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-   -   Cowboy hat? (https://forums.graalonline.com/forums/showthread.php?t=60127)

xAndrewx 07-30-2005 07:09 PM

Quote:

Originally Posted by StrykerTFFD
Everything Discharge says is true though.

Discharge, have a cookie.

I didn't say he wasn't telling the truth.
Re-read my post if you think that.

Ziro_of_the_Turks 07-30-2005 07:42 PM

Quote:

Originally Posted by Zurkiba
The items couldn't be dropped, probably be immovable in the Q menu.

Or just do the same thing that's done with the starting items that the "Gods" take away if you drop.

And PC (edit: for the newbies: Pirate Crew- the old name for the pirates RPing guild) had the same thing on G2k1. I remember freaking out cause I got like 3 hats out of the blue when I joined PC. I was probably somewhere along the lines of "OMG I'M RICH!!!"...

Ziro_of_the_Turks 07-30-2005 08:07 PM

Quote:

Originally Posted by Discharge
I am very knowledgeable on what goes on in Graal Kingdoms. I have been observing it since after the first hour of its initial release. At first, I patiently waited for all of our role-playing items and environment to be setup. Now I’m waiting to see if this game ever gets back to its original purpose of being a role-playing server.

Proof? We have this very problematic ship system. We can’t even send a fleet over to fight an opposing faction without have half the fleet stranded in between the transition of maps. Or we have our vessels stuck on a piece of bread, coin, corn, chicken etc…

We have an arsenal of obsolete combat items, for example that steel sword, chain mails, paladin helmet, clubs, maces etc…..As a result, everyone is going after the same items because they are superior to the previous ones first developed. The general population has the same weapons so we lose diversity and making our role-playing characters unique.

And then there is game environment/mechanics. Everybody is on the main island because there is no point on staying in the Kingdom islands. Move the mines, the places of production to give life to the kingdom islands. We fight bunnies and t-rexes. The bosses are like maximized rabbits and shrooms. We have all these spontaneous ideas that only excite the community for awhile like card playing houses, fishing, collecting pets etc…

And then we have staff make cowboy hats, mail of might, these nice shields that are still not out but administrators wear them anyway. This kind of stuff is what I’m talking about. We need to focus our attention to major game-play faults and not creating pretty hats. Show me this cowboy hat and lets see if it fits in with the middle ages.

I like all of what you said except it fitting in with the "middle ages", and that just goes with my previous post about Graal not having to be along our timeline. Though, I do already believe the cowboy hat (along with many other things in the game that weren't put up by this person who made the cowboy hat- so we show we're not picking on him alone) doesn't fit in to how I'd think things should be. However, maybe Graal isn't meant to have a theme and it's supposed to continue it's idea of mixed aspects as we've seen before...

Classic Graal- Zelda-like elements(sword as main weapon, monsters, other races of creates). Spaceships. Television sets. Houses lit up by electricity. Houses lit up by fire-lit lamps.
Graal 2001- Zelda-like elements(sword as main weapon, monsters, other races of creates). Trains. Guns. Afros. Dragon Ball Z scouters. Modern-day sense of style (people with their odd hats and such).

But the way I interpretted the ideas/plans as being is that- the idea was for GK to be more based around RPing than G2k1 (especially since 5/6's of the world is land devoted to roleplaying groups). You would think that would mean we'd have at least 5/6's of the game be RPing involved with kingdoms. I wasn't with G2k1 from the beginning, nor did I involve myself as much with the kingdoms, so I can't exactly say much about that- but I thought that was more event-based RPing since the rest of the game was based around...hats...random hats.

But also, I loved G2k1 even without the RPing. So bring all the cowboy hats you want. While you're at it, get rid of all our class differences, skills, levels, experience points, weapons, armour, and spells. As long as I get my black gangster hat back, I'll be happy ;)

StrykerTFFD 07-30-2005 08:22 PM

Quote:

Originally Posted by xAndrewx
I didn't say he wasn't telling the truth.
Re-read my post if you think that.

I noticed, but what I was doing was calling out the point of your post, which is to place an opinion into the topic rather than trying to agree or disagree.

Your post was simply there to say "I don't like how you're doing such and such," adding nothing to the discussion but an opinion.

My post was to counter that and go back to what Discharge said. Nothing more. :cool:

xAndrewx 07-30-2005 09:12 PM

I thought my post was supposed to address:
Log on GK and see what's changed. Then make your decisions.

Debaglio 07-31-2005 07:44 PM

Zero.... give me a break.

STOP Getting inspired by Wild West......

There were midevil jockey helmets... should of used your creativity or lack there of to gfx one up.

YOU FAIL

Zero Hour 07-31-2005 11:24 PM

Quote:

Originally Posted by Debaglio
Zero.... give me a break.

From what?

Quote:

STOP Getting inspired by Wild West......
Because?
Quote:

There were midevil jockey helmets... should of used your creativity or lack there of to gfx one up.
I was going for the western theme, not the higher class englishman.

Quote:

YOU FAIL
What do I fail, specifically?

Crono 07-31-2005 11:46 PM

Quote:

Originally Posted by Debaglio
YOU FAIL

Wow shut up.

Ziro_of_the_Turks 08-03-2005 11:22 PM

Quote:

Originally Posted by Zero Hour
From what?

Pissing off people. What else?


Quote:

Originally Posted by Zero Hour
Because?

Because it's causing you to bring things to GK that don't fit in with the RPing. Do you see a cowboy kingdom anywhere? Do you see cowboys as being a group in a kingdom anywhere?
If so, you're looking in the wrong places. There's no significant need for cowboy RPing items.

Quote:

Originally Posted by Zero Hour
I was going for the western theme, not the higher class englishman.

We know. We didn't like it. He's telling you what you should have been going for if you wanted us to like it.

Quote:

Originally Posted by Zero Hour
What do I fail, specifically?

You specifically fail because you produced a hat which does not fit into the roleplaying sense of things on Graal Kingdoms, thus contributing to the death of roleplaying on Graal Kingdoms. By roleplaying dying on Graal Kingdoms, the original purpose of the server itself is done away with. When the purpose is done away with, there arise new purposes stated by the players only this time. Each player will have his or her own idea. Eventually, GK will turn into a big mess of ideas and it'll look like Unholy Nation.

MasterNuke 08-04-2005 09:37 AM

OMG. It's a hat. Get over it.

Lance 08-04-2005 10:27 AM

Quote:

Originally Posted by MasterNuke
OMG. It's a hat. Get over it.

Whooooooooooooooooa.

Googi 08-09-2005 04:21 AM

Quote:

Originally Posted by Ziro_of_the_Turks
You specifically fail because you produced a hat which does not fit into the roleplaying sense of things on Graal Kingdoms, thus contributing to the death of roleplaying on Graal Kingdoms. By roleplaying dying on Graal Kingdoms, the original purpose of the server itself is done away with. When the purpose is done away with, there arise new purposes stated by the players only this time. Each player will have his or her own idea. Eventually, GK will turn into a big mess of ideas and it'll look like Unholy Nation.

No. It's elitists like you who contribute to the death of roleplaying by making RPing about historical purism instead of about having fun.

Raziel 08-09-2005 04:31 AM

Ayayay... was there ever a period in history in which people could cast spells and set people on fire or carry weapons that weigh upwards of 80 kg (roughly 176 lbs), and carry a total of 4500 kg (roughly 9920 lbs-->almost 5 tons? And weapons that cause electric, ice, and fire damage? Oh, and rings that cause you to run faster, and become stronger, and healthier.

No.

So don't compare GK to any time in history please.

Luigi1 08-09-2005 09:35 AM

Misinterpretations and assumptions own!11one1!1!!!eleven :rolleyes:

Tyhm 08-30-2005 06:42 PM

I stand by my original statement. "I only have dual rings of combat" rather proves my point - if my account even exists anymore, I have three loaves of bread, a breadstack, a scythe, and a watering can. I was never able to buy one of those scrolls of "rar I spend diamonds to improve my weaponxorz", whatever they were called.

When the gulf in the respective challenge ratings between a newbie and anyone else, either a hacker, an alchemist, an event-winner, an oldbie, whatever - when it gets that ridiculous, there's no point, the game's dead. Why? Because good luck ever finding two newbies on at the same time to serve a suitable challenge for one another. Let alone a dungeon in which they can safely level.


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