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There's no harm in making a bad server like UN completely free until they figure their crap out either, it benefits the players and only encourages playercount. This increase in playercount will eventually explore Era or Zodiac and spend some gralats there anyway. Quote:
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I thought it might be an idea to put into words what has bothered me for some time now:
Graal was beyond it's time then. Back then, few MMORPG games exited, requiring expensive costs for credit cards - more or less cutting the european market off like this. In the beginning, it was free to play and attracted many people, especially fans of old games like 2D Zelda. What happened? Slowly, the Market for Free to Play MMORPG's exploded, limiting the playerbase nearly completely to folks interested in development. Furthermore to a point of time, the official interest seemed to slowly vanish, distracting and annoying many more players. Some examples: - A Graal3D that never fitted the expectations of the playerbase, "only" leading to torque integration and v3/v4. - Announced features that have never seen their release, like flying engine. - More or less complete halt on official development of socalled "Gold Worlds" like GK or Zone, without adapting subscribtion costs to the limited quality. - Although being kind of a MMORPG SDK, bad treatment of development staff, few updates on staff tools, no possibility to offer free to play content, although you already have to pay for the content being hosted. I can imagine easily that PC Graal is no Cash Cow at the moment, but if you took the decision to slowly let it die of thirst years ago, it would've been atleast fair to tell us. But I think I am talking for most people: Why don't you even attempt bringing bit atleast a bit of attractivity to PC Graal? A full Free to Play concept, connected with mandatory Mikro Transactions could work wonders, but it seems the time invested on these topics by Eurocenter seems to be insignificant. It seems that the remains of PC Graal only exist to serve as a mere source of potential cheap designers for IPhone games that sell quite well - I highly doubt that developers who actually created the content get a fair share of the profits. |
Darklux all we were doing is making Graal successful, now we have each day 3000 players online at the same time when three years ago it was only 300-400. The PC Graal version is currently lagging a little bit behind the developments in the mobile space, but it's not we are standing still. Many people on the forums don't understand that we will not get tons of players just because we reduce the price a little bit. The observer mode is needed right now to justify the playerworld gold subscription since we cannot check each day if the servers are correctly scripted or so and prices are fair. So there needs to be a "hard" limit somewhere (level cap on Zodiac) or observer mode. At some point we can transform all servers to free-to-play mode but we don't have the tools in-place right now (built-in customization shop and such stuff).
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http://forums.graalonline.com/forums...hp?t=134266660 Quote:
You also seem to take months to reply to PM's and emails about things that ONLY you are able to be of assistance of, which is just too long. |
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Graal used to be very special in the past, but today it's losing its charm. iClassic and iEra work well both because they're on a fresh platform and because it's very cheap (or even free) to play. Ever since you released Graal v5 we were going downhill, and a lot of us were saying that Graal would die if nothing were to happen. Releasing iClassic is the best thing that's happened to Graal since 2006 and we now have players. Use this new momentum to propel the "real" PC Graal forward as well. Many players on iClassic have some interest in playing what we call "PC Graal" or developing for it but don't know where to begin nor do they want to shell out money just to develop for you. Nowadays many multiplayer games are either going for a "pay once and play forever" model or completely F2P with various levels of microtransaction. On games like League of Legends (a very successful and popular F2P game) microtransactions effect balance, while games like Dota 2 (currently in closed beta but extremely popular, especially in e-sports) will be F2P and only have aesthetic microtransactions. My point is that both the modern and future of gaming relies on either of these models, no longer does it rely on buying limited subscriptions and renewing them. Quote:
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I'm astonished Stefan. I can at least say that we appreciate the much needed response that we have been waiting on for ~6 years. All of us are not against GraalOnline as it may seem, we are here to help you. I don't see why you can't discuss with us what you would like to see within the 'cash shops'. Because if there is anything we can do to speed up the process, most developers will take it into their own hands with your approval of course.
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So overall, we don't get any kind of share of the profits nor "thank you". At least we don't have to pay to develop, erhmm yayy! Being honest, I was never really in it for some kind of reward, I feel my reward is being able to contribute to a game with a semi decent player base but that's where it stops. |
Stefan, please tell us a list what you need for removing Observer Mode and we will just do it ? That horrible thing has to go. Valikorlia for example would work great when its moved to F2P because ALOT of people are RPing on the Internet, but at the same time they wouldnt pay for Graal when they can pay for other Games which has more to offer.
So please, give us the requirements and we will work on them. unixmad/you basically have nothing to lose. |
Can Val maybe have access to the dev server that was paid for too?
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If you finally find time for some Graal PC issues, please enable the Server dev_ZazenP2P ... |
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I was there.... it was like watching a train wreck go into a nuclear power plant with explosives. |
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I don't have the best memory of Zone, but didn't things start going downhill once Supernanny started managing?
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I agree that obtaining a higher playercount is not as simple an issue as just lowering the price by itself, but observer mode is a game killer, it's like saying "upgrade to not have a terrible experience" or a joke I used to say as a kid "pay me £5 and I won't beat you up". Quote:
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Also I had kept my mouth shut as you put it for a very long amount of time, longer than many developers would even remain active for, and have been developing a server since before you even began playing Graal. I think you're bark... hissing up the wrong tree here. I would also suggest learning the difference between begging/sympathy seeking and persuasive arguments. |
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I couldn't care less how it affects my "reputation". I've already made a lot of sacrifices to it for the sake of long term progress, though I don't think it appears as foolish as randomly snapping at someone with a common goal, offering no form of constructive input, and making out that you're some kind of victim. |
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First of all. Thanks to the honest reply.
And to state this again: I like graal and this is no anti graal thread - the very opposite. I am an IT Professional myself and accept the fact very much, that the Game has to be profit orientated. YET: The thing I am trying to state and many others too is, that the course PC graal is running does not seem to be a good direction, as we are loosing the playerbase - and in the end, the goal of development is to entertain you and others - yet the others seem to be running away, keeping the stiff concept that has many problems, competing with the many free to play games. Quote:
There are few developments on the v6 client (yet it seemss to see no final fixing and no release). The productivity tools for other topics than scripting have no seen development in years. If gconsctruct would have been finished, it would have been no problem with the level editor, seeing the development has ceased and its still very buggy, this is a problem. The level editor for example only adapts very badly to the new big resolutions - still being somewhat stuck in the year 2001. Quote:
But I don't get why you don't use the massive player workforce on graal on this? No attempt was taken to ask us. For example, why don't you just add an api for this and enforce signed code? For example there could be an requirement for scripts touching this api to be signed by an certificate - easy protection against manipulation. Quote:
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man if i were stefan, my will to read the last couple pages would be non-existent.
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We saw terrible content under those managers and nothing out of the current. We saw PowerProNL create a terrible new deathmatch map and releasing it and making it the one the players are forced to play for a number of rounds before the old one comes up. We also saw a new CTF, which was released as unfinished. We then saw a continuation of the planet point system (Which I find absolutely stupid).not sure if it was PPNL or Codein Pez took over and failed at balancing weapons, and further additions to planet points. He didn't change any of the previous content added by PowerProNL and refused to work from not being able to touch the cash shop (which from what I understand, you can nerf the weapons and add the stuff to the in-game shop while keeping everything on there). |
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We do have some hope @ iZone though, I just hope we can play it on our v6 clients and not have to use crappy Facebook. :( |
v5 did kill it, but even then it had a small active community.
OFFTOPIC SHALL REIGN SUPREME If Stefan stays true to his word, then we'll see it D: |
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