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Just two suggestions. Either make it so people start off with random gun, or, only allow people to pick up one box with a random weapon and have be stuck with that. That would be alot better because it would, "mix it up". P.S. Make helicopters attackable. Honestly its annoying. |
the staring with knives is fun, if you cant find a weapon fast enough its tough luck. i never have a problem with it because i havent died on the planet yet.
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Melee = 1 Pistol = 1 Rifle = 2 Heavy Weapon = 3 You can only hold 4 weight. When you go over a box and your fully equip maybe give a message that says "You can't carry anymore." The ability to drop weapons would be fun as well, you could drop a weapon your not using for a teamate or something. Quote:
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P.S. Wtf is with wep boxes spawning with knifes? |
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I dislike the cliff graphics and wish to be able to jump down them.
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i would play bunker if i could.
it sounds fun. |
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It seems people like the map, everyone plays there :)
You start with a random weapon: knives or muramasa |
More boxes would be nice.
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can we add darkpulsar to the random item crates?
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Great map!
I like it! But i like to see more Boxes with weapons and Gold Boxes! |
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omgggggggg
bunker is my new love |
Helicopters are base snatchers. All they have to do is drop close to the ground, and then they take the base without any problem whatsoever. If someone tries to defend the base from the helicopter, they get rocket spammed. The helicopter flies off, lands in an area unreachable by foot, then reloads and flies back to spam more rockets and create general annoyance.
The streamer is the only thing that makes killing helicopters possible, (except for other helicopters) and even then, you need a gold box to get that item (not to mention you have to own one before the match.) Either there needs to be major work done on how the helicopters function or more anti-vehicle items and weapons need to be added. Even a stationary AA turret at certain bases or strategic points would make it more fair for ground troops. Personally, I'd remove its ability to take bases while being piloted-- a nerf that would force the pilot to exit from the helicopter and take the base, crippling the cheap "take-and-run" tactics that are currently employed. On another issue, there should be a delay when capturing bases, and that you have to remain in a certain area for a set time in order to convert the base. However, multiple personell can speed up the process, but enemies nearby would slow it down, if not bring it to a halt when they enter the capture-zone. |
I think event weapons should be usable at any time. They are prizes.
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And I strongly agree with Mino, heli's need to be altered so they can actually take damage and be destroyed... XD |
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for me.bunka is good, but ther i a big PROBLEM. xD
helicopter are INVINSIBLE. there is only 2 ways to kill the guy in it. -destroy the heli, by rockets of an other heli. -kill the guy in, when he comes out of heli in order to reload his rockets. (lol) so. taht would be better, if we coul kill heli,with all guns, or if we could have a Tazer in inventory. xD (woow my 1st message! congratz to me.) :p |
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yeah, helicopters are pretty unfair
you have no way of killing the one in the helicopter until it hits the ground. but yet they can hurt you, with no possible way of you hurting them back. unless the come on the ground. |
Zone needs a way to fire into the sky :P Straight into the air, and bullets would eventually fall(thought that in itself sounds unfair... a raining of bullets?)
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well, rockets would be a good choice. but you can only fire them from helicopters and friendly bases.
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Plus, they have a "cool down" time so it's even harder to kill people with them. Quote:
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I'll keep an eye on the laming from now on and if I see a lot of it I'll break it up, since it seems to be a big problem at this point. "Helicopters are base snatchers. All they have to do is drop close to the ground, and then they take the base without any problem whatsoever. If someone tries to defend the base from the helicopter, they get rocket spammed. The helicopter flies off, lands in an area unreachable by foot, then reloads and flies back to spam more rockets and create general annoyance." Takes them a while to reload, though. I know the frustration you must be feeling and I'm trying to get Stefan and Dan to fix this problem but it's difficult. You see, Dan can't fix this problem. He doesn't have the rights to fix stuff like this. We have to wait for the rare times that Stefan logs on to get him to fix issues like these. I'm sorry for the inconvenience, I assure you I'm trying my best to fix the problems with Bunker. "The streamer is the only thing that makes killing helicopters possible, (except for other helicopters) and even then, you need a gold box to get that item (not to mention you have to own one before the match.)" Whenever I get Dan to get ahold of Stefan (or I get ahold of Stefan) we'll add electrons and tazebombs to starting equipment. I think I'll make a poll thread after this in relation to that. "Either there needs to be major work done on how the helicopters function or more anti-vehicle items and weapons need to be added. Even a stationary AA turret at certain bases or strategic points would make it more fair for ground troops." There's major work TRYING to be done, but there's very little our devstaff can do without Stefan. "Personally, I'd remove its ability to take bases while being piloted-- a nerf that would force the pilot to exit from the helicopter and take the base, crippling the cheap "take-and-run" tactics that are currently employed." Going to be fixed very soon. "On another issue, there should be a delay when capturing bases, and that you have to remain in a certain area for a set time in order to convert the base. However, multiple personell can speed up the process, but enemies nearby would slow it down, if not bring it to a halt when they enter the capture-zone" Another issue I'm trying to address.. Quote:
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How about being able to pick the base you spawn at... Less trouble for all of us ALSO: Does blue team seem to have the advantage or is just me? I tested it, I joined red, I died 7 times before getting a gun, it took about one minute to get there. On blue, I never died getting a gun, and it only took about 25 - 30 seconds. Quite interesting if you ask me. |
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I was one of they ;) |
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We had several people test it and we actually did fix a few bugs along the way. It is entirely understandable that we missed some. I've been playing the new Elder Scrolls game and I've noticed a few glitches and bugs. Their devstaff is hundreds of times bigger than ours and even they miss a few things. Quote:
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"Really, i thought you were smarter than this x.x by testing, i mean TEST EVERYTHING AND DO EVERYTHING. Get it now?"
We did think we tested everything and did everything, but obviously we didn't. Which is why I was asking you how would we know for sure in the future, since you seem to know everything. "But i'm sure they would notice the over powered weapon *cough* The helicopter *cough* and change it before release?" Actually I'm not sure about the Helicopter, myself. I wasn't so involved with the "testing" so I can't say much about that one. "Along with not putting extremely over powered weapons in to the game for real money *cough* Assault pistols *cough* and change it before release." I was under the impression we were nerfing that godforsaken weapon. I suppose the devstaff is still crippled. "I understand you can miss SOME, but obivous ones is just completely retarded. They're usually minor ones though." I see. Thank you for your input. |
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">.>"
I know, I deleted it almost right after I posted it. Your attitude gets on my nerves sometimes is all. "So, you're telling me that while testing the helicopter no one ever saw any overpowered things at all? It's not too hard to see that. You guys couldn't see the lack of weapons to take the helicopter down?" *editted your post so it was readable* I did not say that while testing the Helicopter no one ever saw any overpowered things at all. If you would have read my post you would have known that. Let me qoute it for you: "Actually I'm not sure about the Helicopter, myself. I wasn't so involved with the 'testing' so I can't say much about that one." I try to refrain from throwing out statements if I'm not positive they are true. For all I know Dan just threw in the Helicopters as an afterthought. |
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That other kind of stuff is purely down to the...less 'capable' hands of Stefan who unfortunately has no idea what constitutes as a balanced weapon. |
so im bored of bunker.
i love how bunker is failing horribly >.> |
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