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Not sure if its been posted or not since I dont have the level name. Seeing as how I'm not home. But if you go straight right from kain and ables mansion to the cliff where the alien ship is at there is an error with the tree tiles there that shouldnt be. I'll get the level name and post it when I get the chance if it hasnt been.
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Draygin you want
level45.graal I think that is what you are talking about anyway... |
Great, thanks, watch it start up again.
As I said before our gracious host deleted my last post, cecil6.graal or whatever the hell that level name was with Cecil's water fountain in it, it only let's the level leader jump in and out of the fountain. And more of a gani confusion bug here, but anyway, the volcano drop off still tends to freeze initially when you get off the spaceship there in Big City, and same with dropping off of Angel Clan pool with ratform on. Hell, same with all the other waypoints for spaceship, rat overrides the gani, and you end up looking stupid waiting for the freezeplayer timer to run out. |
insidehouse1.graal
insidehouse2.graal |
torihouse.graal
bedroom2.graal |
uwavalon8.graal - misplaced tiles in the blackness tiles
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Unless I got the wrong level (due to automapping and connect levels), that level has like a piece of the cliff tiles to the left in the out of bounds area (the darkness). If it's not that level, it's either to the left or under that level.
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zorrocave1.graal
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misplaced tile in tyhmdesert4.graal
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foxshouse15.graal
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Oye, new tileset had way too many errors IMO, they should release a new one in new version with fixed house outside tiling so it works better most of the time, that fixed, and those things for lava trees fixed
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mod27.graal
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mod24.graal
mod1.graal mod2.graal mod9.graal mod21.graal mod10.graal mod4.graal mod14.graal mod15.graal mod7.graal mod13.graal mod12.graal mod3.graal mod8.graal mod5.graal mod6.graal modsmall.graal modtrophy.graal -Spelling error mod21.graal mod18.graal -One guy says hell give bombs but give darts, and the other guy viceversa modhotelhal.graal modhotel1.graal modhotel2.graal modhotel3.graal modhotel4.graal modhotel5.graal modhotel6.graal modhotel7.graal modhotel8.graal modhotel9.graal modhotel10.graal scavengerbigbed.graal scavengerarena.graal scavengermedicroom.graal |
Wall tiling errors-
cowshrine.graal ebon1.graal ebon2.graal ebon4.graal |
level42.graal - Not really an error but IMHO should be changed if it is not being left there for another purpose, on dozer's house he used a stove for a chimney
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N00bsaibot's house needs to be replaced (by Rakurai's pub, yeah!).
alexchristclub1.graal - Not really any errors, just outdated and sort of crappy. Should be cut down to a room or replaced. alexmiddle.graal - outside is messy, inside sucks too. |
dozerslobby.graal - tiling errors
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Don't know if this showed up before, but:
whisperstorm6.graal - tiling error outside, half of a bush tile cali_house1.graal & all levels connected to it - combination of tiling errors and bad warps |
house8.graal - Wall error on northern wall above Master Li's NPC
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graalport_ticketo1-1.graal - wall
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snickquarters.graal - words on sign go out of the box thing
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wall tiling in :
abermose6.graal abermose5.graal abermose4.graal |
healhouse.graal - wall is very badly messed
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krad.graal - the signs have various errors in spelling, etc
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Thanks, yeh-check
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Grim Squeaker:
This isn't a level bug, but I'll just post it here. Anyway, if you're using the bowling ball and someone hits you with an explosion, you'll keep getting set back to the throwing animation, after which the explosion'll hurt you again, after which you get set back to the throwing animation, etc. It's pretty painful, though I guess it's a good way of not making people use the bowling ball as a weapon. |
delta4.graal - the NPC for the water going under the fence, well its designed for the old tileset so the fence it connects to on the left doesnt match it at all, look to see what I mean
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zkout... are the 'zkout' levels even used anymore? I thought they were replaced with 'mq_sylphia_city' or something like that...
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Most, but not all, of the ZKout's were replaced.
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Uh, what about magicscript_defend.graal? I got on Classic today for the first time in ages and got a blank screen and I was apparently in that level.
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Thats the thing for magic changing, just warp out, its suppose to warp you out automatically I think
level29.graal - The old NPC for the rock bridge to kulls castle uses the old road tile, it needs to be fixed |
namuushouse1.graal
Random Tree Tile In The Road RTTITR SYNDROM, SEEN FAR TOO OFTEN |
namuusguildlibrary.graal
namuusguildhall.graal namuustunneltoguildhall.graal namuusupstairs.graal |
nimda1.graal
some spelling errors, etc in the signs also some doors use the door in pics1.png, while some use the old door |
error
ussam1.graal
tile errors on the walls, VERY noticable, and I wonder how it got by, if its supposed to be creative, shoot the creater. And I think the entire guild town of US should be throughly searched for errors. |
The main problems I saw in US town are the signs, almost all of the signs have an error (like spelling, or going off the sign area)
but oither than that the levels are pretty nice IMO aside from a few minor errors already being taken care of |
Not really an error but not good at all
in usquackers1.graal you can get a full magic refill for 10 Gralats, the price is far too low what is worse is next door to it is a shop (the professional type although it has a sign error) that seels magic refill for 100G, moree acceptable price |
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