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I've worked a little bit more on this, it can handle now ATTACHSPRITE and ATTACHSPRITE2 (e.g. for zone/kingdom ganis):
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Stefan, are you gonna upload this script too? |
It would be a lot nicer if you got rid of the Toon theme. Just use GuiBlue :\
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style = $pref::Video::defaultguistyle; just making it take your own, custom GUI style which would differ from player to player? Otherwise, in-script, editable to just not have a style that is anything other than the default blue? |
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its cool that atleast someone out of the playerbase has published a good coded ganishop. I hope that a level editor will be released, too, sometimes. |
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How come this new version is not working for me?
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This is great news! With this, due to me having to play Graal on my Mac, I'll be able to hold out until V6 comes out. I hope to see an on-client Graal Editor in the future, as I miss my developer tools from when I still had a PC.
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Thats a very well done tool....!
Nice 1 JV! |
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I'd love to see a functionality that 3ds Max 7 uses to select multiple objects: Shift+click adds an object to the selection, and ctrl+click removes it. For example, I could click on a body sprite, then shift+click on the head, then shift+click on the shield, and then use a button to attach all the selected sprites into one?
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That seems a bit overcomplicating for ganiing dusty, I mean it sounds good on paper but how would that work on the real thing and from how that process would go it seems like the old fashioned way would go faster.
I'd like to state that ive found two things odd. 1. No dragging function works once you place down the sprite onto the board, unless you gotta hold down some button than I couldn't catch it. 2. Once you place down a sprite it wouldn't allow me to delete a selected sprite, Because you know when you gani there's sometimes a chance that you may find a way to make the gani look better but you need a different sprite to do it so hell you'd delete. That's the irritating part about this, Other than that I like this so far. Would like to know if maybe im missing something or what |
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Now let me ask are you saying like... Classification of sprites? Example: bodyformonsterherename-1 to... 57. And for crazy irony they're all same the same type. You'd simply throw them into that classification, Than by selection you could perhaps mousewheel through them and throw it out right there? 2 hours of consciousness and my mind's gears are still running slow. |
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However, as far as visualizing it goes... it's hard to explain. Basically it lets you select and control multiple objects. Like I said, I select(click on) the body sprite in the gani. I can move the body around while it's selected. However, if I have a gani I have to sit and move each and every sprite in the gani by themselves. This is cumbersome. However, most of the time programs let you drag a box around the canvas and it selects all objects within the box. That's cool, BUT, it can also be inaccurate. That's where ctrl+click and shift+click come into play. It lets you control what's in the selection by removing and adding objects manually. So say I have a sprite with a body, head, hat and shield. I want to treat the head, hat and body as one object for later manipulation(IE as one object via attachsprite). I drag a box around the sprite and select everything, but that includes the shield. I don't want the shield as part of the selection, so all I have to do is ctrl+click the shield and it gets removed from the selection. Now I can bound the rest as one object via attachsprite. In the end this makes working with many sprites much easier. I also suggest that along with selecting multiple sprites, the ability to move/delete/manipulate multiple sprites without having to attach them together. It's akin to working with individual pixels in pixel art, where each pixel is a 'sprite' in this case. If you drew out a simple face, you don't want to sit and have to select each and every pixel and move them individually. You want to highlight the whole face and move it. In graalshop, we have to do the former -- select each object in the gani and move them individually. It's a painful process. |
Oh **** okay now i understand. Im sorry. I have not been thinking it out completely sorry.
Last time i make comments when ive only been awake for 2 hours |
Has anyone else noticed the two things i listed? And apparently in stefans todo list in the most up to date gani editor (online) was support attaching
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The gani editor is on testbed, but I'm not sure if someone has already worked on it.
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Id like to test out the editor but... It wont fire and /graalshop doesn't work
its Shared/GaniEditor correct? |
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It's ':graalshop open' I think.
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Dusty is right, And also that is a highly unusual command to open anything lol
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ive used it.
its pretty cool :o seemed to work fine |
I was actually surprised at how well it worked. However, there were some gripes:
> not being able to drag to the left to delete sprites > not being able to drag the play triangle to change frames |
That and the quick sprite function is broken
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bump!
latest version: (so u dont need to scroll thu the whole thread :) ) Quote:
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Extremely old thread, but I along with plenty others have been having problems with the external editor and this one doesn't seem to be working. Any updates on it?
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In case anyone found this thread and is looking for updates:
http://forums.graalonline.com/forums...47#post1726547 |
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