tiles.

Shakram 08-16-2007 12:00 PM

yeah think about the question why you need to swim ?
there is no open gmap you can swim around
how i said we use small gmaps hanging together so there will
be no empty lvls only filled with water
the work to do swimming is to large for the minimal effect it brings
its like wow i can swim and now ?

ChrisNolan 08-16-2007 12:53 PM

Well, I kind of wanted to transform into a mermaid fairy goddess and rule the underwater kingdom. :\

Codein 08-16-2007 01:11 PM

Quote:

Originally Posted by Gerami (Post 1340359)
Sexy bridge.

Elk's edit (below) is rounder and seems to be lighter. Much better and very very nice.

The posts keeping the bridge in place are all in the centre of the bricks aswell.

Chompy 08-16-2007 01:27 PM

Quote:

Originally Posted by ChrisNolan (Post 1340475)
Well, I kind of wanted to transform into a mermaid fairy goddess and rule the underwater kingdom. :\

O.o

Codein 08-16-2007 01:41 PM

Quote:

Originally Posted by ChrisNolan (Post 1340475)
Well, I kind of wanted to transform into a mermaid fairy goddess and rule the underwater kingdom. :\

Jesus christ man, you're campest person I've ever met. Even for a homosexual.


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