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that would be like the hammer of stick arena. Quote:
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Also, I made a vid of where I am on the gani so far using HyperCam. *UPDATE* Finished the right side. I will do the up and left sides tomorrow, along with the idles. Will try to finish walk and/or hammer swing tomorrow, too. |
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switch....why haven't you seen the new image yet? xd
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What do you mean? I'm using the original transed one because, like you said, the new one is a bit messed up...
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not the one with the rock on it...use the one on page 3...lol?
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54k, 75 damage on direct hit 35 damage from wave. Fast swing, one shot takes 100 energy.
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to overpowered...
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Edit: Added a pic Quote:
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Make the waves come up and down from the gound. It'll be so sweeeeeet :D |
Triple Post (DONE THE EQUIP ZOMGL)
Done all equip angles and shown on the vid :o
Sorry bout triple :frown: Also everyone on Debug I added it there under switch/zone2_equip_gravityhammer.gani |
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;o
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xD its halo weps. i would love the battle rilfe on ozne! and maybe the helmet and gear on clothes for gold only ;D
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Woah woah woah. Nice man. :D
Make seperate files (without person) for each of those? UPDATE ON VIDEO: Done the Idle and changed the equip a tiny bit. |
Implement it :D :D :D
I've though about GFXing it and submitting it but then I thought I'd get slapped since it is from Halo 3. Make sure it has a knockback effect to enemies, maybe it would bring down people in jet packs near you? |
WOOHOO Brute Shot!
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ya i like that and the hammer on halo
those are the only weapons i really care to use ;o |
I don't play Zone, but I think a good idea would be instead of shooting out rays or whatever, you should smash it into the ground and cause directed shock waves. These would fly out in front of the player, and gradually get larger(and the damage they do would diminish, like a shotgun). Damage directly from a smash of the hammer would be... well ouch.
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By the way Sayian, could you make a flip version of everything (besides ones that go <v, <, and <^)? Would be able to fix the problem we were having... And leave out the shot, just replace everything on the file I'm using (the older one, the one without the shot or player), that way it'll still work... |
Can probably also add some camera-shaking effect :D
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I disagree with this... |
I don't think so, a camera shake effect would be a unique effect, sounds great!
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OH THE LAG.
If you're gonna make hammer add shake effect, make it worth SOOO much money. |
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You people cease to amaze me with some of the most wierd ... ideas ... xD |
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SO QUIT WITH YOUR SILLY IDEAS!! Sorry anubis, Knight, and Stefan :frown: |
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heh... nearly every shooter/FPS has explosions that shake the screen, yet the good ol' members of Graal know that they're all wrong and that makes things unbalanced!
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How? A little bit of the screen shaking somehow screws everything up? Sure, it might be a little disorienting, but nothing that isn't seen in ANY game with explosions(games with guns like Zone). If you play any FPS you become quite accustomed to it, and hardly notice it.
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When the gravity hammer hits the ground you just be pushed back if you're in a certain range within it. Making the screen shake would be cool too but I can see how it would be very annoying if there's 3+ people using it at the sametime.
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There it is
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Here is the sound I made if you want to use it ; ) sounds close to the one in the game but I made this one by combining a few other sounds and altering there pitches then amplify some stuff
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Maybe just a minor fuzz like a buzz but not enough that it makes gameplay to difficult to even attempt when it is happening? |
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Ya, when the shockwave hits a person they flip back like if a grenade/mortar just misses the player. They'd only go a few tiles but it'd still be awesome to see.
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wow, i think thats great. maybe it could launch em as far as gravity hammer. and are the candy reaps gonna be a special subscription? (off topic)
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