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-   -   Weapons belonging to Kingdoms (https://forums.graalonline.com/forums/showthread.php?t=44967)

LordZen 06-03-2003 11:10 PM

I dont want to mess with the current weapon system to much. I am kinda scared of weapon decay, well for a number of reasons. Some people have many weapons, and it would just become a hassle to have to use an iron bar and somethign else to repair it. Say you have 10 weapons...well using 10 iron bars at a time to keep everything in good condition would become stressful.

It would be good, I think, to have a weapon for each kingdom that only kingdom members can use. If you get kicked from the kingdom or leave, you could still own the weapon, but trying to equip it you would get a error saying you arent in that kingdom heh.

Also if these kingdom specific weapons were a bit more powerful than normal craftables, it would promote each kingdom to use their prefered combat weapon, if you look at it from a roleplaying standpoint. :) But not as strong as event weapons x.x

I dont really like the idea of allowing villages of one kingdom to be located on the mainlands of others. That totally decentralizes the government..like to much. Besides, it would become a hassel to have to travel so much to reach each part of your kingdom. Islands are not such a big deal.

Its also not such a good idea to make items become property of your kingdom when you spend lots of money to improve them..

MKSLAYER 06-03-2003 11:22 PM

stefan i agree with you and i think that kingdom isle's should be like hawaii in a way. I think kingdom gmaps should have one medium sized isle then a bunch of little ones =D. that way we could have mini-towns more style of weapons because of different adaptations and possibly monsters on a "tainted" isle =D also crabs, sea nanomies and other tide pool creatures would be a + on beaches as well as regular animals

GoZelda 06-04-2003 09:49 PM

Make it that if you're in a kingdom you get a special add-on for your weapon, like dustari WC/Dam+1 for sword, Zormite for tridents and zormite blades, samurai for naginatas and bamboo rods, pirates for hooks (higher bonus because less items), forest for axes (?)

Also,
we need some more neutral islands, and maybe small little independent isles that all have one thing, like a forest island, stone mine island, mountain island etc. that can be conquered by a kingdom. But then the enemies will resist and add some town with townsfolk that will attack you if you wield a weapon and enter there, and that they need to be conquered because the nice places are locked or something.

MKSLAYER 06-04-2003 10:08 PM

Quote:

Originally posted by graaliholic
It already does, though not each level. Giving warriors automatic + to damage would be as stupid as automatically granting wizards/priests all the spells of their level or lower.

well actually the correct graal class name is Sorcceror and if you recall sorcerors are born with magic in them so that is wrong but we cant make that into graal with out day/night. so basically there wizards wrongfuylly named


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