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If fixed-width is a cornerstone of game design, then game design needs to catch up to the rest of the world. It's all about dynamics, now. Fluidity, customization, etc. Nobody wants to be told which resolution they have to be in. |
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Note that this usually only applies to 2D games, since 3D games scale better when alternating between resolutions. |
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The problem with the whole fixed/non-fixed resolution thing is that it's basically fine for 3D games to have a range of resolutions. Even more than that, all 3D games should have several resolutions to choose from. But the things you actually see in the end (like, the parts of the 3D environments which are visible) are always the same. You can't scale 2D games like that though, it would just look ugly, so I think it's best to have a fixed resolution and maybe a 2x drawing mode for the ones with large monitors. |
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720 x 480 should be the fixed res for graal ^^
http://img42.imageshack.us/img42/3435/classic.png but if you want a bigger res it should kinda just resize it so the pixels gets bigger instead of showing more of the map. |
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There are quite a few times I wish I could limit the player's resolution somehow as being able to view two levels away is sometimes a disadvantage from a development point of view. Being a 2D game, non-fixed resolution can sometimes be like everyone in a 3D game always having sniper abilities. You know?
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Turn it into a windows theme package (or as much of it as you can) and see how it goes. It would need to be in one of those packages for all the dynamic elements (no static please).
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I don't see the point of having a fixed resolution.
And if there was one, the maximum resolution should be 1024x1024. |
The maximum resolution should be exactly 1680x1017 because my task bar is 33 pixels tall
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The scroll bar is nice. Everything else could be nicer.
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EDIT: I have a 27.94" tv as monitor. :) |
fine, we will use global scale then
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640x480 fix resolution ftw >_<
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I have 1680x1050 resolution! ;O
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removed filenamechache.txt due some newb server replaced my door image,
http://i34.tinypic.com/30lghuu.jpg looks clean, yes? :o |
Lol, that actually does look better.
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we should use it :o can't be that hard to remove the guiwindow.. |
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However, I choose not to simply because it's annoying having everything so small on a 32" monitor. |
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I've offered a few times, and suggested it even more - we desperately need a new login, even if the current is entirely function... it's fugly. |
Would be best with green at least :)
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I agree with removing the monsters and such, but I've grown to like the window. It seems not to fit in with the buttons, etc.
Ultimately, we need a nice green theme. It seems the only part of Graal that still looks reminiscent of Graal is the forums. |
To be honest, my initial suggestion was an apple-inspired login screen which was very simplistic in its nature, although very user-friendly.
I guess my main area of interest is that it's kept as simple as possible (K.I.S.S) while being as user-conscious as possible. |
It looks preety nice. "Very Graalian" as Bell sed, although that might change the view of other servers such as Zone... Era etc that dont have anything to do with that theme.
The bottom bar can be better :D Quote:
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Yeah the toon theme reminds me of...nothing but anything non-graal related.
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I don't think we need to emphasize too much on eyecandy at this point, so long as we can get rid of that nasty-bad login screen as it currently is. |
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Has happened to me way too many times with great graphics to start again now. |
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We can start by choosing a nice wba gui style for Graal (can be even green) and then improve it. In the next version we can probably use some gui style by default, it is supporting dynamic switch between gui styles and using several gui styles at once.
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I would hate having this as my interface due to how kiddy it looks.
It remind me of this football game I played when I was about nine. |
I think we should try to move away from using a gui style and window. Would be nice to have a nice background and a simple login screen, without all the cheesy animations. I think this over reliance on GUI windows for interfaces on Graal is making things look worse. Every server uses GUIs for everything now, even when it could probably just use a single background image or something that looks better. I'm not saying don't use GUI controls, but they don't have to look like a window when it's not going to function like a window. Nobody is ever going to need to resize the login window, minimize it, move it... so why does it need all those functions that a window is specifically made for? In fact, why would it need to be a window? I don't think it does.
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