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-   -   Your thoughts (Gangs) (https://forums.graalonline.com/forums/showthread.php?t=134256479)

BlueMelon 10-18-2009 01:50 PM

Quote:

Originally Posted by swift (Post 1531552)
I personally like gangs for role-playing. :p

WHere is the role play?
"lets raid bh!"
"sewers!"

"WHERE THE FXCC&* ARE YOIU!"

Dnegel 10-18-2009 02:29 PM

Lol, it is actually a bit like that. :p

Venom_Fish 10-18-2009 07:37 PM

If you were around for Morano, whether in or out, that wouldn't be a question.

Its not difficult to create a role-playing gang, but to turn an already established one into a Role-Playing gang is almost impossible, unless you tagwhipe... which would be the same as creating a new gang in a way

Scouser 10-26-2009 07:53 PM

Quote:

Originally Posted by salesman (Post 1530345)
In my opinion, gangs are the most important gameplay factor on Era. Without gangs, Era would never have become as popular as it is. However, it is very clear that gangs are not what they used to be -- people have changed, and gangs have changed with them. I have noticed gang activity reaching an all-time low, and I don't think constantly replacing leaders will solve anything anymore.

Please share your opinion about gangs because this is your chance to hopefully have an impact on where they go from here. What makes gangs important to you? What are you favorite things about gangs?

For me, it would have to be the competition...gang rivalry. I also enjoy the RP side of gangs, but when it comes down to it, it doesn't matter what hat I'm wearing, I just enjoy trying to be the best.

Its not worth suggesting anything new since you guys are too busy with Era v2 but, changing gang leaders to somebody more reliable would be good, you say Gang Activity is at an all time low, aduuh you added a cap to how many people could be added.

GarethOmni 10-27-2009 12:52 AM

I've said before to add things like territories, and to put in those territories things like shops that provide income or a certain item (or both).
Why should businesses be player ran? They should be owned by the gangs, and the gangs should have epic fights over territories and who owns what (Just like real life gangs do over drug trades but this is pg-13 so lets just make it be businesses and item manufacturing instead).

Adding territories to Era would be tough, it's hard to put something down that would be that big without leaving a loophole for someone to get through.

Wouldn't there be more gang activity if a gang owning south ridge made them able to create some exclusive item (like petrols, grenades, etc) and another gang decided to go take that base to get their own supply?

I could spend some time explaining it out, but I've posted it before and thats just a lot of :effort:.

DustyPorViva 10-27-2009 01:57 AM

Gangs should actually have a purpose other than showing off. Whether it's territories or protection services to all businesses in them, to a more thorough purpose within the gangs themselves... Point is, gangs should be more inclined to end up at war with other gangs because of an actual purpose, rather than just 'feeling like it'.

More importantly, all of the server needs to be development to make everything have a purpose and interact accordingly with other systems. You can't develop a business system, then a gang system, then the overworld. You need to create these things keeping in mind with how they might work together.

Scouser 10-27-2009 08:36 PM

Quote:

Originally Posted by DustyPorViva (Post 1534316)
Gangs should actually have a purpose other than showing off. Whether it's territories or protection services to all businesses in them, to a more thorough purpose within the gangs themselves... Point is, gangs should be more inclined to end up at war with other gangs because of an actual purpose, rather than just 'feeling like it'.

More importantly, all of the server needs to be development to make everything have a purpose and interact accordingly with other systems. You can't develop a business system, then a gang system, then the overworld. You need to create these things keeping in mind with how they might work together.


If i understand, which i doubt, you want us to Role play?

DustyPorViva 10-27-2009 08:38 PM

Quote:

Originally Posted by Scouser (Post 1534508)
If i understand, which i doubt, you want us to Role play?

No, I want the gameplay to provide incentive for gangs to actually fight for something.

Scouser 10-27-2009 08:57 PM

Ahhh, so like taking over business's which has been suggested.
But, with 5 staff members (Which are hardly active), Its hard to say anything's going to get done thus i dont see the point in this, or half of the other "YOUR OPPINION" threads on the Era Forums.

cbk1994 10-27-2009 10:26 PM

Quote:

Originally Posted by Scouser (Post 1534514)
Its hard to say anything's going to get done thus i dont see the point in this, or half of the other "YOUR OPPINION" threads on the Era Forums.

Then don't post in them. We made the threads because we want player input. No one is forcing you to provide it.

Old_Days 10-27-2009 10:53 PM

If gangs each had their very OWN special theme, they would be cool. They all suck though because they all take off the mafia ****. I like how tachi started out, with shurikans and stuff like that. Many of you may say the shurikans sucked-but they couldve been buffed. Gangs need to have also a special role on the entire server itself, not just, "he he kill all the civilians". Maybe a gang that would not harm civilians? Or help them? I think that EPD was a cool idea for a gang but then again we were lacking the gangs own defining points. Change it up a little, gangs play a huge part in the server and ill garuntee you if you make a nice change to them people will start migrating back on Era.

Scouser 10-27-2009 10:57 PM

Quote:

Originally Posted by cbk1994 (Post 1534542)
Then don't post in them. We made the threads because we want player input. No one is forcing you to provide it.

So basicly you want there input but plan to do nothing with that input?
-These are just questions id like to know the answers to personaly, not insults or whatever you'd think.
I'd just like to know what, if anything, is going to happen to Era.

cbk1994 10-27-2009 11:36 PM

Quote:

Originally Posted by Scouser (Post 1534549)
So basicly you want there input but plan to do nothing with that input?
-These are just questions id like to know the answers to personaly, not insults or whatever you'd think.
I'd just like to know what, if anything, is going to happen to Era.

Where the hell are you pulling this crap out of? I never, never, never said anything about not planning to use the input.

GarethOmni 10-28-2009 12:13 AM

Quote:

Originally Posted by cbk1994 (Post 1534569)
Where the hell are you pulling this crap out of? I never, never, never said anything about not planning to use the input.

It should be obvious as to where he is pulling it out of. Little kids always want to whine about staff, even if they have to make crap up.

Another Idea would be to make more missions/quests, but instead have them be randomly spawning missions that can yield either rare ammo, money, or some items that can be difficult to get. You could also make the missions vary in dialogue but we all know not a lot of people will care about that part.

The territories idea would tie in nicely, the reward could be increased for doing a mission in another gang's territory giving those gangs not only incentive to infiltrate areas but to also protect their own from other gangs trying to make money. You could also accumulate special points with whatever "faction" you are doing missions with, maybe say you get missions from the don and if you get 100k points you can buy a tommygun. You could of course get different things with those points, like flak ammo or something. This would provide a way to get special items without events, and of course the ET team would have a large amount of exclusive event items still so they would be able to host their events.

salesman 10-28-2009 12:22 AM

The purpose of this thread was to help me determine where to go from here. I just wanted to hear what you guys thought was important to make sure I'm on the right track. I've been working on a new gang system...the rest is a surprise ^^.

Scouser 10-28-2009 12:37 AM

Quote:

Originally Posted by cbk1994 (Post 1534569)
Where the hell are you pulling this crap out of? I never, never, never said anything about not planning to use the input.

But uve said you dont have a staff team thats working, so y wud u want our input of your not capable of using it.

cbk1994 10-28-2009 12:58 AM

Quote:

Originally Posted by Scouser (Post 1534587)
But uve said you dont have a staff team thats working, so y wud u want our input of your not capable of using it.

http://skepticalteacher.files.wordpr...8/facepalm.jpg

MontyPython 10-28-2009 01:16 AM

Quote:

Originally Posted by Scouser (Post 1534587)
But uve said you dont have a staff team thats working, so y wud u want our input of your not capable of using it.

If we ever need a Bull**** Developer or a Logical Fallacy Administrator, you'll be the first to know.

Dark_Zeratul101 10-28-2009 02:14 AM

Quote:

Originally Posted by Old_Days (Post 1534548)
If gangs each had their very OWN special theme, they would be cool. They all suck though because they all take off the mafia ****. I like how tachi started out, with shurikans and stuff like that. Many of you may say the shurikans sucked-but they couldve been buffed. Gangs need to have also a special role on the entire server itself, not just, "he he kill all the civilians". Maybe a gang that would not harm civilians? Or help them? I think that EPD was a cool idea for a gang but then again we were lacking the gangs own defining points. Change it up a little, gangs play a huge part in the server and ill garuntee you if you make a nice change to them people will start migrating back on Era.

Black Holst is a mafia?
Los Carteles is a mafia?
Blazian Bandits is a mafia?

Rave_J 10-28-2009 04:31 AM

A idea for the gangs
 
I got a idea
i think it would be better if u can display all the gang members on tag health
like smiliar what snakeandy made for the selection in the code gallary

display head with nick
and health at the bottom i think that way u know who needs help ect
instead of seeing just the kill

salesman 10-28-2009 04:36 AM

Quote:

Originally Posted by Rave_J (Post 1534651)
I got a idea
i think it would be better if u can display all the gang members on tag health
like smiliar what snakeandy made for the selection in the code gallary

display head with nick
and health at the bottom i think that way u know who needs help ect
instead of seeing just the kill

That could get pretty messy. Imagine when there's 10 people on tag?

cbk1994 10-28-2009 04:51 AM

Quote:

Originally Posted by Rave_J (Post 1534651)
I got a idea
i think it would be better if u can display all the gang members on tag health
like smiliar what snakeandy made for the selection in the code gallary

display head with nick
and health at the bottom i think that way u know who needs help ect
instead of seeing just the kill

There's really no point of this on a server like Era. The reason RPG servers like Zodiac have it is because it's possible for you to heal players in your party. On Era, this is not so. It would just be annoying and would get disabled.

Scouser 10-28-2009 09:50 AM

Quote:

Originally Posted by cbk1994 (Post 1534660)
There's really no point of this on a server like Era. The reason RPG servers like Zodiac have it is because it's possible for you to heal players in your party. On Era, this is not so. It would just be annoying and would get disabled.


True, but its possible to block bullets for somebody thats low HP...

Rave_J 10-28-2009 09:58 AM

also you can heal with a med kit and food ect it will make it where ur like crap there in that room easy spotting and know who needs health so u can try to get to them just saying u can always try it just a thought

cbk1994 10-28-2009 12:54 PM

Quote:

Originally Posted by Scouser (Post 1534682)
True, but its possible to block bullets for somebody thats low HP...

It's not worth losing the screen space, and the goal is to avoid bullets anyway.

Quote:

Originally Posted by Rave_J (Post 1534683)
also you can heal with a med kit and food ect it will make it where ur like crap there in that room easy spotting and know who needs health so u can try to get to them just saying u can always try it just a thought

but u cant heal other playres with a med kit ect cuz unless they dead but u tryin 2 not die gangs when fighting so cant revive w med kit but srsly how old r u

Scouser 10-28-2009 02:41 PM

Quote:

Originally Posted by cbk1994 (Post 1534689)
It's not worth losing the screen space, and the goal is to avoid bullets anyway.
but srsly how old r u


But theres still the use of being able to block bullets with Bamboo, Lightsaber and some others im sure.

Crono 10-28-2009 02:47 PM

Quote:

Originally Posted by cbk1994 (Post 1534689)
It's not worth losing the screen space

But it's worth it for a functionless Halloween banner, right?

Scouser 10-28-2009 02:51 PM

Quote:

Originally Posted by Crono (Post 1534697)
But it's worth it for a functionless Halloween banner, right?

Well said. Ive often seen that halloween banner get in the way of Events aswell? hm? Kind of annoying.

CharlieM 10-28-2009 04:36 PM

It depends on your screen and resolution, I play graal on a big widescreen so I actually don't even see the Halloween banner unless im looking way ahead..

I like his idea of people on tag showing up but atleast make it easier, How about a slight green glow on people with the same tag as you, and people who aren't in your guild can have red? Would help the people who disable names

Crono 10-28-2009 04:53 PM

Quote:

Originally Posted by CharlieM (Post 1534705)
It depends on your screen and resolution, I play graal on a big widescreen so I actually don't even see the Halloween banner unless im looking way ahead..

Representin 1024x768. :fro:

Demisis_P2P 10-28-2009 09:05 PM

Quote:

Originally Posted by Crono (Post 1534706)
Representin 1024x768. :fro:

Never upgrade.

I'm rocking 1900x1200 on my main monitor and Graal suffers severe fps lag.
I don't even get 20 fps on Graal and I get ~80 FPS on Crysis with high settings. :(

TheMaestro 11-01-2009 03:32 AM

Role-playing in Morano Family was fun.

It didn't work from time to time but it was still fun.

Vman13x 11-01-2009 05:38 AM

I liked terisu family, crazy ninja people.
I remember Israfel coming up to me and killing me :(

Demisis_P2P 11-01-2009 05:51 AM

Im sick of people bringing back the same old crappy gangs over and over again.

Morano Family has been back how many times? 6 or 7? And it has failed every time.

Stop suggesting to bring back gangs that have already failed repeatedly. That's not even what this thread is for.

TheJames 11-01-2009 11:42 AM

Solution: Simply reduce the amount of gangs to 3. That way theres going to be constant raiding and people on tag due to the fact theyres only a possible of 3 gangs to join; Thus ridding of the not as talented PK'ers due to the fact that they arnt needed for numbers.

Its is easy as that. Also, possible gang bonuses in some way for being on tag for so long, or getting so many kills for that gang. Every week the top pker for that week of each gang will receive possibly Gang Coins, and those can be collected. Or just cash.

Andre2006 11-01-2009 02:09 PM

I liked the old gang system where you had to purchase your own gang for what 20k? and then you had about 10,000 points to start with and like every minute or so another gang had your gang base you lost about 2 points. This way you had to be active and have good pkers in order to keep ur gang up and running.

I remember when I bought a gang, I failed so hard when those Foray Crew came idling in my base, they had what like 50 members? haha and I gave the ownership to someone else. Then I decided to give it another shot and made some gang called Mafia Brothers and well, that gang stayed alive a long time until we just quit graal =).

Or the old businesses where you boughta busienss for 20k and had to buy license, that worked well too (THIS IS MY OPINION)

Venom_Fish 11-01-2009 10:04 PM

Those were S-Gangs. They were horrible.

I do indeed doubt most of the input here will be used in the actual system, in all probable sense less than 20 percent of it will be used. If you pay close attention, he stated "I've been working on the Gang System" or something of the sort, meaning he's made some sort of progress without these inputs. However, I do think the poll (minus the those who don't like gangs :: don't know why it was even an option :: ) will actually have a larger impact than the input you're all giving. In anywho, I agree with the poll!

Minus the last option.

Raiding most important
Ranks second most important
Roleplay third
Events Fourth!

As long as you add bonuses, touchups along those lines. I'm game, but you'll probably do some slapshot version and it'll probably change gangs as a whole, giving us a 50 percent chance of hating gangs, or really loving them. Its a gamble :D

Lucsian 11-28-2009 08:14 PM

One of my things about gangs that I dislike currently is "Ganghopping". I just think there should be a sort of 24 hour time period after you quit a gang to join another one. This would make gangs more "tight" and promote loyalty and respect I think. Of course this would be different if you were removed, then there would be no penalty. Of course I miss gang guns (should have been on the poll list). But yeah if this was already suggested my fault, I just didn't feel like reading through all of the pages.

salesman 11-28-2009 08:51 PM

Quote:

Originally Posted by Lucsian (Post 1540955)
One of my things about gangs that I dislike currently is "Ganghopping". I just think there should be a sort of 24 hour time period after you quit a gang to join another one. This would make gangs more "tight" and promote loyalty and respect I think. Of course this would be different if you were removed, then there would be no penalty. Of course I miss gang guns (should have been on the poll list). But yeah if this was already suggested my fault, I just didn't feel like reading through all of the pages.

The gang system I'm working on tries to create incentives for staying in a gang and penalties for leaving. Nothing that would completely prevent you from leaving if you're miserable in a gang, but enough to hopefully make you a little more loyal.

Frankie 11-28-2009 10:47 PM

gang loyalty is strictly on the player. there's really not much you can do to try and make people be loyal to gangs ;o


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