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"lets raid bh!" "sewers!" "WHERE THE FXCC&* ARE YOIU!" |
Lol, it is actually a bit like that. :p
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If you were around for Morano, whether in or out, that wouldn't be a question.
Its not difficult to create a role-playing gang, but to turn an already established one into a Role-Playing gang is almost impossible, unless you tagwhipe... which would be the same as creating a new gang in a way |
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I've said before to add things like territories, and to put in those territories things like shops that provide income or a certain item (or both).
Why should businesses be player ran? They should be owned by the gangs, and the gangs should have epic fights over territories and who owns what (Just like real life gangs do over drug trades but this is pg-13 so lets just make it be businesses and item manufacturing instead). Adding territories to Era would be tough, it's hard to put something down that would be that big without leaving a loophole for someone to get through. Wouldn't there be more gang activity if a gang owning south ridge made them able to create some exclusive item (like petrols, grenades, etc) and another gang decided to go take that base to get their own supply? I could spend some time explaining it out, but I've posted it before and thats just a lot of :effort:. |
Gangs should actually have a purpose other than showing off. Whether it's territories or protection services to all businesses in them, to a more thorough purpose within the gangs themselves... Point is, gangs should be more inclined to end up at war with other gangs because of an actual purpose, rather than just 'feeling like it'.
More importantly, all of the server needs to be development to make everything have a purpose and interact accordingly with other systems. You can't develop a business system, then a gang system, then the overworld. You need to create these things keeping in mind with how they might work together. |
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If i understand, which i doubt, you want us to Role play? |
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Ahhh, so like taking over business's which has been suggested.
But, with 5 staff members (Which are hardly active), Its hard to say anything's going to get done thus i dont see the point in this, or half of the other "YOUR OPPINION" threads on the Era Forums. |
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If gangs each had their very OWN special theme, they would be cool. They all suck though because they all take off the mafia ****. I like how tachi started out, with shurikans and stuff like that. Many of you may say the shurikans sucked-but they couldve been buffed. Gangs need to have also a special role on the entire server itself, not just, "he he kill all the civilians". Maybe a gang that would not harm civilians? Or help them? I think that EPD was a cool idea for a gang but then again we were lacking the gangs own defining points. Change it up a little, gangs play a huge part in the server and ill garuntee you if you make a nice change to them people will start migrating back on Era.
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-These are just questions id like to know the answers to personaly, not insults or whatever you'd think. I'd just like to know what, if anything, is going to happen to Era. |
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Another Idea would be to make more missions/quests, but instead have them be randomly spawning missions that can yield either rare ammo, money, or some items that can be difficult to get. You could also make the missions vary in dialogue but we all know not a lot of people will care about that part. The territories idea would tie in nicely, the reward could be increased for doing a mission in another gang's territory giving those gangs not only incentive to infiltrate areas but to also protect their own from other gangs trying to make money. You could also accumulate special points with whatever "faction" you are doing missions with, maybe say you get missions from the don and if you get 100k points you can buy a tommygun. You could of course get different things with those points, like flak ammo or something. This would provide a way to get special items without events, and of course the ET team would have a large amount of exclusive event items still so they would be able to host their events. |
The purpose of this thread was to help me determine where to go from here. I just wanted to hear what you guys thought was important to make sure I'm on the right track. I've been working on a new gang system...the rest is a surprise ^^.
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Los Carteles is a mafia? Blazian Bandits is a mafia? |
A idea for the gangs
I got a idea
i think it would be better if u can display all the gang members on tag health like smiliar what snakeandy made for the selection in the code gallary display head with nick and health at the bottom i think that way u know who needs help ect instead of seeing just the kill |
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True, but its possible to block bullets for somebody thats low HP... |
also you can heal with a med kit and food ect it will make it where ur like crap there in that room easy spotting and know who needs health so u can try to get to them just saying u can always try it just a thought
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But theres still the use of being able to block bullets with Bamboo, Lightsaber and some others im sure. |
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It depends on your screen and resolution, I play graal on a big widescreen so I actually don't even see the Halloween banner unless im looking way ahead..
I like his idea of people on tag showing up but atleast make it easier, How about a slight green glow on people with the same tag as you, and people who aren't in your guild can have red? Would help the people who disable names |
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I'm rocking 1900x1200 on my main monitor and Graal suffers severe fps lag. I don't even get 20 fps on Graal and I get ~80 FPS on Crysis with high settings. :( |
Role-playing in Morano Family was fun.
It didn't work from time to time but it was still fun. |
I liked terisu family, crazy ninja people.
I remember Israfel coming up to me and killing me :( |
Im sick of people bringing back the same old crappy gangs over and over again.
Morano Family has been back how many times? 6 or 7? And it has failed every time. Stop suggesting to bring back gangs that have already failed repeatedly. That's not even what this thread is for. |
Solution: Simply reduce the amount of gangs to 3. That way theres going to be constant raiding and people on tag due to the fact theyres only a possible of 3 gangs to join; Thus ridding of the not as talented PK'ers due to the fact that they arnt needed for numbers.
Its is easy as that. Also, possible gang bonuses in some way for being on tag for so long, or getting so many kills for that gang. Every week the top pker for that week of each gang will receive possibly Gang Coins, and those can be collected. Or just cash. |
I liked the old gang system where you had to purchase your own gang for what 20k? and then you had about 10,000 points to start with and like every minute or so another gang had your gang base you lost about 2 points. This way you had to be active and have good pkers in order to keep ur gang up and running.
I remember when I bought a gang, I failed so hard when those Foray Crew came idling in my base, they had what like 50 members? haha and I gave the ownership to someone else. Then I decided to give it another shot and made some gang called Mafia Brothers and well, that gang stayed alive a long time until we just quit graal =). Or the old businesses where you boughta busienss for 20k and had to buy license, that worked well too (THIS IS MY OPINION) |
Those were S-Gangs. They were horrible.
I do indeed doubt most of the input here will be used in the actual system, in all probable sense less than 20 percent of it will be used. If you pay close attention, he stated "I've been working on the Gang System" or something of the sort, meaning he's made some sort of progress without these inputs. However, I do think the poll (minus the those who don't like gangs :: don't know why it was even an option :: ) will actually have a larger impact than the input you're all giving. In anywho, I agree with the poll! Minus the last option. Raiding most important Ranks second most important Roleplay third Events Fourth! As long as you add bonuses, touchups along those lines. I'm game, but you'll probably do some slapshot version and it'll probably change gangs as a whole, giving us a 50 percent chance of hating gangs, or really loving them. Its a gamble :D |
One of my things about gangs that I dislike currently is "Ganghopping". I just think there should be a sort of 24 hour time period after you quit a gang to join another one. This would make gangs more "tight" and promote loyalty and respect I think. Of course this would be different if you were removed, then there would be no penalty. Of course I miss gang guns (should have been on the poll list). But yeah if this was already suggested my fault, I just didn't feel like reading through all of the pages.
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gang loyalty is strictly on the player. there's really not much you can do to try and make people be loyal to gangs ;o
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