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When are they going to make an offline editor .dmg file?
Or is it not possible? I've tried to do gonconstruct in the past, and it is too tedious for me to do or want to try again doing.. I'm not going to argue about it. Will a .dmg file ever happen? |
They're not going to make an official editor for Mac specifically.
The direction (and has been since V5/6) to create scripted tools (GraalEditor and GraalShop) have the entire work-flow inside the client. Best bet for Mac users is to install Parallels or VMWare Fusion and run a Windows VM for these tools. |
The latest VMware Fusion runs Graal at 20 FPS @1920x1080 on win7 on my machine. It should be able to handle the Graal editor fine.
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Oh.. well that is upsetting.. I guess I just have to hope I continue to have some sort of access to an online server and level editor.. Best thing ever made since the client.. just need to make it able to predefine their own things, saving them. "Or even organizing the type0 within the editor which I personally would LOVE to figure out how to do."
I've heard there is an npc editor that works online too, but I just edit things via level and gani textfiles.. Anyway, thank you! http://img.photobucket.com/albums/v2...3/38f4445d.jpg |
<mac name here>:~ <user>$ sudo port install gonstruct
---> Computing dependencies for gonstruct ---> Fetching archive for gonstruct ---> Attempting to fetch gonstruct-0.2.3_0+universal.darwin_9.i386-ppc.tgz from http://packages.macports.org/gonstruct ---> Fetching gonstruct ---> Verifying checksum(s) for gonstruct ---> Extracting gonstruct ---> Configuring gonstruct ---> Building gonstruct Error: Target org.macports.build returned: shell command failed (see log for details) Log for gonstruct is at: /opt/local/var/macports/logs/_Users_<user>_ports_games_gonstruct/gonstruct/main.log Error: Status 1 encountered during processing. To report a bug, see <http://guide.macports.org/#project.tickets> After successfully downloading all the dependancies, it went to compile gonstruct and came to this error. Not to sure what happened here.. once again, help? |
Post this '/opt/local/var/macports/logs/_Users_<user>_ports_games_gonstruct/gonstruct/main.log' file.
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Here you go.
If you manage to figure it out, thank you in advance. |
My problem is that I can't edit the sources.conf file...
It says I don't have the rights to edit it. Even after I set the properties of the file to allow the Administrator to set the file's content, it still doesn't allow me... If someone knows how to fix it Ps: I was logged the whole time on my admin account so that's why I don't see how to fix it... |
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It worked for me, so I guess it'll work for you. |
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Okay, new to mac. Need some help understanding problem.
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What does the log file it mentioned say? (`cat /opt/local/var/macports/logs/_Users_scriptless_ports_games_gonstruct/gonstruct/main.log`) in Terminal.
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See attachment. |
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In theory you could try using https://github.com/fry/graal-gonstruct.git instead but I think nano_p2p made changes to get it to run on OS X which were never merged into Fry's repo. |
why not slap a binary out to mac users, it's not like there's a whole range of computers or OS's for them to take notice of :O
never understood the whole point of MacPorts. |
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I opened the "/Users/Scriptless/Ports/portfile" and changed the url to Fry's. Still get an error tho. PHP Code:
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Looks like it's checking out the sources fine, but then failing to build.
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It's something to do with your boost. Try reinstalling boost to fix?
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Try replacing .leaf() with .filename().string() but no guarantees.
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Actually that's what it says since 2011. Do we need to post tarballs, how does this work
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Ah, the portfile is anchoring the build to a specific commit id (20d3b7c2196f0c7c6832983d5be3a901ed810933) which is from 2010. I dunno what the plan here is for macports, you can put in c3721651b52a64a9b8a4797c3f8deb7978394d73 for something more recent, but I guess you'd want to change the "0.2.2" in the version field to some random higher number.
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Sadly im not an expert with mac's so some of what you said went over my head. But what I did undersand I still cannot do because im not sure how. A friend of mine said uninstall macports, its pure crap and will interfere hugely with other things he wanted me to try.. but he never finished helping me try and get it working. And then I was left with macports completely uninstalled. *sigh* I cant get bootcamp to work with USB or SD cards.. and my mac mini (2012) does not have a built in cd drive.. and the usb cd drive from 1995 I have doesnt even get recognised.. I tried virtual box.. cant even get windows to load, windows 7 failed to install.. and windows 8 just freezes at the loading screen (after install).. so im like literally level editor less.. and to make things worse, I cant make any images because gimp is just way to complex for my needs, I use mspaint, and mspaint only.. its quick, simple, sweet, and to the point. so making a map for someone to gen on the levelgen is just not an option.. and then even further more.. u cant even bribe people to load the image into it and generate the levels.. the level of laziness from everyone baffles me =/ because there is no official editor.. i cant make levels.. which is ashame.. like beat my skull against a wall till the wall or my head breaks mind numbing stupid =/ I NEED a level editor and right now anyone that can make it happen I will do ANYTHING for. im like a dog that your dangling a cheese burger in front of and someone is gonna get there hand bit off lol.. well not really but you get the point. |
good luck man, i had the same problem. ended up just buying a $200 craptop. maybe stefan will release a new level editor with the GS3 updates?
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