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SpIke, just because you're gung-ho about the idea doesn't mean you have to slam mine and call it an attack.
Higher level monsters will not create slower leveling, because they'd be worth more than all the bigworms in Brutal Maps. Sure, they'd require more power to kill, and might actually take you more than one hit to kill, (*gasp*) but at least there'd be a challenge. And why adopt a new system of fighting when Graal already has one that's perfectly fine to begin with? I'm not saying that a skelly should be given 5.6 speed. That's rediculous. I'm saying that the response time and speed should be upped a tiny fraction. A new battle system wouldn't mean that people will automatically level up faster. You have to consider that the new system requires one to wait to attack, which takes up time. Even you yourself say that higher end monsters + a new battle system would help people level up, but if you drop the new battle system out of the equation completely, what are you left with? Lower level people aren't going to suffer if bigworms are replaced by newer, tougher enemies. Instead, they'll benefit from being able to fight the stuff from brutals elsewhere, whereas higher level people will benefit from being able to fight new higher-end enemies worth even more exp. in brutals. It is a good idea, though, to make flying enemies damagable by arrows too. It'd put more usage into bows and the like, but they shouldn't be hittable by melee attacks. If you think the graal kingdoms battle system is screwed up now, wait 'till you get a taste of a system that'll be in development as you play. True, the ganis need to be fixed in the next version of Graal, but there's better glitches to be looking at, such as the ones you mentioned. Maybe you should focus more on what should be done with the system than flaming one person's post, since you're being so helpful. |
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*EDIT* Not bad, Draenin. :cool: |
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this is a realy good idea. I have some imput on this, that I would like to add.
I like the Idea of battle formations for bow users so they get hit less/take less damage. There should also be monsters that are really strong that would take 4 lvl 100 people to take down, maybe not that strong but you get the picture. This would also open up some room for a lot of new monsters. that could also drop different types of items. You could also totally revamp the pet system so that your pet can actually help you in battle, wether it being the pet actually attacts, or gives you special abilities that up stats ect. The new monsters could also drop items to feed your pet,and/or make it stronger. Speed should still effect traveling speed. but also should play a factor in dodging and accuracy. Well those are my ideas, let me know what you guys think. XD |
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My comments:
Levelling speed: Using the round-based battling high level monsters are actually possible to add - with the old real-time fighting it is not easy to do balanced monsters, because they either have too strong attacks, or they are moving faster and people would complain about lag. Higher level monsters or groups of monsters would need some intelligence and combination of attacks to beat, but would also give more experience, so it would be less repetitive. Parties: The experience for killing monsters should not be distributed equally to the party members, it should more depend on the levels of the players themself and eventually on how much they have helped for killing the monster. If you are fighting against a group of monsters then the lower level players should attack the lower level monsters and the higher level players attack the more strong enemies. The monsters also need to attack the more high level players so that you cannot use friends for getting monsters wasting their attacks. Enemy graphics: It would be possible to add more monsters then because we need less graphics (mainly from one side) and don't need to script complicated intelligent movement or attacks for them. Flying enemies: would be good for the round-based battling, but it would also be good to have some lower level flying monsters to make the overworld more interesting (killer bees on the grass fields, bats in the mining caves). Pets: Could get stats like the players and be used a side kick for the round-based battling. It could also be interesting to use them to make the jobs less repetitive - e.g. using a pet for mining, and after some time you come back and get the iron and gold. That would require a limit though on how many pets you have, but if there is a limit on the number of pets we could also add some call-pet spell or such things. |
Was this inspired from Fairyland...?
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Wow, I really like every single one of those ideas. It does sound a little bit like Fairyland, but I think it would be awesome if all of those were implemented. If you have pets do mining, farming and such you could implement little farms near your houses and have them work for you. It could be set up like a house where it degrades over time and needs repaired (i.e. repair fences), but it would also have to be protected from other people stealing your crops. Another thing that would be cool would be like a little barn you could make near your house so you can keep all of your animals in there and not worry about them being in your house where all of your precious valuables are stored. (who knows what could happen...they're animals after all!) You could have little areas for each of them like a stall of some sort and you can put the feeding trough in there and not have to worry about them starving as much. Although I haven't used a feeding trough in a while (2 years lol), but I remember them being buggy, unless it was fixed? These are just some of my ideas. :D
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If the system you're thinking of is really inspired by fiaryland, Stefan, I don't think It'd be wise to adopt it. Graal has a great battle system already, (Which is half the reason why quite a few people play, including myself) and implementing a new one would sort of take away from the feel of the classic battle system. Since G3d is still in development, I would recommend using it on that instead. Especially since there's gonna be a lot of lag due to the models needed for the game, and so on. GK really doesn't need it, as everyone's been doing just fine without it. New monsters (or the ones that were originally intended to be on GK) would be the best way to step in the right direction for GK along with some exp. changes for monsters.
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It's not making everything turn based, if you read what he said. You'd still have the battle system everyone lieks for certain monsters, it's just the very high level ones that would be turn based.
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You don't think that the HP of higher level monsters is hard to whittle down already? (Don't answer that, Drk.)
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THat type of rhetorical question....well shouldn't be rhetorical. It all depends on level and equipment.
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wow.. This was old
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23 days.. I dunno why we're posting in it just commenting though. Maybe the post count monster?
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