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-   -   CRAFTABLE Mage Equipment (https://forums.graalonline.com/forums/showthread.php?t=80437)

CABAL49 05-31-2009 06:44 AM

Kingdoms was never set up with a distinguishable class system. After a certain amount of time, it doesn't matter if you started out as a priest, warrior or thief. It would be too difficult to change that now, I just want my little green fish to look more badass. As it stands, magic is kinda emasculating.

RealDDc 05-31-2009 07:12 AM

Quote:

Originally Posted by Obs311 (Post 1495549)
You guys do know you could make a robe or a mith of berwean, right? A mith has virtually no speed cap and a robe caps slightly.

I've never seen a robe other than a debug item in some database, and that "robes" craftable at the igloo town, which work just as a cape does.

Sounds funny that a 250kg(?) weighted heavy plate doesn't cap, but a cloth robe does, even if it is slightly.

_______________


Anyways, uppon all of that, it is been say'd that this game pratically dont has any class system. There are many selective classes, yet it doesn't make a difference.

Nontheless, there is still a little bit of sort of classes, that doesn't make this game a whole close fight melee butchering. Mages and warriors, while even those two are mixed up. Still there are people focused more on training theyr magic abilitys and seting up a mage equipment, while others focuse on the melee stuff.

To "fix" that class "mass" it is far beyond any help. But there could be at least a little support towards mages, not even powerwise, just dont leave the mages starving.

That a warrior outruns a mage in a 500kg+ equipment, if the mage wears mage rings instead of war rings, well be it be.

But at least be so kind and let the last resort of mages have a few robes to pick from. Even if its those "stupid" recolors like that mage hats, that come in all rainbow colors.

But have a few well made good looking robes, with a little stats on them.

Like
+1 pow
+1 pow +1 magic -1 strenght
+1 magic

And a priests robe with a possibly wisdom bonus.

As if it wasn't enough to leave out the last semi class in next to every spar/ exp/ dungeon event, even forced to use warrior outfits, suggested to use 250kg heavy platemails which doesn't even allow proper casting.

Gothika 05-31-2009 09:33 AM

Quote:

Originally Posted by pig132 (Post 1495557)
The thing is, it should have a speed cap..warriors should not outrunning thieves.

Do they? I'm a thief and one of the fastest people on server. I'm running around at 6.533 speed so aint nobody catching me.
But seriously, I wouldn't think a mage would be that much faster than a warrior, if not slower. A warrior obviously has better a athletic ability and more physical fitness, they'd be strong enough and fit enough to sprint around in armour.

pig132 05-31-2009 10:00 AM

Well this is how I think about it;

A warrior; generally in high Armor Class, heavier armor, uses swords which are also heavy.

compare that to:

A mage; generally in weak Armor Class, lighter armor, and uses staves that are generally light.

Mages are hard to succeed in if you have a melee class catching up to you so quick, along with the poison chance and the heavy damage they do.

I'm just going to end up scroll-laming people if nothing is added for mages.

Craigus 05-31-2009 11:10 AM

Quote:

Originally Posted by pig132 (Post 1495620)
I'm just going to end up scroll-laming people if nothing is added for mages.

I use Xmas sword ^^


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