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stand 10-24-2001 05:41 AM

Stefan
 
Well stefan since your reading this anyways what about graal 3d how do i set my look i know this is strange but lol i just wanna know

DoragonKoden_RC15 10-24-2001 02:06 PM

Quote:

Originally posted by KJS
humm personally I think there should still be global guilds...
I agree.

Global guilds are great because guilds aren't isolated to one server, they are, in effect, globalized.

Local guilds suck, to be honest.

DoragonKoden_RC15 10-24-2001 07:59 PM

Also, I don't get why you don't just revamp the current system, and optimize it. Its a fantastic system, it just needs to be tweaked a bit and fixed so it doesn't consume so much CPU power when running.

I personally am against the "get a better swords, you get in the guild" clause. It only makes guilds impossible to join, and some guilds are dedicated to newbies, so, what use would having good armour be towards a newbie who wants to join a guild?

Additionally, I like the current system because it enables the guild member to alter his or her name whenever he/she feels like it, and not have to bug the guild leader to change it like it was on the previous system. Only thing I'd change with that, is letting the member build the database. I don't think building the database should be restricted to a certain rank, as its very annoying when a lower ranked member wants to change his/her nick, and has to harass a higher ranked member to build it.

Also, there's a nifty message board type thing there. It allows for intraguild communications, and its also great for announcing new members, and rank shifting.

I really don't think you need to get a new system -- you just need to fix the one you've got and improve it.

Falcor 10-25-2001 05:44 AM

Global guilds suck. You know why? Becasue guilds like SuperSaiyanFighterElite can join any server with there stupid tag. Even RP servers. Thats quite anoying.
The current system is bad. You have to go on a website. In-game is better.

DoragonKoden_RC15 10-25-2001 08:28 PM

Quote:

Originally posted by Falcor
Global guilds suck. You know why? Becasue guilds like SuperSaiyanFighterElite can join any server with there stupid tag. Even RP servers. Thats quite anoying.
The current system is bad. You have to go on a website. In-game is better.

There is an option on the serveroptions.txt that prevents the usage of tags, I do believe, and if I'm mistaken, then, its restricted only to NPC Server based playerworlds.

Also, in-game would be too hellish. A guild would have to establish a list of members on EVERY SINGLE server, and even new ones that came out. Then, if a new member joined, they'd have to update that list.

Global guilds are fine.

CoolAnge 10-26-2001 04:46 PM

Quote:

Originally posted by DoragonKoden_RC15
Also, I don't get why you don't just revamp the current system, and optimize it. Its a fantastic system, it just needs to be tweaked a bit and fixed so it doesn't consume so much CPU power when running.

I personally am against the "get a better swords, you get in the guild" clause. It only makes guilds impossible to join, and some guilds are dedicated to newbies, so, what use would having good armour be towards a newbie who wants to join a guild?

Additionally, I like the current system because it enables the guild member to alter his or her name whenever he/she feels like it, and not have to bug the guild leader to change it like it was on the previous system. Only thing I'd change with that, is letting the member build the database. I don't think building the database should be restricted to a certain rank, as its very annoying when a lower ranked member wants to change his/her nick, and has to harass a higher ranked member to build it.

Also, there's a nifty message board type thing there. It allows for intraguild communications, and its also great for announcing new members, and rank shifting.

I really don't think you need to get a new system -- you just need to fix the one you've got and improve it.

Why don't we mix the systems? In-game editing of the guild list, letting members change there nicks on the fly would a high rank building database. Local guilds for Classic. Classic Guilds don't need a p2p account to be made. The allies thingy and the colors sounds good. Anything I skiped over thats good.

Dean 10-26-2001 05:16 PM

Guild Names
 
I like all the ideas and I have one too, You should make it a way that the guild owner can set the nicks of the person. I hate it when you have to go through it over and over because the e-mail doesnt explain what to do much!

Falcor 10-27-2001 04:22 AM

Lycia wantGLobal Guild tag so she can flaunt hers. lol... Anyway. I dont see an option to diable guilds. not oeven on the serveroptions.txt Prove me wrong and tell me of it.
What Global guilds do is create confutions. Admins sometime go on other servers. If they have a tag like Admin or something, players will belive they work at that server. and not the one they acually work for.

futhermore The guilds are created on a webpage @.o. Its alot nicer if its in-game. and you can ad requirements for your guild.

Rant all you want. Global Guilds are just another admin "toy" and/or a disruption to RolePlaying Comu9nities (such as Providendce).

DoragonKoden_RC15 10-27-2001 05:06 PM

Falados, if an administrator has a global tag, then that means, they are a global administrator.

Take the graphics team, for example.

The graphics they take care of affect every single server. They are, in effect, globalized. On that same token, an accounts administrator must take care of issues on all servers, making them global.

FAQ, GP, and LAT members are not allowed to go on other servers and flaunt their tags. If they are caught doing that, they are reprimanded and dealt with. I remember doing that same thing with a few of my GP friends when I was a GP on Classic almost a year ago. We got into trouble for it. So, we're not exempt from it.

Its not about flaunting, so stop being an idiot about it. Guilds have been globalized since their introduction a long time ago. Why change it? Its changes like this that steer old players away from Graal. Old players are important to have because they not only help us keep the old days in rememberance, but they let us know what Graal was like when it was a baby.

I'm basically a Graal history freak. I consider myself a Graal historian of sorts. I've been talking to old players, looking up old stuff on the net for a while now, and its interesting. It's basically the birth and infancy of a game, and its rather intriguing.

But back on the topic of guilds, they should still have two options of editing guilds in-game, and editing guilds on a webpage. Also, they need to remain global because for a guild leader to have to set up shop on every single server, and every subsequent server, is just too annoying and tedious for a guild leader.

Falcor 10-27-2001 08:22 PM

Ok. Maybe 1 Global guild.. (Graal Admin)

Everyone falls under htat tag... The could have a name like

Falados_God(Graal Admin) or Tymn_LeadScripter(Graal Admin)

But really do you need the global staff guilds? Think about it. Everyone knows there names really. Do they need a special tag?

For instance. Stefan is on servers. He doesnt need to launt his (coder) tag to authenticat his presence... Therfor I think the Global guild argument is void. If I created a server. I dont want global guilds on it. I dont want the Super Saiyan Warriors "setting up shop" in my pw. Rather, The in-game has control becasue you can go into your FTP and edit the guilds created on your server.

Falcor 10-27-2001 08:26 PM

May I remind you that times change. You cannot keep the old graal alive. You know that old graal? The days where staff didnt care. (accually.. it sound fammiliar.. Oh yes.. G2k1!) The days of hackers and cheeters who could hack rupees and stupp EZ with a memory editor. The 1st classic account wipe. The dayts befor NPC weapons. Oh yes thos were fun :rolleyes: I like it how it is now. If graal advances on its current path i see a brightr future. But if Graal carries a 1000lb weight of the past behind it. It will hinder the preformance.

G_yoshi 10-28-2001 12:47 AM

I like all of these ideas! Btw, Lycia, the current BETAs are faster and use less resources than 2.051 and lower so adding a Guild CP clone to the client wouldn't do too much as long as things are kept simple.

Zulithe 10-28-2001 12:48 AM

Quote:

Originally posted by G_yoshi
I like all of these ideas! Btw, Lycia, the current BETAs are faster and use less resources than 2.051 and lower so adding a Guild CP clone to the client wouldn't do too much as long as things are kept simple.
It should be done, the more integrated things get, the better. Guild leaders can be more productive that way too.

SSJTrunks4eva 10-28-2001 01:36 AM

Anyone know if Graal 3D is real, if so where do i get it plz??

Zulithe 10-28-2001 02:12 AM

Quote:

Originally posted by SSJTrunks4eva
Anyone know if Graal 3D is real, if so where do i get it plz??
http://www.graal2001.com/graaldownlo...aal3dbeta3.zip

^_^

That is beta 3... I don't know where to download the original graal 3d anymore...

Sir Triclops 10-28-2001 03:43 AM

A couple of ideas I me and another person suggested were added to the Manager when the current guild manager was added. I like some of the ideas mentioned in this thread.

Falcor 10-29-2001 07:53 AM

Quote:

Originally posted by Falcor
Guild system should work different. heres my idea...


You sign up in a guild in-game. Like another F# window. It lists the guilds that are on the server (maybe the server can exclude some guild from showing up via serveroptions.txt) And it will list the requirements needed to join. If you want to join that guild you are put into request. The Leader of that guild then either accepts you or declines you via that same window.

Guild leader can set allies an enimies through the window as well.

In the Game, If you are a member of a guild your fellow memebers names are outlined in Green. Your allies are outlined in Orange and your enimies names are outlined in Red.

The guild leader can set the tags on and off. That means that you can have any name you want and it just sticks the tag on it. If the tags are disabled you wil not where a tag but your fellow guildmemebers allies and enimies are still outlined in the color.

You can opt to remove your self from a guild at any time.

Do you see anything wrong with this system i sugested?

Iracious 10-29-2001 06:15 PM

The current Guild system is great. Like Lycia said, an ingame GuildCP should be added while the web GuildCP should stay. Guilds should remain global.. I would hate to have to set up my Vampire guild on every single server just to wear the tag wherever I go. The allied guilds things would be very helpful...

There should be a search of some type to search through the guild database for a certain account name to find out what guilds he is in, etc. (lol, this would help me find out what all guilds I am in so that I can remove myself from them.. I used to be in so many but I dont want to be in them anymore..)

Falcor 10-30-2001 06:33 AM

Why have a web CP? Stefan already said he was getting rid of it. Since it's not owned by graal for some reason.

LiquidIce00 10-30-2001 07:39 AM

Quote:

Originally posted by Falcor

No, I think you should regester your guild on the server you are playing. Then all the guilds go into thos nifty lil txt files on the FTP.

I hate supporter rules. I think that if you dont have 10 memebers on your guild within a certain ammount of time, the guild is deleted.

100 hours? Why not put 100 hours in the requirments. Then guilds can choose if they want that or not. rather then EVERYONE having to play 100 hours (about 4 full days) to join/make a guild.


thats what I ment .. it makes the guildWhatever.txt file for you..
Supporters is better. You might be able to have a member with 1 hour but you want that to support a guild you need 100 hours at least. This is because peoople would just go around with friends making guilds.

something else that might be neat could be making it so each account only joins 3 guilds or so.

Sir Triclops 10-30-2001 08:36 AM

PHP Code:

$aiag "Nope";
  for (
$j=0$j<10$j++){
  echo 
$aiag."\n";


I dunno I'm tired. But there have been a lot of good guildcp suggestions mentioned.

Falcor 10-30-2001 10:52 AM

I'd like it if a server could disable default guilds and make there own. so no one could make a guild but the server could add them (such as muerchant, knight, ect ect. Maybe have an option to require the leader to look at the query for the memeber to join or the member joins when he presses submit and requires no verification.

Maybe a serveroptoins option to block certain guilds from being created. such as Super Saiyan Power Z Fighter X Plus Mega Man Club Clan Faction Troupe and to block certain words in a guild name such as cusses and profain language.

WindSpeed 11-09-2001 07:00 AM

I really like the Global Guild thing, and I think it should stay. Cause if you removed it, I would prolly have my guild only on like, one server and it wouldn't be very great. Also, if I wanted a squadron or a certain few of my Guild members to designate themsevles ina server, I would want to have the tags right there, it symbolizing everything the guild goes for, instead of putting my guild name in {} brackets. I say keep global guilds. O.o

Falcor 11-10-2001 12:46 AM

But wnat if a server doesnt want your guild tag on there server? They have no way of taking it off.

Sir Triclops 11-10-2001 08:51 PM

Yes, that is true. Servers have no way of disallowing global guild tags, and they very well should since they are a seperate server.

maybe have this option in the serveroptions file:

globalguilds=1 (0=yes, 1=no)


It would be a plus for the big RP servers.

Sigla 11-12-2001 07:57 AM

Quote:

Originally posted by Minoc
I like the Ultima Online guild system.
You buy a guild stone for money and place it in your house, also guild name can be changed once a week, each member can choose who is he loyal to, the one with most members loyal to him is the guildmaster, also members can add people and they have to wait for the guild master to authorize it.
But for Graal I think global guilds are the best.
I think the sword idea is bad because guilds that add people if they have good stats (hearts,swords,shields) are always newbie guilds.

I agree. Stats-based recruiting methods lead to weak, divided guilds. A guild should be founded on and held together with a belief in the same style of play, or ideals, etc. Loyalty, rather than brute strength, is what makes a guild powerful.

Boozy_Bravo 11-12-2001 08:58 AM

Quote:

Originally posted by Falcor
But wnat if a server doesnt want your guild tag on there server? They have no way of taking it off.
They tried to do that on N Pulse and all of the players hated it. Taking away guild tags would not be a good idea.

Sigla 11-12-2001 09:04 AM

Why in God's name would any server WANT to remove the tags of an official guild? It would just result in a bunch of angry players. Not a good thing to have.

Falcor 11-12-2001 07:08 PM

If players are angrym that there Ninja Warrior super man fighter Clan guild tags arnt working then they shouldnt be [playing on the server. Its not about the guilds, its about the server.

Sigla 11-12-2001 11:32 PM

I suppose you have a point, but it it's not harming anything, and it would prevent them from growing angry, then why not just leave it alone?

JeffTL 11-13-2001 02:51 AM

use:

if(strcontains(#g,Vegeta)){
setcharprop #C,"No Dragon Ball Please";
}

Repeat as necessary with other proscribed words, works for nicks too. Simple ne?

Falcor 11-13-2001 03:25 AM

too inefficient. i say there shoudl be a server-option to disable global guilds in the server or just get rid of global guilds altogether. Who really needs guilds everywhere? Most guilds only play on one server. Most guilds are a joke anyway, there are only some seriouse guilds out there. I say just get rid of them. BTW, Stefan has to get rid of the WebCP I heawrd since the service uis not owned by them or something...

Sigla 11-13-2001 03:33 AM

Perhaps Global Guilds should be retained, but only for guilds with over a certain number of members. That would overcome some of the heavy traffic due to the many smaller Guilds that populate Graal.

JeffTL 11-13-2001 04:57 AM

I like global guilds...I can use my Phalanx tag on both Classic and 2001, also any playerworld I for some reason decide to go to.

Boozy_Bravo 11-13-2001 06:06 AM

I still think that we should keep global guilds. There are some guilds out there that do play on more than one server, and there are a lot of guilds that are more than just a joke. A server without guilds has been tried before and it just made the players angry.

Falcor 11-13-2001 07:09 AM

Once again i state that if players are angry then they should not play on the server, If there guild is all they care bout then go play on Delteria =P.

Global Guilds on RP servers arnt fun fun fun. i dont think any of them want
SSj Vegeta {married to Goku} {Cadet Member}(Super Saiyan Knights of the round Pumpkin) and members on the server.

Sigla 11-13-2001 07:16 AM

Quote:

Originally posted by Sigla
Perhaps Global Guilds should be retained, but only for guilds with over a certain number of members. That would overcome some of the heavy traffic due to the many smaller Guilds that populate Graal.
I take it everyone completely missed this comment/idea.

Falcor 11-13-2001 10:43 AM

Nah, gotta be fair. take them all away =D

-Frank- 11-14-2001 03:43 PM

Re: Re: Re: Guilds
 
Quote:

Originally posted by SkooL
I don't even like the idea of not being able to hurt your own guild members, let alone not being able to hurt allies. In life, if you accidently hit your friend; he's going to feel it.
graal and real life are not ever to be compaired again end of story

Sigla 11-14-2001 08:55 PM

Quote:

Originally posted by Falcor
Nah, gotta be fair. take them all away =D
Well, technically, it would be fair because any guild would have the potential to reach global status by meeting the requirements for member number and strength. I suppose any number of factors could be used to determine a particular guilds worthiness.


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