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Yesterday I noticed an observer mode bug which I was previously unaware of.
If you're using V5 and the observer and/or yourself have UDP enabled, and they follow your player on their screen, they do not appear invisible on your screen, and their character appears to be stuck on top of your character as you move around, which can be pretty annoying. On the subject of it, another bug I've not mentioned before is that when using V6, an observer's gani will remain frozen on the same frame. Lets say a trial enters observer mode in the middle of slashing, you'd see them stuck on the sword gani. Having a clientside hit detection which scans the gani of other players to detect attacks, it is actually possible to be hurt by an observer, and the variable player.isobserver doesn't seem to be synced to other players clients. Not sure if this is an issue with default systems. It's also annoying when observer mode coincides with clientside <-> serverside triggers. |
So about 2 and a half weeks ago I emailed Stefan + Unix for the 2nd time (first time was ignored again) a German, French and English copy of Classic's micro-transaction plans.
Incredibly, I got a response just 2 minutes later. My astonishment quickly turned into disappointment however, when I read the reply of: Quote:
Stefan, if there is anything you should feel stupid about, it is the fact that you think of yourself as both a game designer and a business man, while utterly failing to even acknowledge the massive flaws, as well as the proposed solutions or requests for clarification, concerning the cancer you call observer mode. Either you are ignorant of just how detrimental to gameplay observer mode is, or you are knowingly neglecting an issue which is bad for PC Graal's business. |
why did u send him the same document in three different languages
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LOL. Thor he is just trying to find a way to reply. He's probably uncomfortable with answering your requests and all that, so he looked for something easy to say.
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One of the suggestions Stefan did give to me when he initially responded was that we should make trials upgrade to gold in order to "unlock" the later quests. Lets ignore the issue of such quests being intended to help attract new players in the first place, and put things into perspective. How much did the latest Zelda game cost in comparison to the price of Gold? |
Advertising a game as "free" and then closing off a portion of the game for paid players is a good way to piss people off. Pay for looks and that's about all you should be able to pay for. It's enough for every other MMO out there, and even the working method for iClassic, so I don't see why they'd try to push anything different on the PC servers.
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Either way, if you don't play on the iServers you're missing out on a good portion of gameplay still. |
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Anyways, houses? Aesthetic. They serve no gameplay purpose right now, you just get to pretty up a room and show it to others. No different than decorating your player body. Outfit slots? Again, that just expands the character customization aspect of the game. VIP exclusive rooms are nothing but get-together rooms for VIP people(not like VIP has THAT much going for it), do people even go there? Again, you can't compare a VIP room to a quest. I could play iClassic(if I really ever played it) and not really feel left out for not buying any of that stuff. |
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You know, that's pretty much exactly right. |
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Global staff and developers voluntarily work and create content for the game.
If the voluntary developers no longer wish to do it volunarily--let's call it a strike, Graal will have a large problem when content isn't being created or it's being half-assed by sub-par developers. |
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on topic: Yeahh.. voluntarily my ass. |
How is it not voluntary? Players are taking time out of their day to work on a game for free.
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Do you see Admin's on WoW or any other game putting in all the effort... for free? |
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why isn't he in jail, seriously. The best part about all this, someone posted about it on these forums and Darlene deleted that thread. He can get away with not paying people on this game because it's all volunteer work (Which is absurd, some if not most of these people actually do amazing and creative things for nothing at all). They post that this isn't a paying position and cycle through the community for developers and globals so he can be lazy and get all the profits. |
As a developer, I would rather see Stefan give some attention to PC Graal than to get paid for my work. There are some very simple things he could do to make life a whole lot easier for us. I think that would go a lot farther in motivating staff members than profit sharing would.
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also.. I'd like to put it out there that there are developers that put stuff out for free that's amazing.... Quote:
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Everybody should stop putting work into Graal and lets see how Graal turns out at all...
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iClassic has zero talent on its staff team. iEra's close behind. Half of the people developing for those servers didn't even know that pixel art, programming existed until they started playing on the iPhone servers. It's basically a huge amount of mediocre developers *****footing their way into more content. The way people "script" on the iPhone is horrible; I've seen it. They just look at tons of other scripts and piece them together in random ways until they get something remotely close to what they want. It's pathetic and horrible.
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I'm not making a big deal out of it though, because all of us started out with pretty crappy code I'd imagine. I enjoy seeing new players going through the same learning process I did over 10 years ago. |
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Alright Stefan now that you're back from your vacation I thought I'd bump this.
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We have a production-ready server of a particularly high quality imminently awaiting going live, which is perfectly capable of supporting a micro-transaction scheme, has a stable and experienced staff team, and has a high level of scripted security and monitoring. Yet the level of response I have received from you over the last 10 months, regarding the planning and preparation we have put so much effort towards has been utterly pathetic. I get the fact iPhone is your golden goose and so PC Graal is a low priority, but it would not exist if not for the efforts of countless volunteer developers past and present, yet you still take take take, and never give back, not unless it benefits you directly. How many years were developers asking for you to implement a method to determine the killer with default hit detection? You ignored these requests for all those years, right up until you yourself required it. I bet if someone offered a port of Graal that allowed a 1:1 transition of servers, a fair subscription policy, and no legal consequences, the vast majority of developers would jump ship. I haven't even been demanding that you approve such plans, merely that you at least acknowledge them and give a decent response, basically show that you actually give a damn about this game. While I am extremely disappointed with the level of response, the one saving grace is that you do not deserve to be receiving any additional revenue from PC Graal. |
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I am part of iClassics staff team, and to say I have no talent is rather insulting. Or to say that Jerret has no talent. Or to say anyone else for that matter. And scripting on the iPhone is limited, but not in the ways you have said. If you can script efficiently and know what you're doing, its not hard. Its identical to scripting on PC. So...before you go off on the iClassic staff or development, educate yourself. |
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Because this thread is about The Facebook/Web version of Graal ^^
Also to Dusty's comment about the context of iClassic, I couldn't agree more from a gaming psychology point of view |
do people actually play fb graal
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It's not always easy to plan, for the dev tools we were planning to hire someone but he got family problems. We are working on quite exciting things but if we only get such feedback here (deleted some posts) then we should probably not announce anything.
The Android version was already ready 4 years ago but we are hesitating with the release because we want to make sure it will be popular. It should be available sometime this year though :D |
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