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Could work it in a way similar to what happens when you decide you want to change gods, you'd incur penalties in relevant experience area's and have to earn those levels back if you want them. No consequences would lead to people just being every class as it is like now, and I'm not positive GK is ready for a system of multiple characters belonging to 1 account since the hoarding + item attainability problems are still out of control.
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-Definitely more quests. I saw on page 1 that this is all ready being done.
-Less grindy. Skills should definitely have many ways of raising them. I always resented how the only efficient way of getting a high wisdom was to just spend hours making dov or dopv, w/e it was. -More lore-friendly. What happened to the faeries and dwarves and such that we read about in the lore books? -More weapons available to average players. It's always been a big issue for me how 1% of the population (.. so 1 person basically) has most of the extremely rare items and can make hundreds of USD just because he either used USD himself, or has played for years and hoarded items. This issue has been partially fixed with the new tigbot, but i definitely believe that new ways of getting weapons, as well as a server-wide reset, should be issued. -more fun , rewarding jobs. Currently fishing is only good for a bit of food, mining only if you're building a house, etc. I saw on the first page that this was all being revamped, but it's definitely something to be carefully looked into and revamped. I know a lot of these points (if not all) has been brought up already, but they are just what i feel needs to be done for the future of GK. There are some obvious ones like more staff, classic, etc., but those are all ready being planned for :p |
It was DoV (visibility) and that was for Mental EXP not Wisdom. DoPV was the recipe for dust that you sold for insane money. I am probably the #1 supporting fan for more questing. Things like Crypt, and Holiday Dungeons IMO are not quests. Usually with quests it progresses the storyline. EX: you obtain new items that you can use to aquire even more new items. (ex: a quest for coper mineral, to make a copy version of that item instead of iron) ect.
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Make shopping (spawning scrolls) easier. Make an option where you can sell all your scrolls at one, without having to sell them singlewise. That takes faar too long and is really annoying. That'd revamp shops a bit more. Maybe also invite, that it is possible to buy all scrolls at one spot at once (like 7x scroll of identify with 1 click or something). :)
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Having a way to sell multiple things at once would be nice I must agree.
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Alright,
so here is a List of stuff which is being worked on.
If you want to help, you can contact Tashkin of myself on Graal Kingdoms or via Forum PM. See you on GK |
We would still like to hear you ideas for future additions to Graal Kingdoms. So continue posting them here.
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Are you increasing EA/IWD rate aswell?
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If EAs/IWDs are going to continue being in the game, I'd want them to stay fairly hard to get. They were changed at the worst time, and everyone already had +12 on everything except players just starting out.
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might come back to graal if i see these updates, although i wish shields could be retouched cause thats a real problem
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I never rly understood the idea of decreasing the spawn rate of IWD's...why??
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wouldnt be clever to say it cause people would start buying those stuff
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And that 'weapon prepping' made unique weapons useless. (Which is true) Which is fun because while making them impossible to come by, they didn't reset the existing enchanted armor/weapons. (I agreed with removing EAs/IWDs BUT only if you REMOOOVEE them) Need an admin that is good at GK. |
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I agree, AC/WC stats shouldn't exist. |
I didn't say it made sense. I'm just remembering conversations I've had.
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If you have suggestions to make things better on GK and more enjoyable, just contact Tashkin or myself, or Post it here.
And yes we know GK needs to go Classic, come up with something else :) Thank you. |
I'd like to see something like a prefix and suffix system for items
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I'm still for major questing xD
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Oh, look an unidentified flaming sword. (of derp) o *drops All Pat nonsense bullshit douchebaggery aside. I think it would be a tremendous idea and very do-able on GK to have a drop system like that. Of course, we will still have our rares, uniques, etc. |
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vanilla d2 had a seriously shitty item system lod brought interesting items both with the addition of runes and fun uniques. d3 essentially has the same item system as vanilla d2 and that **** is dum tho i agree that gk could really work with some randomization on items. it's very difficult to pull off though from a balance pov |
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