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It looks nice but the house tiles don't really look right.
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http://pnmedia.gamespy.com/screenshots/pgta/gta23.jpg The character determined the perspective and you could see the walls of whatever buildings were closest to him. |
Is this for a SoG rip?
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Now that you say that, it kind of does.
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Ok, now that we're done our flame war let's get back to our friendly discussion :)
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The trees just don't look natural, they need to look more like they are actually growing out of the ground.
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It just requires new concept of level-design, and you wouldn't be able to really use gmaps in the same way.. For example.. http://img.jeuxvideo.fr/photo/00D2000000156789.jpg http://www2.fileplanet.com/images/12...4090ss_sm2.jpg In these images, the same flat 2D engine is being used, but the ground you can actually tread is actually limited, leaving the top portion of the level for aesthetic background space to give the area depth and the illusion of a 3rd dimension. I've worked with this in the graal editor before, and taking into consideration that graal characters themselves are more seen from the side than from the top, with a bit of a tweak to the tileset, it looks fantastic. Unfortunately, I am a graphic designer, and making these tilesets and styles is easy, finding someone to comprehend them and output levels for my server has been very difficult. |
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And, no, it's not. I don't even know what you're talking about, since I made everything from my imagination. If it happens to look like something, what do you want me to do about it? Anyways, it's for a server that will has actual innovative ideas. Not just a graphical variation on the idea of "level like mad, collect items, kill everything that moves" |
I'm sorry if I offended you, but it looks like a desert fighting scenario level/tileset lol.
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I remixed the colours and stuff
http://img134.imageshack.us/img134/4171/remixzv4.jpg |
I like those colours a lot more
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The door still looks too small. Also if you look really closely at the grass/sand tiles you'll see a mistake around the edges. Hate the couch x-x.
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It looks too dark, if you ask me.
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looks to boring...
emptyness |
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On a level making note: GraalOnline - the only place where grass grow ontop of other grass!
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One thing that came to my attention straight away is the repetative tiles on the house. And also the house has no character.
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I liked the sand alot more but the dirt will fit the idea better.
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Don't tell them about the "innovative" ideas, Em!
They're mine! |
Thanks for the great comments everyone, your thoughts have been very helpful. I will be making some modifications based on what i've read, such as the house/messed edges. I want to finish the water/hill tiles before posting more screenies, so gimme a couple days and il have more to show.
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Sorry to res this sub-topic.
I like the top-down view, I also like how Graal is 2d. The main reason I even play Graal is because it feels like I'm playing an Online Super Nintendo game. That's why I have no interest in Graal changing to a 3D engine. It seems like you would be a lot better off playing World of Warcraft. |
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