Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Bug Report (https://forums.graalonline.com/forums/forumdisplay.php?f=193)
-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

Crono 07-04-2010 07:30 AM

Quote:

Originally Posted by Stefan (Post 1585721)
Explain?

I do recommend viewing these at 720p and full screen (for the best clarity).

UN:
V5:http://www.youtube.com/watch?v=4fERwSyyPK8&hd=1
V6: http://www.youtube.com/watch?v=7Td3j2mE2D4&hd=1

Valikorlia:
V5: http://www.youtube.com/watch?v=iDSEWzuDi6A&hd=1
V6: http://www.youtube.com/watch?v=SjM1fhA7ofE&hd=1

Era:
V5: http://www.youtube.com/watch?v=HY4nUxLsdIg&hd=1
V6: http://www.youtube.com/watch?v=om2-GQNl7w8&hd=1

GK:
V5: http://www.youtube.com/watch?v=Jcw6V0R2iHE&hd=1
V6: http://www.youtube.com/watch?v=g4HYVQGtuR4&hd=1

The problem doesn't only happen when you're viewing a single frame from a gani. If you walk on UN on V5 and then walk on V6, your character will look like he's wobbling around more. This is most obvious when you move with only a single gani frame, which as shown above, shows the head moving on V6.

I can record the difference between walking on V5 and V6 if you'd like.

Stephen 07-04-2010 08:43 AM

I can't find a way to disable docking - it is possible?

TSAdmin 07-04-2010 10:00 AM

Quote:

Originally Posted by Stephen (Post 1585801)
I can't find a way to disable docking - it is possible?

^ I would like this as well. When the playerlist automatically opens (It's become habit to move my mouse to the top right since it opens at mousex/mousey still), it docks if I'm not careful.

Skyld 07-04-2010 01:01 PM

Quote:

Originally Posted by Stephen (Post 1585801)
I can't find a way to disable docking - it is possible?

Yes, I can add an option for that today.

Stephen 07-04-2010 01:25 PM

The default theme won't load correctly in the new version.

Skyld 07-04-2010 01:29 PM

Quote:

Originally Posted by Stephen (Post 1585823)
The default theme won't load correctly in the new version.

Can you delete your filenamecache.txt and let me know what happens?

Stephen 07-04-2010 01:42 PM

Quote:

Originally Posted by Skyld (Post 1585824)
Can you delete your filenamecache.txt and let me know what happens?

It still seems to be glitched. I switched my theme but it won't retain the settings when I restart the client, it's frustrating.

cbk1994 07-04-2010 01:59 PM

Quote:

Originally Posted by Skyld (Post 1585818)
Yes, I can add an option for that today.

Thank you. I can't open my playerlist at all without messing up my desktop because of the glitch on my computer.

alskdjfhg 07-04-2010 02:02 PM

Quote:

Originally Posted by Skyld (Post 1585824)
Can you delete your filenamecache.txt and let me know what happens?

Skyld, could I try out the V6 Beta? D:

Admins 07-05-2010 04:38 PM

There is a new version (5.256) which is mainly for a new way to fix the timer problem. The final versions will be faster than these beta versions.

Maxo14 07-05-2010 11:00 PM

Sounds like you guys are getting close to fix everything now

Admins 07-11-2010 03:10 AM

About the timer problem: it seems floating point numbers are majorly ****ed up in Visual Studio 2005/2008, need to dig deeper why in some parts of the engine 8-byte floating point variables are degraded to 4-byte floating point in standard operations. This is the same problem as with the 24*0.1 stuff, so once this is fixed it should also fix the echoing of floating point numbers.

About the small gani problems with scripted movement system: this seems to be a problem with pixel alignment - the player at an odd position between two pixels. This also happens with the skating animation on Classic iPhone on iPhone, will try to fix it sometime.

fowlplay4 07-11-2010 03:30 AM

I'm still having problems with player.attachplayertoobj and player.detachplayer on Zodiac's boat system. The attaching/detaching is being done on the serverside but it still crashes the client when you get most of the time you get on or off the boat.

The small gani problem is also very apparent when your player is on an attached object like a boat.

Inverness 07-11-2010 03:36 AM

Quote:

Originally Posted by Stefan (Post 1586942)
About the timer problem: it seems floating point numbers are majorly ****ed up in Visual Studio 2005/2008, need to dig deeper why in some parts of the engine 8-byte floating point variables are degraded to 4-byte floating point in standard operations. This is the same problem as with the 24*0.1 stuff, so once this is fixed it should also fix the echoing of floating point numbers.

About the small gani problems with scripted movement system: this seems to be a problem with pixel alignment - the player at an odd position between two pixels. This also happens with the skating animation on Classic iPhone on iPhone, will try to fix it sometime.

Which floating point model are you using?

Admins 07-11-2010 04:18 AM

Ok found the problem with the timer:
"By default Direct3D 9 switches the calling thread's FPU to single-precision mode globally"
By adding a flag this is fixed (can also force it by code but didn't know this is actually possible). Will release a new version with this fix soon.


All times are GMT +2. The time now is 11:27 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.