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I agree with the camera angle thing, that would be cool, but in a richer 3d world. I'd love to see a game like that.
All things aside, this isn't just my graal thread lol its a work in general one. And, as i'm British and proud of my heritage, I have decided to make the worlds most badly thought of evil alien. (Which the british devised) It's a Dalek, and it can be stopped only by a well placed step (stair). Literally. Anyway, The idea isn't to make it exactly how it already looks, because lets face it, they look cr@p. Lets improve it! the white ball is in the background to show how the disk's material affects the background. I may change the properties of this a bit more though |
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I just got a new plugin trial called poly boost, may buy it if its good enough, so to evaluate it and to try it out I've just made a Clavicle. I've had to snap off from the Dalek because the human form is better to model as far as what poly boost's tools have to offer in the way of 3d jargon such as edge loops go. Anyway its also a test on a new skin material i devised soo comments so far would be good.
Edit : I should also chuck in that this has not been taken to ZBrush or no finalisation things have been done It's entirely poly modelling at this stage and contains 4,432 (render polygons with subdivision of 2 applied) and 152 (standard polys)and renders up in about 4 seconds. |
Woah looks like a real human !
Mr.Muscles ^^ |
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to critique it though, remember that skin isnt just 1 tan color with different shadows. Try using the same color with some areas that are paler, or slightly lighter... The light shouldn't be as focused as it is now, it makes it look a bit plastic. |
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At the moment the light is design to be hard so the lighting will pick out any areas that are blatantly wrong so i can edit. As for the material, the skin itself is a combination of 2 materials, and each material is a combinatino of several different falloffs which absorb light and is paler/darker raised/lower in certain areas. I shall post a material ball of it up now so you can see it with a neutral light. Here is a comparison with a flat material and my skin material. Also the shoulders have been slightly added. Thanks for the feedback! I shall look at making it look less like difference shadows :) I think the main reason this is liek so is because only a key light has been used, no fill light is present.
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( lol ) I made a weird head thing i didnt get on with and rage quit the program earlier so maybe it will look better attached to the body
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An attempt at low poly modeling but trying to make it look nextgen, similar to assassins creed. I chose desaturated colours to make the wood and rock look weather and as though it has been under a scorching sun with little water.
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You've probably already answered this somewhere, but how long have you been doing 3d graphics?
You're pretty damn good...like, why are you wasting your time with Graal good. Edit: not to say I don't like seeing you here :p |
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displace and such
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Yes the idea was to have them near a rooftop where it catches more wind and sun so the pots dry quickly (:
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http://www.qwipster.net/et.jpg |
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How in the hell did E.T. get so popular? It's one of the ugliest films I've ever seen.
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they play it in my school every year and i refuse to watch it |
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I see what you did there. :p |
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haha.. creepy lil alien guy.. reminded me of my sister.. anyway, different scene, maybe it could look down some kind of a street. chucked a bit of cloth in as well a sort of rag covering a pot.
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updatesoor
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Nah not really, it's just like an advanced pencil. If you don't know how to draw, the pencil won't do you any good. A lot of people say this, and its the same in the 3d world. theres this age old story about "if i get ZBrush i'll pwn", it's somethi the 3d community laughs at. The program does not do everything, you have to specify what materials you use down to every last detail. You need to pick how soft you want lights to be, how to set up a daylight rig, how intensely creviced the materials will be and such. Everything you see is made entirely by scratch, and the things that thje program does has to be told to do it, and in order to make it do it well, you have to be able to have agood grasp of how it works.
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Broom handle seems kind of short, comparing it to the size of the cups.
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they are not cups, they are pots (:
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o ok, looks great then <8)
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This makes me so want to learn 3D....
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It is very staisfying form of graphic design. I loved doing pixel art which is how i started, here, but then I also loved efficiency, and to make one 2d image can take a lot of time whereas if you understand 3d it can take you the same amount of time but you can get a lot more out of it. It also makes you rethink the world around you, you start breaking things down to their very basic form and then you think exactly how you would go about recreating it. ( I do anyway, maybe im just really sad?)
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First I'll add a cap to it then work on the minor details, scratches and stuff and the label (:
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The top seems to long and the bottom too short imo.
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That's 'cause it's a glass bottle :)
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I think the glass bottle n eck should be little bit thinner (The cap looks quite big, dunno why)
Very nice though :D |
That fabric over hanging over looks fantastic!
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edit : I filled it up as a request from a post also (: |
Make some sprite please :D
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My ownly problem is that the top is longer then the bottom. Which if you look at the coke glass....it's not.
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Perspective has a rather large role to play in that, I believe its a form of foreshortening. identical bottle model from a different angle.
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Nice man. Craving coke in a glass bottle now.
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