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Honestly this thread feels like its turning into a Logic V. Art debate, we should stop now before it completely derails from the point of the thread.
Anyways, awesome coloring by Elk. O and about the pillars and outlines, this should look better. http://img405.imageshack.us/img405/1619/captureutg.png Uploaded with ImageShack.us |
awesome :0
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Now all this needs are some semi run down and corroded statues of this past ancient civilization
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It might look better to have the water down some instead of right up against the floor.
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Once Its winter break I will try to finish up my complete temple set, including all NPCs, baddies, and the outside of the temple.. For the outside I'm thinking of architecture somewhat inspired by Angkor Wat... Will be challenging.. Anyways if time allows me, and my computer stops crashing so often, I'll start some statues and what not this weekend.. |
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I did a quick marking of where it could show most presented by rainbow indicators different color for every pixel. I marked it for 10 pixels but again I'm seeing 7-10 being the best range but that tiny spot about a tile big could probably use a 4-6 perhaps like dusty said. Experiment on it mentally and see what fits best. http://img63.imageshack.us/img63/7827/editted.png |
It would feel weird just posting what I changed with the water level, so I included some older graphics I made.. Since I don't really have time to finish the ruins tiles until winter break, I have a little time this weekend, I feel like I should polish or scrap some of my older tiles... So here is what they look like now, I'll do some recoloring and editing to them I guess..
http://img837.imageshack.us/img837/3734/62534878.png |
The perspective is wrong on the walls next to the tree. Other than that, I like your style, even if those cliffs are not really my taste :)
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I like your tree
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I like it. ^^
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I like demonspawn's artwork, keep at it.
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See what I mean? Even if it's a small error, it'd be better if it was fixed :) |
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He's talking about the fact that the lines infront are 1 pixel apart, and on the side, the vertical ones, are straight next to eachother, apparently creating the illusion of an elevation when there wasn't intention of it being there.
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From what I can see, the lines that I highlighted seemed weird to me.
If you imagine it in "3D", here it is Attachment 52075 In yellow/green = How it actually looks like to me, kinda In Red/Pink = How I thought it was intended to look |
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This is how it looks to me, and also how i feel it is intended to look:
edit: more like this. |
That's what I saw too.
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Yeah Liberated is definitely right, that is what I saw too.
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I thought they were borders that went up to the top of the wall =(
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Walls I made a few hours ago, I'm unsure about them, They were supposed to be for a building (needs a roof) but I feel like they might look better as inside tiles..
http://img834.imageshack.us/img834/3364/capturegcz.png O and before you jump to conclusions the pallete for the wood was used by request, to match the other tiles for a server, it is not mine. But the other colors are. |
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I see what Soala means, and to show you what he's talking about:
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I think I have the same thing @ Crystia...
http://img707.imageshack.us/img707/7...ensewerani.gif But I don't see it much of a problem... |
I came......to these forums to say that was an amazing post.
Torches need animation imo. |
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Amazing tiles Elk, but that little flow of water in the crack makes absolutely no sense. Where is the water coming from? The hole? The sidewalk is elevated so clearly it isn't coming from that sewer.
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@Elk, that's really nice. Except that little stream flowing from the big hole into the water line. It makes no sense? The stream looks like it's falling off the walk-way into the water, yet it's doing the same for the big hole. Where's that bit of water actually originating from? o.O
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