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-   -   Offical GK Suggestions Thread! (https://forums.graalonline.com/forums/showthread.php?t=56109)

Python523 12-02-2004 01:56 AM

Quote:

Originally Posted by --Chris--
Best RP admin team you can actively get on GK = Gryffon, Zurkiba and Moi.

I believe their should be an FAQ team too. No powers or anything neccessary..maybe update level?

Update level is useless and pretty dangerous on gmaps.

GryffonDurime 12-02-2004 02:56 AM

Quote:

Originally Posted by Malinko
From what I can promise you so far, people want more RP on GK.

2K2 was SUPPOSED to be an RP server- look what it's degenerated into.

Zurkiba 12-02-2004 03:16 AM

Quote:

Originally Posted by Malinko
From what I can promise you so far, people want more RP on GK.

I dont believe you. I believe people want to get as many items as they can and pk everyone.

When I go on 2k2 I see KINGDOM LEADERS saying stuff like this,
'Yo when u goin 2 go 2 Dustari? I ned sumthin from there. ne1 want 2 go wit me 2 Dustari?'

etc

---

You want to improve RPing you do this. If you do not do what's on the list you will never achieve RPing on 2k2.

-Remove the items, Go back to 2k2 Alpha, have three swords, three bows, three wands, three spells, etc.
-Set up an RP hierarchy. You need a single (or group) of talented RPers to govern the Kings themself. They should also have the power to revoke kings from their positions
-Remove the current kingdom leaders, excluding Forest and Pirates, as they can not RP or they do not strive to finish their kingdom (Zormite heads)
-Create a war system. Perhaps have flags in the towns that kingdoms can capture.
-Set up an organized server-roleplaying interaction. If I want to blow up Borea and I set bombs all over the place then it should be blown up. If I want to bust down a castle door then it should be broken. Atleast these actions should be accepted by the roleplaying admin

If you do not acomplish this list... then nothing will happen unless there is some strange occurance where talented leaders and roleplayers suddenly take thrones at one time.

--Chris-- 12-02-2004 03:51 AM

Actually, fear harms your food stat. Personally I believe it should harm your ac.

GryffonDurime 12-02-2004 04:25 AM

Suggestion: Instead of rolling for stats, why not allow players to actually DECIDE based on a (and this may be a bold, new idea here) set amount of points! Then- toss potions out of the window. Bye potions! Make speed a little less tied to Str and Dex, so that mages or priests are a viable archetype, and there ya go.

Allow wands to give pluses or attunements, and allow some spells to be cast without wands- why would I need a wand to make my Hands Burn? Shorten casting times, and, yes, speed up projectiles.


Rethink the house building system- there should be several choices for the outer appearance, and special event coin scrolls for each kingdom's type of house- a Forest House can put a small patio at the top of it's branches above it's second floor once remodeled, a Dustari house gains an extra room on the bottom floor, etc.

Pets go away. Now. They do nothing but lag- redo the Horse system, perhaps you can "summon" your horse ala...well, I can't mention that game, but just summoning your horse and it'll run up.

To spur RP war: Kingdom Technology- a kingdom should be able to make technologies others cant, which slowly improve via an RP admin monitering it. Airships (not the puny zepplins), Iron clads, muskets, and other such fun things.

Portals: If not a spell, then there should be fixed portals that can go from one to the other of it's set.

Spells in general: Priestly magic needs to be seriously adressed, as does Arcane. Magic should be a viable form of combat that one needs to specialize in to some degree. It's annoying to see every barbarian with a wand casting Summon Avatar.

RESET

Zurkiba 12-02-2004 05:03 AM

Quote:

Originally Posted by GryffonDurime
To spur RP war: Kingdom Technology- a kingdom should be able to make technologies others cant, which slowly improve via an RP admin monitering it. Airships (not the puny zepplins), Iron clads, muskets, and other such fun things.

All technologies from Astri... wee! :)

Emily_Cruddas 12-02-2004 06:09 AM

Lots of good ideas, maybe to encourage starting with a certain class make class only kingdoms, unless your that class you cannot join, sort of like a thieves only guild, or a mage only order. :cool:

--Chris-- 12-02-2004 02:29 PM

Maybe each class should have one special ability?

Alchemist - Only to be capable of using alchemy skill + spell.

Priest - Only capable to bless weapons (all other classes however can still pray.)

Barbarian - Only class capable of using woodlore (id organics.)

Warrior - Only class capable of using smithery (id weapons.)

Thief - Only class capable of stealing.

Definately would distiguish classes, majorly encourage player co-orperation (along with a need for each class in kingdoms) and the economy as players could pay for their services.

Eckoic 12-02-2004 06:54 PM

Update the mage rings,add "Faster Cast Rate" so that you will be able to cast fast. Make it so that some wands DO GIVE BONUSES. Make it So priests are the fastest blesser. Make a new class called Archer and make them have bonuses using the bow. Make barbs have bonuses when using a sword. Make ratings on weapons,such as: Light weapon,Medium weapon,Heavy weapon. Barbs are the only ones that can use heavy weapons (i.e Hammers) and maybe implement two handed swords. That would rock. Make it so thats brigids spells actually have a decent gfx,i personally would love to be trapped in a spidersweb,but sadly it wont happen because all we get is a black ball,same with wall of Thorns. Implement these idea's,and ill be a very happy Ben.

Eckoic 12-02-2004 06:55 PM

By the way,i LOVE the idea of distribution of stats,that would SO ROCK.

Eckoic 12-02-2004 06:58 PM

Warriors should have the fastest/strongest attacks with swords,Barbs with Axes/Hammers/Maces.

My personal "faveourite want":

Make me a Jedi,with force powers and invincible lightsabre....


It was worth a try?

Emily_Cruddas 12-02-2004 08:39 PM

Yes yes and yes again. :cool:


Thieves need to be sneaky right? What the heck would it look like with a thief picking someone's pocket while the warhammer they hold is clanking about?


Daggers only for the thief, this would make such nice weapons as the FiD, ID, and Inferno dagger a much sought after weapon for all thieves.


For the warrior such weapons as the darkflame, inferno, diamond force and blood sabers are worth having.



and i guess the barbs could be left with the waraxe, warhammers and the broadsword since those are the heavy looking weapons.

Crono 12-02-2004 09:13 PM

eckioc dont triple post. Just use the edit button.

I think thief should be able to hold light/medium 2 handed weapons. >:[

Eckoic 12-02-2004 09:47 PM

My bad,but i just thought i would express myself with more pauses :D

jrm_iii 12-03-2004 12:07 AM

idea for monsters:
3 types: peaceful, partially aggressive, and aggressive

peaceful:
only attack if you attack them

partially aggressive (aka smart monsters):
only attack if your level is within a certain range of theirs
ex: less than 1.5* the monster's level

aggressive:
attack no matter what

Emily_Cruddas 12-03-2004 01:45 AM

Make a testing GK server, add new stuff there daily and if it gets out of hand just reset to a certain time of opening, then folks can say if they want it on the main server or not.

Eckoic 12-03-2004 11:58 AM

Monster idea's arent that decent,because no monster is clever enough to notice someone level. Aggressive monsters and non aggressive is ok,but not partially aggressive. Im still rooting for my ideas on weapon classification and such.

GoldSri 12-03-2004 06:01 PM

whatever happend to the wand shop we were meant to be getting?

xAndrewx 12-04-2004 04:41 PM

Jagen got fired:[

Crono 12-04-2004 05:15 PM

Quote:

Originally Posted by xAndrewx
Jagen got fired:[

WAKAKAKAKAKAKAKAKA

Eckoic 12-05-2004 12:38 AM

I also want GK to turn day an night.

Possibly,make it rain? If so,make certain plants that grow better when raining and such.
I'd definately love for it to be day/night though,because i could PK WHILE RPING,a Nightime "Ninja Murderer" :D

FenixTheBanished 12-05-2004 09:42 AM

Quote:

Originally Posted by xAndrewx
Jagen got fired:[

:/ I liked him after awhile.


~


I've said all this before, but now for some positive input.

~

Weapon Triangle (Of sorts)

Light , Medium, Heavy , sort weapons in these categories

Light is strong against Heavy

Medium is strong against Light

But Heavy is strong against Medium

Give WC Bonus' / Negatives for the pending situation (once hit by a weapon or such sort)

~

Classes

Barbarian - Beginning , you can earn certain "feats". For example, Heavy Weapon Proficency, Medium Weapon, and Two-Handed Weapons. Two-Handed would be Heavy, however, they would be so strong it would take 2 skill points to be proficient in them.

Feat Layout for Barbarians -

Weapon Proficiency (Light) : 1 [] 2 [] 3
Weapon Proficiency (Medium) : 1 [] 2 [] 3
Weapon Proficiency (Heavy) : 1 [] 2 [] 3

Based on weapon proficiency, it would go.
  • 1 - Weapon can be used without penalties, which would be regularily acquired when using a weapon outside of knowledge of use.
  • 2 - Weapon will be used with WC bonus, as well as the skill's level 1 requirement.
  • 3 - Weapon will gain damage bonus, as well as level 1-2's abilitys given.

Woodlore - [1]

Magic - 1 [] 2 [] 3 [] 4 [] 5
  • 1 - Used with no Faster Cast rate applicable, and a set SP regen of .2 x lvl per 5 seconds.
  • 2 - Used with no faster cast rate, .4 x lvl per 5 second SP regen.
  • 3 - Faster Cast rate is halved, .5 x lvl per 5 second SP regen.
  • 4 - Quartered Cast rate values, .5 x lvl per 5 second SP regen.
  • 5 - Mage Level 2 Skill level, Faster Cast rate is normal, 1.0 sp regen x lvl per 5 seconds.

{End Barbarian Feats}

~

Warrior's would have the same basic setup as barbarians, however, the ability to pray would be introduced, with many limitations.

Blessing - 1 [] 2 [] 3
  • 1 - Able to pray to lvl 3 Gods (ones who take 6 levels per level of + at lvl 1 wisdom)
  • 2 - Able to pray to lvl 2 Gods (lvl 5 per +)
  • 3 - Able to pray to All Gods, without Bonus of Faster Prayer Speed.
Smithery - [1]

Archery - 1 [] 2

For archery, the ability to weild a bow is lvl 1, as well as shoot it, with a slow rate.

Level 2 is a faster rate of fire, but slightly worse AIM

{End Warrior}

~

I'm done for now, you can tell the direction I am heading.

Eckoic 12-05-2004 06:01 PM

Another suggestion: Fire Malinko,he is corrupt,and jumps to conclusions too easily.

Malinko 12-05-2004 08:09 PM

Cause I banned your friend for harassment? GG.
Sorry, it was you on all three accounts. Don't you love reading IP addresses?

<3 Crono

Crono 12-05-2004 09:41 PM

Quote:

Originally Posted by Eckoic
Another suggestion: Fire Malinko,he is corrupt,and jumps to conclusions too easily.

Or not.

Eckoic 12-07-2004 10:45 AM

<3 IP Reading

fireedragn 12-08-2004 01:42 AM

Oooh ooh I have one!
 
Suggestion: Make it so barbarians can't use magic at all. It seems a little silly to me for dumb wild men to be shouting out complex incantations, don't you?

Plus, there are already 3 main caster classes in the game. =/

Slash-P2P 12-08-2004 02:14 AM

Suggestion: Make the trading tables use double click to prevent accidental clicking.

Smutastic 12-08-2004 03:04 PM

Suggestion: Add resist fire to Phoenix gear.

xAndrewx 12-08-2004 03:24 PM

I agree, And make Balor add fire resistance not magic resistance, Doesn't make any sence at all with flaming aura doing fire damage.

FenixTheBanished 12-11-2004 05:52 AM

I suppose I could get started on theif feats.

~

Thief - Silent, and deadly. The theif possess's powress of Dagger's and Dirks, and wields potential in the Bow/Crossbow area as well.
  • Theif's get Light Weapon, and Medium Weapon proficency, as well as Dagger, Katar, and Bow proficencys.

Light Weapon Proficency - [1] [2] [3]
  • 1 - Used with no negative nor positive attributes.
  • 2 - Gain 1 wc and 1 damage Bonus on any lightweight weapon.
  • 3 - Gain 3 wc, 5 damage bonus on any lightweight.

Medium Weapon Proficency - [1] [2]
  • 1 - Used with -1 WC , -1 Damage attributes added to any medium weapon.
  • 2 - Used with no negatives, nor positive attributes added.
  • Theif's can stack proficencys in Daggers / Katars, which makes Daggers all the more deadly. ID will be classified as "light", FID will be "medium" as well as Inferno Dagger. Any other dagger will be considered light.

Dagger Mastery - [1] [2] [3] [4] [5]
  • 1 - Adds 1 wc / Damage , atop any other proficency.
  • 2 - Adds 2 wc / damage, atop any other proficency.
  • 3 - Adds 2 wc, 5 damage atop [...]
  • 4 - Adds 5 wc, 2 damage atop [...]
  • 5 - Adds 5 wc, 5 damage atop [...]

    Note, these will stack atop medium/light proficency's, making Theif's all the more deadly.

~ That's all for now , C&C ~

Smutastic 12-11-2004 11:51 AM

Suggestion:
Add speed +1 to the KJ shield, since Dustari and Forest got that, too. Kinda unfair ;/

FenixTheBanished 12-11-2004 12:45 PM

Quote:

Originally Posted by Smutastic
Suggestion:
Add speed +1 to the KJ shield, since Dustari and Forest got that, too. Kinda unfair ;/

That isn't a valid suggestion. That is a selfish ploy to add more strength to an already great shield.

Con + 1 , found on how many items? RoW, Blood Ring, Sorcery Hammer, Ghost Pirates Amulet, FHoM, Girdle of Fighting, Heart Shield, Con HSoD, Soccer Boots. That's about all.

Power +1 , Forest Shield is by far the weakest.

Dustari Shield , Str+1 Speed+1 AC+2 , by far the strongest, but OMG HOW UGLY.

Try not to post stupid, meer, minor and meager suggestions, they make you look even more foolish. Lamb.

Smutastic 12-11-2004 12:55 PM

Calm down, smart ass. It was just a suggestion. Anyway, con isn't that good, poison someone with 30 con and he'll be screwed. Some people need Con (Plasma), Some people need Str (Bosh/Taikun) and some people need Pow (Ed / Chris).

Stevsen 12-14-2005 06:12 PM

All right i know this is an old thread, but it deserves to live again.

And i have suggestions too:

1) Remove the kingdom selection screen at the start, it does nothing but determine you clothes.

2) Add more staff maybe? Cause it seems that everytime we complain about nothing happens the staff say they are busy, so this must mean we need more? Just a thought..

3) Add grocers and a market place. It would be so cool to have your own stall on a big market place along with others. This would make it more interresting to trade than those boring trade tables.

4) Add more craftable items. Also, add a Smithing stat, and the higher it gets the more items you can create and you can also create better ones. You should also make some ordinary shops where you could buy tools and basic weapons, instead of having to craft them yourself. Then it would also make a purpose of being able to craft magic items with special materials and such.

Malinko 12-14-2005 06:49 PM

Of course Graal Kingdoms accepts suggestions, though a lot of GK players should support other suggestions and if a majority agree, then it will be looked into.

Stevsen 12-14-2005 07:02 PM

Quote:

Originally Posted by Malinko
Of course Graal Kingdoms accepts suggestions, though a lot of GK players should support other suggestions and if a majority agree, then it will be looked into.

I didn't say it didn't? Wrong thread?

Malinko 12-15-2005 06:52 PM

I meant as in reviving an old thread.

Stevsen 12-15-2005 11:02 PM

Quote:

Originally Posted by Malinko
I meant as in reviving an old thread.

Oh, good, thanks :).

BLOODY-SWORD 01-08-2006 05:35 AM

how's about making it so that when you craft an item, it can have random bonuses, so you can lets say craft "Test Shield" and it normally has ac+1 and that's it, what if from time to time random bonuses could be added, like you craft the shield a 2nd time and youg e tlucky and get it ac+2, or ac+1 dex+1, or in an even rarer case dex+2 etc.
same with weapons, also, an alchemy shop that sells recipes would be nice


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