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hey umm
Birdbird could i delete my submission and put a new 1 in?
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ack i just realized this is the discussion one, well i posted on the submition one because i am a "retard" :( if you would Bird please deleat my post in the Submission fourm X_x
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Ack, Gori won, hands down. Who gets his prize, though, since his account has run out? Thak, for letting him post on his account?
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One gripe I've always had that's become most infuriating now than ever, is that Graal levels are so damn small. I've had to scale down my design so many times for this contest that the final product's going to be less than a fifth of what I had originally imagined. :mad: |
I liked Zakur's, it was kind of cool.
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I know it did, but I ran it by Birdbird to see if I was allowed to submit it or not, and he OKed it. Actually, I don't even think I had that many graphics, just big ones. I only added 3 tiles with addtiledef [the roof]. The front pillars are are in image, the fountain is an image, and the shadow is an image. I think those are the only custom things that I did. |
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i like Zolriegs alot, mmmmkays is really good too, but i like Zolriegs. Zakurs is nice too, except it has too many custom gfx compared to everyone elses, there all good webels though.
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Well, I was going for originality. I could of slapped together an outside level in 5 minutes, okay 5 hours... but still. :p
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I might submit something shortly *cracks knuckles* ;)
If you guys have at least 1024x768 resolution, you can just press alt+enter to go full screen and then do a printscreen or something. I use HyperSnapDX for my screen capturing but you could just press the print screen key and then paste it into a paint program. There is no other way currently to screenshot the whole level and include the lights and stuff unless you take several screens of the level and piece them together. Oh, and the level with the blue roof and all the custom graphics.. those graphics look like they were taken from this other old online game I saw recently. The biggest giveaway was the leaf shadow overlay, because it's pretty close to the other game I saw. My favorite has to be Shadowless Warrior's so far. |
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So do I :) The shadows on that level looks very good ^_^ |
i like the shadows alot, it gives it a very cool feel...the level makes me think of FFTactics...or maybe Secret of Mana...i like it, although perhaps a few too many extra gfx for this competition...as the gfx is really what made the level extra interesting, for me atleast.
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More people enter! Before I beat you! I like that one with the shadows too... But in one space it looks like he cut something out... it looks like those marching ant things...
(sorry about the bmp) |
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I believe Zakur's level should be disbanded from the contest. He used an outside image editing program to add that transparency over his level.
Graal has no transparency value. It has alphablending, but it would not make an image transparent and dark. Even using seteffect on the level and using a white image to reverse, it wouldn't make that effect. It was obviously pasted over the level in a paint program. Not to mention the house is using dozens of graphics that aren't in the tileset. |
Corupt: I agree Zakur used alot of gfx but that level is just breath taking he did an awesome job and put his time into it so what if he used alot of images or what not the level is great but I didnt care to read the contest rules but if he broke any of them then don't gripe about it just tell birdbird but that level is awesome Zakur great work man one thing that strikes me odd about it is the transparent pillars I don't see the point in those but everything else is great
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I think the levels should at least not be edited outside of the Graal level editor... |
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i like the level alot but really the affect of the level almost entirely rests upon his gfx, which kinda defeats the point. The contest is on his level making skills, not his gfx skills. His tiling still is pretty good, but i think he should be judged on the effect set by those skills, not on the shadows and house tiles...
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I have to vouge for Zakur on this one, He didn't edit it. I have the shadowlayer somewhere, I must say indeed it was a very clever tactic ;)
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it may have been clever, but its still a matter of the fact that if you took out the shadows and used normal house tiles on the castle, then it wouldnt be nearly as cool as it is now...
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Yes but seeing birdy levels w/o the million bagillion light effects takes out most of the zest aswell. Give him a break, Hes talented in GFX and he wants to combind it with levels, I say more power to him. As long as you can acually play on the level, I see no problem.
If this is JUST tileing, You shouldn't even have 1 npc on the level. I see many who have NPCS. |
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Excuse me? Please explain to me how a shadow effect can be done using Graal's current engine. It is impossible, how many times do I have to tell you. Seteffect for the entire level, yes. But the overlay images are impossible. They could not be clear, and they could not be shadow gray.
I attached what "setcoloreffect" does. It changes the alpha channels. How many times am I going to have to tell you guys before you get it into your heads? |
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Mess around with alpha...higher makes the transparency become solid-like, lower makes it become almost non-visible. |
No matter what you do, you're never going to get a dark shadow look, on a normal colored tileset in Graal's current editor. Until someone can prove me wrong completely, I will not change my opinion.
Setting the alpha effect on the level makes all the black colors gray or "faded". Even using setbackpal does not make the tileset look normal after using an alphablending effect. |
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ya, shadowless is right, heh
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if you use seteffect in combonation w/ the light effect you can almost immitate shadows of trees and such
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