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Anything's algorythmically possible. Just layers of complexity.
I don't expect you to be able to write a magic converter that does everything automatically, just a batcher such that you could have it replace hitplayer (etc) with triggeraction (etc), then do the rest manually. That should be possible, no? There are a lot of commands to remove, but one at a time... |
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Yes, everything is possible.
I remember when I tried to write my first version of the converter. It should parse the script and then it should try to move whole blocks to client-/serverside depending what commands they used. The problem was parsing the script. It isn't easy and I don't have the time for it. So it will be my simple converter which I hope to finish in a week, but which won't be able to convert 100-600 levels. :( Replacing hitobjects with triggeraction? Why? |
...*shrugs* I recall hearing hitobjects doesn't work in NPCServ is all.
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