Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Level Design (https://forums.graalonline.com/forums/forumdisplay.php?f=6)
-   -   Online Editor or Traditional? (https://forums.graalonline.com/forums/showthread.php?t=134264873)

fowlplay4 10-27-2011 11:06 PM

Quote:

Originally Posted by Emera (Post 1671990)
Obviously...
It tells me nothing. If it helped, I wouldn't be asking here.

Welcome to Linux.

1. Learn to install dependencies using apt-get or aptitude.
2. Install the dependencies the project needs.
3. Clone the source from Git to your machine.
4. Change to source directory.
5. Compile using instructions.
6. Run the binary that's compiled afterward.

Fry 10-28-2011 12:19 AM

There's obviously a bunch of problems with Gonstruct, but the main issue would be the terrible GTK+OpenGL widget it is using right now:

Basically there are two "working" GTK OpenGL widgets, gtkglarea and gtkglext. The latter is the one we tried first, since it is actively maintained and has C++ bindings available. Unfortunately quite a few people had problems with it on Windows, where it did not properly refresh the screen so the level display became unusable.

It took me ages to reproduce it on my system, but unfortunately I did not figure out the reason for it, so we gave gtkglarea a try. This ended up working relatively reliably on Windows and other systems, but that OpenGL widget sadly hasn't been maintained for a while and does not work with the most recent GTK version anymore (at least on Windows, Linux/Mac are fine as far as I remember).

The way to deal with that would probably be to give gtkglext another try, since it is the de-facto OpenGL widget for GTK and actively maintained. Maybe things are working now, or if not maybe it is possible to figure out the reason for the problems.

In retrospect we should probably have used Qt though. While GTK is much nicer to work with in setting up widgets and windows, even after all these years it still has very fragile cross-platform support.

Fry 10-28-2011 12:22 AM

Quote:

Originally Posted by fowlplay4 (Post 1672034)
3. Clone the source from Git to your machine.

Make sure to use the 0.2.3 tag linked on the main page (https://github.com/fry/graal-gonstruct/tree/0.2.3 or `git checkout 0.2.3`), since the master HEAD currently contains some fixes for the newest boost library version which cleverly changed its filesystem::path signature. Last time I checked that version is not in the stable Ubuntu/Debian repositories, so if you'd want to develop with it on Linux you would need to compile boost yourself.

Zexon 10-28-2011 02:46 AM

Quote:

Originally Posted by ff7chocoboknight (Post 1672003)
I'm going to neg rep you for double posting.

ima just neg rep you for the hell of it

Emera 10-28-2011 12:18 PM

Quote:

Originally Posted by Zexon (Post 1672104)
ima just neg rep you for the hell of it

Pretty much what he does anyway.

Crono 10-29-2011 11:13 AM

http://2.bp.blogspot.com/_0cvFt92yXc...lroad_fork.jpg

let's keep this train goin in the right direction k?

Loriel 10-29-2011 12:20 PM

Quote:

Originally Posted by Fry (Post 1672059)
In retrospect we should probably have used Qt though.

How could you. :(

Admins 10-29-2011 05:00 PM

Well the best would to do it directly in graal, and if there is stuff missing then it can be added :)

ff7chocoboknight 10-29-2011 05:09 PM

Quote:

Originally Posted by Stefan (Post 1672314)
Well the best would to do it directly in graal, and if there is stuff missing then it can be added :)

It'd be best if it could be directly in Graal because you wouldn't have to do anything.


All times are GMT +2. The time now is 12:47 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.