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my ideas
1 save the king, u must sneak through a large complex scring points for stealth to save the kinf like hitman, a stealth bar would indicatehow well hidden you are. 2 co-op protect the cargo. simple, qa team of 3-4 co operate to protect a cargo truck for 5 mins or so from attacking bots and later down the line more difficult enemies. 3 rolls and other strenuose teqniques 4 missions where only melee weapons can be used 5 liberate the castle- simple, break in and take the castle from the mean bots lol. |
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And yeah, Stefan really has too much to do, but he could pay more attention to Zone. |
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God, Tim Hortons joke. |
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Luffy in fact its the oposeite (spelt wrong) of futuristic
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Y'know, ever since I started Zone, I always thought about "Missions". But, I thought, instead, you should have a "Seperate" part of Zone where you make NPC enemies. You start in the "Hangar" (Y'know a dropship) and there will be 2 areas. 1: The Training area, where you fight NPC enemies. 2: The PK area, where after you gotten good, you can test out your skillz on other people. But, here's the twist. Having a training area would be for "Leveling". This sounds like a bad idea, which i'm sure most of you will be like: TOO MAL STYLE. But, it's not, your power increases. Basically, your Skill with the weapons you use the most will level, of course, still having the "Kill Players, Kill NPC, Level up thing". When you kill a player or NPC, you can get Money, allowing you to buy upgraded weapons at the "Vendor". The "Vendor" can sell upgraded weapons, energy boosts, basically anything you can think of (Reasonably of course). That's all I got, i'm tired, it's late.
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