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Still a bad idea in any case. Just leave it to the PC, it's not like it's going to be around forever anyway. :rolleyes:
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I'm pretty sure he won't want to post earnings reports or anything though. |
There are several problem with ports to console/mobile:
- takes some development time which could be better spent on PC version improvements - it's hard to find distributors for the game without losing the rights on the game or only getting a very small percentage of the income Until those platforms are not really open (for developing and selling games) it will probably be hard to release a console version of Graal. |
Last I heard (years and years ago), the theory went that if Graal is built as Kernel and Emulator, then Stefan has but to make a single stable Emulator on any platform he likes (including key-mapping, etc) then update the Kernel seperately and Voila, it'll be an update for all platforms at once.
Graal on the PC! Graal on the Mac! Graal on the TV! Graal on the cellphone! Graal on the microwave! Graal on the toaster! Trouble of course was that the Simple Emulator had to handle little things like How The Various Platforms Handle Image Processing, etc...which led to the long string of "This weird error only happens on Macs", which led to a lot of Case Selection on the Mac client, which may have scrapped the Multiplatform Graal Effort. Who knows? (Well, Stefan probably does, but he's so busy with G3D under the theory that All Graal Needs Is Another Good Project, not tools for players to build their own content and market their own servers and bring in their own playerbase, perish the thought...) Awe man, what're the odds Stefan'd post a more definitive answer in the 7 minutes it took to type this? Ripoff...;-) |
It's not popular enough for it to be ported.
Why waste time on updates to the client and game, for porting and other crap when they know it's not going to sell. |
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Im sure it'd bring in money. The current players might buy, then they tell their friends, ect. Its all about promotion, i think.
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....PSP over the DS lol...I guess the PSP is built more for the internet but bleh. I wont waste my time on a system is a majority of bad games.
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Stick to development for PC. Porting Graal systems over to handheld didn't work too well in the past, and I'm doubtful it will now.
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PSP is lame. Who owns one? I don't know anybody that has a PSP. Yay, 95% of the games are old playstation games and then if you want to watch movies you have to buy it in a new format which is just more wasted money.
$200 for the PSP + $ for accessories + having to buy all the games/movies over again.... You'd be better off buying a cheap laptop and watching your own dvds or burned videos on it. It might be bigger but it's still portable and can do far more than a PSP can. Honestly I've been turned off to Sony and Microsoft X-Box ever since computers have been a better value. Which is pretty much when ps2/x-box arrived. They are just glorified computers disguised as consoles. Yet I've remained loyal to Nintendo because they are always coming out with innovative new ways to play games. Dual screen portable system with a touch screen, the nintendo wii with remote, etc. Sony/Microsoft don't have this in terms of gaming. (and no I don't think the little tilt detection in the ps3 controller counts for much) Call me old fashioned, but I want to feel like I'm playing a videogame when I play a videogame... I don't want to feel like I'm playing a PC game with a gamepad. / end rant >_< But yeah, to stay on topic... the only way Graal would work on a console is if it had online mode. Graal as an offline game is nowhere near comparable to the game it was based off of. It might make a decent minigame for a phone or something though. |
There are enough good PSP games.
Mortal Kombat Unchained, Tekken, Worms Open Warfare, Ridge Racer, MGS Portable Ops, Twisted Metal, GTA, just to name a few. |
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But then, if RC's going Scripted, these are all Kernel tasks. When scripted-RC gets Backup Server, it gets Backup Server for all platforms...when Graal gets Hubworld, it gets Hubworld for all platforms. But then, I don't set priorities, for all I know there's some horrible drawing bug looming on the mac version or something. |
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I mean I'm not trying to say that it's not a fun game... but it's not a title you should need to be listing as one of the good games for a new portable system... Even though nintendo DS has old versions of mario and such, they still have the new super mario bros game. |
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Tekken: Dark Resurrection - an improved Tekken 5. Worms Open Warfare - a new 2d Worms (it has a DS port as well, which is considered inferior) Ridge Racers, MGS Portable Ops and Twisted Metal - brand new games. GTA - modified versions of GTA3 and Vice City (although PS2 ports have been released as well) |
I've thought about getting a PSP to throw emulators and roms onto, but I'd wait for the price to go down first. From what I understand, it's a ton easier to run emulators flawlessly on PSP than on DS. I could always put the GB rom for Graal on it. ;p
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Power glove. Light gun. Analogue stick. AND POKEmOAN SILVER!!! |
There was also the power pad (which idea is now used heavily with DDR) and the virtual boy... and while that didn't work out too well, it was at least a lot different than what everyone else was doing.
Also the original gameboy... which pretty much set the stage for every handheld to follow. What hardware has sony or x-box invented that could change gameplay so much? (that a PC didn't do already) edit: there was also... gameboy camera (which I think was the first camera accessory for a portable game system) broadcast satellaview (which was made for the SNES and allowed japanese players the ability to download games via satellite.... there was actually a version of link to the past for this) and the gameboy printer |
I thought we were talking about how much of a failure Graal would be if it were ported.
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I would see DS being better for gameplay, but I'd also imagine that code conversion and implementation for it would be much harder.
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Precisely.
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(And the ROB, Robotic Operating Buddy, for Gyromite and, well, pretty much just Gyromite...)
If the kernel's set up right you just have the GBA frontend say "Stylus=Mouse, A=A, B=S, Start=Q, Screen=Screen, go!" Then you have the PSP frontend say "Analog=Mouse, Triangle=A, Square=S, X=D, Circle=Q, Screen=Screen, go!" Then you have the cellphone frontend say "8=Up, 4=Left, 6=Right, 2=Down, 7=A, 9=S, 1=D, 5=Q, Display=Screen, go!" Then you have the toaster frontend say "Lever=S, go!", and you have a handy on-the-go mining interface. :-P |
Booo.
The worst thing involved would be typing, talking to other players. |
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I see your point.
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Damn crono don't get yourself owned now cause your gaming history isnt as tight as others.
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I just still don't see it becoming big. I could be wrong though.
Would it be expensive to port over? |
The expense would primarily be distribution: Getting a label with the influence to put it on the shelves of Gamestop to sell it. Sadly, they rarely want to risk taking a percentage of the sales from all I've seen.
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Irrelevant: Gamestop nonetheless doesn't sell every New game that's made for every system ever, they only carry what they think they'll sell. Which means what their distributor convinces them will sell. Which means Graal would need a good distributor.
I don't know any. Shelf-Self-Publishing died out in the 80s when Expert Software drove it into the ground with their crap masquerading as products in the bargain bin. |
Look it's not going to happen, so don't waste your energy typing posts.
It's hard enough around here to get something finished on time, or within 2-3 years of when they said it will be done. Let's concentrate on fixing THIS game before screwing around with anything else. |
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I might have to invest in a PSP now :(
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So I just have to wait for october of 2006....
This is why I don't do press releases anymore. -_- |
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