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-   -   The end of zodiac is upon us. (https://forums.graalonline.com/forums/showthread.php?t=75055)

Crow 07-03-2007 06:42 PM

Quote:

Originally Posted by Gerami (Post 1325353)
The respawn time and amount of monsters should be based on the amount of players in the level, not just a fixed amount of monsters with a long ass respawn time.

OMFG MAPLE STORY RIPzZzZzZ!!!111one

Cubical 07-03-2007 10:46 PM

Quote:

Originally Posted by Gerami (Post 1325328)
Gets very boring and grindish after level 35. If you're like me and have played other MMORPG's, you get bored of Zodiac quite quickly. That and I was already level 43 then they reset us >_<.

Zodaic's successful gameplay comes from (Yen told me this himself) the fact that they ripped several games.

Zodiac is exactly what WoW is, but full of players with the IQ of a Fish and extremely bad graphics.

MisterMastermind 07-03-2007 11:03 PM

Quote:

Originally Posted by Cubical (Post 1325450)
Zodiac is exactly what WoW is, but full of players with the IQ of a Fish and extremely bad graphics.

You're giving them too much credit.
Quote:

Originally Posted by Darlene159 (Post 1325308)
I don't understand where this statement comes from. I really like Zodiac. I am a big fan of Classic-ness, but Zodiac is different without all the guns that Era and Zone have, which I hate.
I am finding it interesting to level and see what weapons and spells I can get next, and what they do, and am looking forward to when I can kill the ones who keep killing me when I try to level. :)

If I had known you played I may have stayed just to pk you.

Crono 07-03-2007 11:17 PM

Quote:

Originally Posted by Cubical (Post 1325450)
Zodiac is exactly what WoW is, but full of players with the IQ of a Fish and extremely bad graphics.

How the **** is Zodiac like WoW? Seriously the two aren't even alike.

Crimson2005 07-03-2007 11:21 PM

Zodiac is like many MMOs tbh

coreys 07-03-2007 11:27 PM

Quote:

Originally Posted by Darlene159 (Post 1325308)
I don't understand where this statement comes from. I really like Zodiac. I am a big fan of Classic-ness, but Zodiac is different without all the guns that Era and Zone have, which I hate.
I am finding it interesting to level and see what weapons and spells I can get next, and what they do, and am looking forward to when I can kill the ones who keep killing me when I try to level. :)

The problem is, like Crono said, it gets really boring. It's so much like Maloria and other RPG servers, and, to be fair, if it weren't for Maloria's great events, it would've had the same exact problem (although not quite as much, because at least Maloria had some decent GFX and things to do). Also, just the overall poor quality of Zodiac (not counting the main scripting Yen did) is a real put off, and makes me want to play it less and less, every time I see it.

LoneAngelIbesu 07-03-2007 11:38 PM

Quote:

Originally Posted by Inverness (Post 1325217)
Mido + Val = WIN

Mido quit :( He works on Anzell now.

But we have three awesome NATs, instead of one awesome NAT.

Anyways, I don't see Zodiac falling from the top any time soon, so.. don't worry.

Inspiration 07-03-2007 11:54 PM

Zodiac is just a really watered down version of Ragnarok Online.

Crono 07-04-2007 12:12 AM

Quote:

Originally Posted by Inspiration (Post 1325480)
Zodiac is just a really watered down version of Ragnarok Online.

Like I said, it's a ripped off version of multiple MMORPGs. Yen told me and he's the one who made all the stuffs.

Cubical 07-04-2007 12:17 AM

Quote:

Originally Posted by Gerami (Post 1325463)
How the **** is Zodiac like WoW? Seriously the two aren't even alike.

They are almost identical except for Zodiac being 2D and wow being 3D.

Crono 07-04-2007 12:50 AM

Quote:

Originally Posted by Cubical (Post 1325495)
They are almost identical except for Zodiac being 2D and wow being 3D.

Have you PLAYED WoW? It's nothing like Zodiac.

Why do people these days act like WoW is the first and only MMORPG?

Cubical 07-04-2007 01:02 AM

Well, I have played my fair share of games and wow is the first game that I heard call a dungeon an Instance, which Zodiac calls their dungeons now. They have some of the same attack names also. Oh and Their Drunk NPC. Max level is now 60? hmm does that sound familiar.

MisterMastermind 07-04-2007 01:04 AM

Quote:

Originally Posted by Cubical (Post 1325520)
Well, I have played my fair share of games and wow is the first game that I heard call a dungeon an Instance, which Zodiac calls their dungeons now. They have some of the same attack names also. Oh and Their Drunk NPC. Max level is now 60? hmm does that sound familiar.

WoW: The Burning Crusade is now 70 max level.

Inspiration 07-04-2007 01:06 AM

Uh, WoW has complex job classes, actual team-based instances (it doesnt matter what Zodiac calls their dungeons, they're nothing at all alike).

The item system is completely different, the skill system is completely different, the stat system is completely different, the class system is completely different, the methods of travel are completely different, the endgame is completely different, need I go on?

Just because you can pick 7-8 elements of a game with literally hundreds of comparable elements does not mean that the two are identical.

It's like saying two people are almost identical because they both have blue eyes and blond hair.

coreys 07-04-2007 01:10 AM

Quote:

Originally Posted by Gerami (Post 1325511)
Why do people these days act like WoW is the first and only MMORPG?

Seriously. It's one of the worst, really. Diablo ftw. ;(

Crono 07-04-2007 01:12 AM

Quote:

Originally Posted by Cubical (Post 1325520)
Well, I have played my fair share of games and wow is the first game that I heard call a dungeon an Instance, which Zodiac calls their dungeons now. They have some of the same attack names also. Oh and Their Drunk NPC. Max level is now 60? hmm does that sound familiar.

Like I said, they ripped off multiple MMORPGs. 2 points don't justify it being a rip of JUST WoW. Look at the class names, the way they're arranged (Thief -> Assassin for example), that's ragnarok. Then you have a handful of other things, but in the end it doesn't matter because it's a huge pot of different games stirred into one.

This creates some good gameplay, and made the server pass to Classic. It wasn't the levels, it sure as HELL wasn't the graphics (seriously, the PWA must have not even looked at the monstes LOL), but it was the gameplay.

Googi 07-04-2007 01:54 AM

hay guyz i herd graal is a rip off of zelda olo

Felix_Xenophobe 07-04-2007 01:55 AM

Quote:

Originally Posted by MisterMastermind (Post 1325521)
WoW: The Burning Crusade is now 70 max level.

They both raised the level cap by 10. gg.

MKxTortoise 07-04-2007 02:06 AM

Quote:

Originally Posted by zokemon (Post 1324950)
Managers of a classic server should Manage, not script.

This kind of thinking lead to a string of four of the worst managers Delteria had seen. SP Agent, Zega/Cloven, Darsax, Dysangelist. Yuck.

Crono 07-04-2007 02:17 AM

Quote:

Originally Posted by Googi (Post 1325545)
hay guyz i herd graal is a rip off of zelda olo

rly??

MKxTortoise 07-04-2007 02:20 AM

Quote:

Originally Posted by Pimmeh (Post 1324986)
QFT!
Really....why is UN still living?

Because they have a knowledgeable, active, experienced management that communicates with players and gives them what they want?

Seriously, why would you rip on a server so clearly successful? They catered to the disgruntled Bravo Online/G3k audience when those servers went down, expanded to an RP audience, and added more from there. You can point, laugh, and go OLOLDOLDOL UN HAS TILE ERORS N THEIR ALL NUBS HAHA SUX 4 U but in reality it is you who is the newbie because you fail to realize why UN experiences the fundamental success that it does.

Managing a server is easy as hell. Here is how it goes:
*Players want something.
*Give it to them.

Even a "complex" server like Zodiac can be managed easily so long as you carefully gloss over the principles within Tenarius's Mudwimping Guide and understand them.

Things that keep all of these servers under hosted are stupid things that don't make a difference at all beyond the first impression. Elite custom tilesets? Minute tile errors? Meticulously crafted GUIs? Economies? Items? Classes? These things are LIABILITIES and NOT ASSETS because once you craft them, you must perpetually debug them and balance them. How long, then, before someone quits and a new manager with different plans and a different vision, screws with the old creation and modifies it to his vision? I'll tell you: strain happens. Players cry out for balance and the managers can't define it anymore and then yes, people bail. That's how it works, because you broke rule number two (Give it to them). Often, we don't even get that far and people break rule number one (Give them what they want).

Unholy Nation is a GREAT server and possibly an IMMORTAL server because it is rigidly defined, narrow in scope, and caters to an impossibly large (200+) base of players. These are players who have learned staff positions are given to those who do work, the managers are your friend, and that good things come to those who wait. They are well-mannered and, while the median IQ is probably low, they are smart enough to realize they've latched on to an administration that can and will take care of them. This is why I find your post so woefully ironic: if this happened on UN, UN would weather the storm and survive. Management changes don't even phase UN; I rarely hear about them because you can't dent the server. Either Zodiac will fall or Zodiac wont, but my point remains because we've got doomsayers. Faith in the administration is dropping like a rock. Should a new server come along and do what Zodiac does but better, the server's going down. With Unholy Nation this isn't the case; the management wont let itself be outdone.

cbk1994 07-04-2007 02:27 AM

Quote:

Originally Posted by Inspiration (Post 1324955)
Uh, not really. Lead by example?

It's not like "managing" takes much work, or any work at all really

I just spilled my soda. While rolling on the floor. Laughing. My *** off.

If you've ever been a manager, you know what a hard job it is. You have to keep all the players happily, and even harder--keeping all the staff on task.

A lot of classic servers have a manager that JUST takes care of players and staff, doesn't do any deving. For good reason, too.

Crono 07-04-2007 02:35 AM

Quote:

Originally Posted by MKxTortoise (Post 1325556)
expanded to an RP audience

Care to elaborate on this?

Quote:

If you've ever been a manager, you know what a hard job it is. You have to keep all the players happily, and even harder--keeping all the staff on task.
Refer to Tortoise's comment about managers.

MisterMastermind 07-04-2007 03:03 AM

Quote:

QFT!
Really....why is UN still living?
No idea. Cyberseks

Inspiration 07-04-2007 04:19 AM

Quote:

Originally Posted by cbkbud (Post 1325559)
I just spilled my soda. While rolling on the floor. Laughing. My *** off.

If you've ever been a manager, you know what a hard job it is. You have to keep all the players happily, and even harder--keeping all the staff on task.

A lot of classic servers have a manager that JUST takes care of players and staff, doesn't do any deving. For good reason, too.

I've been a manager of a popular classic playerword when it was at the largest playercount it's been at in about 5 years.

How about you?

You keep the players happy BY developing. It's one and the same. If as a manager you yourself release good content, the players have faith in not only you, but faith in the staff you hire.

Management becomes a lot harder when you attempt to start juggling NOT doing work as much as you can, rather than just doing it.

It's really not hard to script and make levels while you handle some stuff on AIM and RC, it just involves the desire to do so.

Also, Tort's post is loaded with truth.

Crono 07-04-2007 05:12 AM

Quote:

Originally Posted by Inspiration (Post 1325583)
Also, Tort's post is loaded with truth.

Yea I agree.

Googi 07-04-2007 05:50 AM

Quote:

Originally Posted by MKxTortoise

That guide is truth squared. How did it take so long for someone to find that guide and post it on the forums?

Crono 07-04-2007 06:31 AM

Quote:

Originally Posted by Googi (Post 1325595)
That guide is truth squared. How did it take so long for someone to find that guide and post it on the forums?

I don't really agree with the part about ignoring *****ing @ balanced classes because thats assuming the classes are actually thought out and done by a competent person. Rest is cool for the most part.

Draagon50 07-04-2007 11:39 AM

O Rly?

coreys 07-04-2007 10:40 PM

Maloria's players and a good amount of their staff always hated Maniaman because they thought he was lazy because he never developed (He literally can't, now, he used to script for v2, but he never picked up GS2 so he can't work on v3), so, yeah, developing when you're a manager is important.

TheJames 07-05-2007 09:21 AM

Quote:

Originally Posted by foxboi (Post 1325144)
Wasn't Jerret the Owner of the server originally?

Elk wrote:



That's not a precise statement. Half the graal population doesn't wear underwear.

(I do, if you wanted to know ;) )


Actually, I was staff on there while they were gold. And, it was some Chris kid on the Admin Account. He had no other account, except for the administration one.. Soo?

Also, Managing a succesful playerworld is rough. I've only got a taste of Classic status when Atrius hit hosted and had around 50 players for 5 days. It can be fun or terrible. Its for certain people, mature people. I still Manage my server and sometimes it takes it toal. I like to be the Manager I wish I could PM on a server. One who responds even though how dumb the question is.. "WUR TO GET CASH?" or I atleast relay the question, to a PR or something of the sort. A manager should be though provoking and kind, but yet strict so his staff dont override him, nor players. You know some of those nice teachers in school? They are nice but then the bad kids make it terrible for the WHOLE class because those bad kids, in this example (Bad Staff) make the Teacher/Manager go pass his threshold of tolerance, and tweak.

For a succesful playerworld, I do agree with what Tork posted 100%. Ecspecially about the economy, and everything. Changing owners don't usually make a playerworld the best. They all have different ideas. But it can be stresfull to manage a playerworld at times. While your working on stuff (If you develop, witch every Manager should have a special trait), reading/responding PM's, corresponding with staff. Sometimes you have to be on all day just to fullfill everyones needs for that day. It can be a great, fun job. But yet tedious and a "I need another ciggarette" job/responsbility. Responsibility= A great manager.

But yea, whoever takesover Zodiac? Even if a new Manager does or doesnt. They shouldn't try to change much. Just provide cool updates that the Zodiacians might vote on, or something? The players keep the server, but don't try to please everyone. You wont please anyone. Limit and re-strict their opponions to options that YOU know Zodiac/Your playerworld can handle or do, nothing that will ruin the economy or something of that sort.

But thats just my input from a Managers point of view :). Take it or leave it.

Minoc 07-05-2007 09:46 AM

Quote:

Originally Posted by coreys (Post 1325526)
Seriously. It's one of the worst, really. Diablo ftw. ;(

Diablo is not a MMORPG.

coreys 07-05-2007 10:21 AM

Quote:

Originally Posted by Minoc (Post 1325807)
Diablo is not a MMORPG.

I know, but still Diablo ftw.

papajchris 08-01-2007 02:45 AM

i had another account Thejames, i had this account but it was put to another use.... :O Note: Im not saying i shared, or did i?

theHAWKER 08-01-2007 02:51 AM

Quote:

Originally Posted by papajchris (Post 1336090)
i had another account Thejames, i had this account but it was put to another use.... :O Note: Im not saying i shared, or did i?

THE TRUTH COMES OUT!

k_killar 08-03-2007 09:20 PM

I Liked Zodiac While it Lasted.

Crono 08-03-2007 09:44 PM

Quote:

Originally Posted by k_killar (Post 1337017)
I Liked Zodiac While it Lasted.

It's still lasting.

Moonite 08-03-2007 10:55 PM

Quote:

Originally Posted by Gerami (Post 1325511)
Have you PLAYED WoW? It's nothing like Zodiac.

Why do people these days act like WoW is the first and only MMORPG?

Because there are little kids between 11 and 14 years
and games like UO are 10 years old

BonzaiXxXSRStudios 08-03-2007 11:00 PM

What development staff still work on zodiac anyway?

xXziroXx 08-03-2007 11:03 PM

I do.


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