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DustyPorViva 06-25-2009 11:14 PM

Quote:

Originally Posted by Stefan (Post 1501741)
Best is to make things optional, a way to turn it off :) It could also be possible to display it smaller for people with small screen (thanks to the gui system). Another way would be to show the hp/shield when it's changing and hide it once it's full. I don't think the size is a problem, the problem is when the screen is filled with unneccessary stuff. Better to display things bigger, but display only stuff that is important, and put other stuff in menus.

I was going to say it shouldn't be too hard to implement a full and simple GUI system. Full would display said graphic, while simple would display minimalistic bars and such, something that won't take up much screen space.

Crono 06-26-2009 12:20 AM

Quote:

Originally Posted by Stefan (Post 1501741)
Best is to make things optional, a way to turn it off :) It could also be possible to display it smaller for people with small screen (thanks to the gui system). Another way would be to show the hp/shield when it's changing and hide it once it's full. I don't think the size is a problem, the problem is when the screen is filled with unneccessary stuff. Better to display things bigger, but display only stuff that is important, and put other stuff in menus.

Agreed. Perhaps add a check so that if the player's resolution is below a certain amount a scaled-down version of the gui is used? I'm sure scaling it down and using different images for those wouldn't be too bad to do?

Admins 06-26-2009 02:10 AM

The new gui actually looks good in action, need to remove the old gui somehow and make a new radar image :)

Gambet 07-01-2009 05:13 AM

Elk is working on a template for a completely new GUI (the entire HUD...including the radar), from the prototype it looks like it could possibly be one of the best ever made on Graal so have to wait on him for it.

As with progress, I just finished the iricia base spawning system on debug so soon you will have the ability to choose what base to spawn on in Iricia (as long as your team owns the base), just have to wait until it's released on the main server.

DeathOfRa 07-11-2009 05:04 PM

Quote:

Shields

Your health is going to be converted to a shield-type system where you still see your health in the top-right GUI, but now there will be a new GUI (the shield GUI) at the top-center of your screen that will work solely as an indicator. Basically, when you take damage, your new shield GUI will decrease in accordance to your health, and if your health reaches a critical point, it will begin to blink to let you know that your shields are low.
Armor failed the first time.


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