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Honestly, everyone supporting this system doesn't spar or even play graal; wtf.
The Hit-Detection on Classic, for sparrers, sucks because you hit people from miles away and receive hits at weird times. We don't code, we spar. We can't tell you what line you screwed up at, that's your job to find. You can listen to all these forum-buffs who don't do anything else but talk about graal and rarely play it, but at the end of the day, your spar complex will forever remain barren until you fix this issue. (Still don't know who makes a completely different system, NOT TO BE BETTER, but just to mimic what already exists). |
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Simply put, your gonna cry our system sucks? What disadvantages do you have over the other player? Since, ofcourse, your BOTH using the HD.. But you can come up with an excuse you want to not lose your spar rate.. go spar on un or something before it dies man. |
I logged on to UN last night and it was even worse than it was in 2003, so if my mind is stuck in 2003 then I am not even doing UN proper justice by bashing it enough.
That may change soon though. |
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It does not matter whatsoever how far away your opponent is on your screen when you hit them, or how far away they are on your friends screen when you hit them, the only thing that matters is how far away they are on their own screen. It's a possibility there is something causing a slightly higher delay compared to UN or iPhone, though it might be something completely external to our systems. Plus there is also the factor that a higher number of players on the server seem to be unaware of the benefits of UDP. Quote:
Having seen the built-in code for the sword mechanism, and directly compared ours with default as shown in a video, I'm very certain the basic sword detection is how it should be, and such claims of "the hit box size is wrong" are false. I even had one person complaining about the fact they were hit while blinking the second they attempted to slash their nearby opponent who was also slashing, which is actually a behaviour that is copied from default. Quote:
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There are a lot of advantages within our scripted systems that cannot be achieved while using the default ones. Not unless you're able to get Stefan to add it to the client, which unless it directly benefits iPhone, is like dropping a bottled message in the middle of the ocean. For example:
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It's a real shame it's not easily possible to switch between classic and scripted hit detection. I'd bet an awful lot that you'd get the exact same complaints you're getting now if people didn't realize they were using the built-in hit detection.
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