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-   -   New Graal Interface (https://forums.graalonline.com/forums/showthread.php?t=87725)

LoneAngelIbesu 09-02-2009 10:26 PM

Quote:

Originally Posted by Crow (Post 1520739)
We are talking about game design here. Having a fixed resolution would be a huge advantage.

For you, maybe. Relying on a single resolution is lazy. It's especially dumb for a windowed game; who plays Graal fullscreen? I don't.

If fixed-width is a cornerstone of game design, then game design needs to catch up to the rest of the world. It's all about dynamics, now. Fluidity, customization, etc. Nobody wants to be told which resolution they have to be in.

xXziroXx 09-03-2009 01:39 PM

Quote:

Originally Posted by LoneAngelIbesu (Post 1520748)
For you, maybe. Relying on a single resolution is lazy. It's especially dumb for a windowed game; who plays Graal fullscreen? I don't.

If fixed-width is a cornerstone of game design, then game design needs to catch up to the rest of the world. It's all about dynamics, now. Fluidity, customization, etc. Nobody wants to be told which resolution they have to be in.

Not sure about you, but whenever I play a game I'd prefer playing it how the developers visualized it. If that means 800x600, then fine, so be it.

Note that this usually only applies to 2D games, since 3D games scale better when alternating between resolutions.

Crono 09-03-2009 01:43 PM

Quote:

Originally Posted by xXziroXx (Post 1520825)
Not sure about you, but whenever I play a game I'd prefer playing it how the developers visualized it. If that means 800x600, then fine, so be it.

Full screen? My native resolution is 1024x768 so small resolutions aren't an issue for me, but others have 22" monitors and 800x600 is microscopic. Also Graal isn't a game remember?

Crow 09-03-2009 01:53 PM

Quote:

Originally Posted by Crono (Post 1520827)
Full screen? My native resolution is 1024x768 so small resolutions aren't an issue for me, but others have 22" monitors and 800x600 is microscopic. Also Graal isn't a game remember?

"Not a game", yea, whatever. I still see it as a game. Also, one could add a 2x drawing mode for larger monitors, so it doesn't look that small.
The problem with the whole fixed/non-fixed resolution thing is that it's basically fine for 3D games to have a range of resolutions. Even more than that, all 3D games should have several resolutions to choose from. But the things you actually see in the end (like, the parts of the 3D environments which are visible) are always the same. You can't scale 2D games like that though, it would just look ugly, so I think it's best to have a fixed resolution and maybe a 2x drawing mode for the ones with large monitors.

Crono 09-03-2009 02:03 PM

Quote:

Originally Posted by Crow (Post 1520832)
"Not a game", yea, whatever. I still see it as a game.

So do I, I was mocking Ziro because he's one of the biggest "GRAAL IZNT A GAME LOLF" proponents.

Crow 09-03-2009 02:09 PM

Quote:

Originally Posted by Crono (Post 1520833)
So do I, I was mocking Ziro because he's one of the biggest "GRAAL IZNT A GAME LOLF" proponents.

Ow, I see.

Galdor 09-03-2009 02:24 PM

720 x 480 should be the fixed res for graal ^^
http://img42.imageshack.us/img42/3435/classic.png

but if you want a bigger res it should kinda just resize it so the pixels gets bigger instead of showing more of the map.

Crono1508 09-03-2009 10:14 PM

Quote:

Originally Posted by Galdor (Post 1520836)
720 x 480 should be the fixed res for graal ^^
http://img42.imageshack.us/img42/3435/classic.png

but if you want a bigger res it should kinda just resize it so the pixels gets bigger instead of showing more of the map.

But why?

DustyPorViva 09-04-2009 12:31 AM

There are quite a few times I wish I could limit the player's resolution somehow as being able to view two levels away is sometimes a disadvantage from a development point of view. Being a 2D game, non-fixed resolution can sometimes be like everyone in a 3D game always having sniper abilities. You know?

Twinny 09-05-2009 09:30 AM

Turn it into a windows theme package (or as much of it as you can) and see how it goes. It would need to be in one of those packages for all the dynamic elements (no static please).

Crow 09-05-2009 11:19 AM

Quote:

Originally Posted by Twinny (Post 1521233)
(no static please)

Why the heck not?

xXziroXx 09-05-2009 12:16 PM

Quote:

Originally Posted by Galdor (Post 1520836)
but if you want a bigger res it should kinda just resize it so the pixels gets bigger instead of showing more of the map.

Agreed. And Crono, while I might believe that Graal itself isn't a game, the servers hosted by Graal obviously operate as games ^^

Crono1508 09-07-2009 06:58 PM

I don't see the point of having a fixed resolution.
And if there was one, the maximum resolution should be 1024x1024.

Loriel 09-07-2009 07:19 PM

The maximum resolution should be exactly 1680x1017 because my task bar is 33 pixels tall

Crono 09-07-2009 08:38 PM

Quote:

Originally Posted by Loriel (Post 1521669)
The maximum resolution should be exactly 1680x1017 because my task bar is 33 pixels tall

Lucky *******.

ff7chocoboknight 09-08-2009 12:58 AM

The scroll bar is nice. Everything else could be nicer.

Umat 09-08-2009 10:40 AM

Quote:

Originally Posted by Loriel (Post 1521669)
The maximum resolution should be exactly 1680x1017 because my task bar is 33 pixels tall

Mine is 1920x1080 :>

EDIT:
I have a 27.94" tv as monitor. :)

Elk 09-08-2009 11:41 AM

fine, we will use global scale then

Liberated 09-08-2009 03:04 PM

Quote:

Originally Posted by Umat (Post 1521778)
Mine is 1920x1080 :>

EDIT:
I have a 27.94" tv as monitor. :)

holy ****, thats almost twice as big as mine, im still using a 1024*768. had a 1280*1024. but it broke, now getting money for a new one.

Angelu 09-08-2009 05:30 PM

640x480 fix resolution ftw >_<

James 09-08-2009 10:54 PM

I have 1680x1050 resolution! ;O

Deas_Voice 10-04-2009 10:11 PM

removed filenamechache.txt due some newb server replaced my door image,
http://i34.tinypic.com/30lghuu.jpg

looks clean, yes? :o

WhiteDragon 10-04-2009 10:44 PM

Lol, that actually does look better.

Deas_Voice 10-05-2009 08:46 AM

Quote:

Originally Posted by WhiteDragon (Post 1527594)
Lol, that actually does look better.

yeah i know ;)

we should use it :o
can't be that hard to remove the guiwindow..

Kirble 10-05-2009 04:11 PM

Quote:

Originally Posted by James (Post 1521860)
I have 1680x1050 resolution! ;O

I can run 1920x1200 :D

However, I choose not to simply because it's annoying having everything so small on a 32" monitor.

Stephen 10-06-2009 02:31 AM

Quote:

Originally Posted by Deas_Voice (Post 1527588)
BIG IMAGE

looks clean, yes? :o

Looks *MUCH* better. I was thinking just the other day how ridiculous the login is with the silly animations, etc.

I've offered a few times, and suggested it even more - we desperately need a new login, even if the current is entirely function...


it's fugly.

DustyPorViva 10-06-2009 02:50 AM

Would be best with green at least :)

cbk1994 10-06-2009 03:38 AM

I agree with removing the monsters and such, but I've grown to like the window. It seems not to fit in with the buttons, etc.

Ultimately, we need a nice green theme. It seems the only part of Graal that still looks reminiscent of Graal is the forums.

Stephen 10-06-2009 03:40 AM

To be honest, my initial suggestion was an apple-inspired login screen which was very simplistic in its nature, although very user-friendly.

I guess my main area of interest is that it's kept as simple as possible (K.I.S.S) while being as user-conscious as possible.

Nataxo 10-06-2009 03:53 AM

It looks preety nice. "Very Graalian" as Bell sed, although that might change the view of other servers such as Zone... Era etc that dont have anything to do with that theme.

The bottom bar can be better :D



Quote:

Originally Posted by Deas_Voice (Post 1527588)
removed filenamechache.txt due some newb server replaced my door image,
*IMAGE*

looks clean, yes? :o

haha, thats how it looked when my bluegui got deleted ! it does look nicer, although the bluegui is cool because it matches with many inside graal windows soo.... :P

cyan3 10-06-2009 09:06 AM

Quote:

Originally Posted by Nataxo (Post 1527945)
although that might change the view of other servers such as Zone... Era etc that dont have anything to do with that theme.

The current login theme (toon.wba) doesn't represent graal nor any of the graal servers. I'd much rather have a theme that represents Classic than the toon theme.

Soala 10-06-2009 09:13 AM

Yeah the toon theme reminds me of...nothing but anything non-graal related.

Stephen 10-06-2009 02:32 PM

Quote:

Originally Posted by cyan3 (Post 1527978)
The current login theme (toon.wba) doesn't represent graal nor any of the graal servers. I'd much rather have a theme that represents Classic than the toon theme.

It's from the time when there was a small revitalization - when Robert was actively working, and not actively scamming Cyberjoueurs. GK was a high priority back then, so it has a few GK elements (the person, the monsters, the style of Graal logo).

I don't think we need to emphasize too much on eyecandy at this point, so long as we can get rid of that nasty-bad login screen as it currently is.

Crono 10-06-2009 02:35 PM

Quote:

Originally Posted by Stephen (Post 1527995)
I don't think we need to emphasize too much on eyecandy at this point, so long as we can get rid of that nasty-bad login screen as it currently is.

I dunno man, with the amount of graphical talent you're supposed to have as an ex GGT and GK staff I'd have figured you'd try something by now. :blush:

Stephen 10-06-2009 02:38 PM

Quote:

Originally Posted by Crono (Post 1527997)
I dunno man, with the amount of graphical talent you're supposed to have as an ex GGT and GK staff I'd have figured you'd try something by now. :blush:

I'm afraid I was never rubbing the right elbows to get into GGT before it went defunct. Anyways - if there's only one thing I learned on Graal, producing graphics... don't make them until you're 100% sure they're going to be used, or you're wasting your time.

Has happened to me way too many times with great graphics to start again now.

Crono 10-06-2009 03:37 PM

Quote:

Originally Posted by Stephen (Post 1527998)
Anyways - if there's only one thing I learned on Graal, producing graphics... don't make them until you're 100percent sure they're going to be used, or you're wasting your time.

So true, was hoping this would be tackled with creation of the GDT.

Admins 10-06-2009 04:54 PM

We can start by choosing a nice wba gui style for Graal (can be even green) and then improve it. In the next version we can probably use some gui style by default, it is supporting dynamic switch between gui styles and using several gui styles at once.

Dragonosteel 10-06-2009 06:17 PM

I would hate having this as my interface due to how kiddy it looks.
It remind me of this football game I played when I was about nine.

DustyPorViva 10-06-2009 06:31 PM

I think we should try to move away from using a gui style and window. Would be nice to have a nice background and a simple login screen, without all the cheesy animations. I think this over reliance on GUI windows for interfaces on Graal is making things look worse. Every server uses GUIs for everything now, even when it could probably just use a single background image or something that looks better. I'm not saying don't use GUI controls, but they don't have to look like a window when it's not going to function like a window. Nobody is ever going to need to resize the login window, minimize it, move it... so why does it need all those functions that a window is specifically made for? In fact, why would it need to be a window? I don't think it does.

Gos_pira 10-06-2009 06:52 PM

Quote:

Originally Posted by DustyPorViva (Post 1528028)
I think we should try to move away from using a gui style and window. Would be nice to have a nice background and a simple login screen, without all the cheesy animations.

I'm thinking; Go back to Graal v2 login window and colors. That's simple and nice.


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