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-   -   A few small ideas... By Me and John (https://forums.graalonline.com/forums/showthread.php?t=87708)

Soala 09-01-2009 09:10 AM

You didn't ask, but should think about it. It's just stupid.

Deophite18 09-01-2009 12:54 PM

Quote:

Originally Posted by MajinDragon (Post 1520159)
Okay, GK's pvp system really needs updating.

You forgot to mention that preppring weapons with IWD's serves no purpose other than making your weapon heavier. A total waste of diamonds and scrolls . I mentioned it on a thread month or so ago but Tig totally ignored it and stuff. :\

BigBear3 09-01-2009 06:41 PM

Quote:

Originally Posted by Deophite18 (Post 1520387)
You forgot to mention that preppring weapons with IWD's serves no purpose other than making your weapon heavier. A total waste of diamonds and scrolls . I mentioned it on a thread month or so ago but Tig totally ignored it and stuff. :\

I clearly do more damage with my prepped Flaming Sword of Ogma +9 than a normal Flaming Sword of Ogma +9

MajinDragon 09-01-2009 08:55 PM

Quote:

Originally Posted by Deophite18 (Post 1520387)
You forgot to mention that preppring weapons with IWD's serves no purpose other than making your weapon heavier. A total waste of diamonds and scrolls . I mentioned it on a thread month or so ago but Tig totally ignored it and stuff. :\

My rant wasn't made up of all GK's problems, i just wanted to highlight those pvp problems which are pressing. You're one, innactive and retired player, and you're the only one who feels that problem because of your 107phys.

Feel free to post what you think needs to be changed, any ideas. This isn't just my thread.

Quote:

Originally Posted by BigBear3 (Post 1520455)
I clearly do more damage with my prepped Flaming Sword of Ogma +9 than a normal Flaming Sword of Ogma +9

I think Deo's complaint was that against other players, who have prepped their swords aswell, his 26 slots offer no real advantage over them and instead, just acts as extra weight. It's obvious that a prepped weapon is stronger than a non-prepped weapon, but a +100dmg prepped weapon, used by someone with 100 fist damage can still hit for very low amounts. Although the potential crit is higher ( i can do 74 - 85 max crits ) there's no decent average of damage to justify why someone should level or prep their sword very high.

Craigus 09-01-2009 10:11 PM

Damage has scaling issues which only effects the players with the highest damage. I have 230 damage and don't notice much difference compared to having 150

Googi 09-02-2009 06:03 AM

Quote:

Originally Posted by MajinDragon (Post 1520176)
From what i know, higher magic level = faster casting time.

I don't think so. If a higher magic level lets you cast faster, the difference is very slight.

BigBear3 09-02-2009 06:24 AM

The only noticeable difference and perk to my 36 magic is my long lasting directors and/or walls.

MajinDragon 09-02-2009 04:10 PM

Quote:

Originally Posted by Googi (Post 1520603)
I don't think so. If a higher magic level lets you cast faster, the difference is very slight.

slight yes but i certainly noticed the difference when in a magic spar with shrimps.

Noobie8205 09-03-2009 01:33 AM

Higher level magic doesn't do **** but drain your mana faster and make your walls last longer.. oh let's not forget about the oh so useful range on destruction. It has no effect on damage like Physical levels it has no effect on breaking Resist as physical does for AC.. magic past level 18 is a complete waste.

But let's get back to what's improtant here, HOW MELEE GETS THE SHAFT AMIRRITE?

MajinDragon 09-03-2009 05:07 PM

Quote:

Originally Posted by Noobie8205 (Post 1520773)
Higher level magic doesn't do **** but drain your mana faster and make your walls last longer.. oh let's not forget about the oh so useful range on destruction. It has no effect on damage like Physical levels it has no effect on breaking Resist as physical does for AC.. magic past level 18 is a complete waste.

But let's get back to what's improtant here, HOW MELEE GETS THE SHAFT AMIRRITE?

I made it clear from the start i just don't care for magic enough to write something like that out for it :whatever:
Also, i'm not a mage and never have been, so my views wouldn't be that accurate - on the mage problem.

What would you suggest needs to be done?
This isn't just my thread.

Noobie8205 09-04-2009 02:17 AM

My idea is to kick Stefan in his ass and get him to give Tig full rights to everything on GK so that these 50 million brainstorming idea threads do more than just let people vent their frustrations... These threads are all the same and will turn out the same nothing can be done to the hard systems until Stefan decides to A) Do it him self or B) As stated above let Tig have rights to it all.

So until then I'm not gonna repeat my self for the 90th time about mage ideas.

MajinDragon 09-08-2009 07:03 PM

Quote:

Originally Posted by Noobie8205 (Post 1520928)
My idea is to kick Stefan in his ass and get him to give Tig full rights to everything on GK so that these 50 million brainstorming idea threads do more than just let people vent their frustrations... These threads are all the same and will turn out the same nothing can be done to the hard systems until Stefan decides to A) Do it him self or B) As stated above let Tig have rights to it all.

So until then I'm not gonna repeat my self for the 90th time about mage ideas.

Can't really argue with you there, i think everyone who knows about GK and cares would agree. Stefan should do it or let things be done. Atm little can get done...

Cloven 09-08-2009 07:38 PM

Yeah I never understood the point of having a GK Manager who lacks the ability to properly manage, especially when the decision maker (Stefan) has publicly stated that the company's focus is on mobile endeavors.

xXziroXx 09-08-2009 07:45 PM

I thought Tig has had full access for quite some time now? Doesn't really matter though, since half of GK's core systems are embedded in the actual NPC-Server (and/or client), so it can't just be edited by script - since there is no script for it.

Tigairius 09-08-2009 07:57 PM

Quote:

Originally Posted by xXziroXx (Post 1521813)
I thought Tig has had full access for quite some time now? Doesn't really matter though, since half of GK's core systems are embedded in the actual NPC-Server (and/or client), so it can't just be edited by script - since there is no script for it.

Yes, I have full NPC-Control on GK and GK debug, however, much of GK is still coded in the NPC-Server/MUDLIB, as you mentioned. I am not able to code this, but very slowly I am asking Stefan to convert the things in the MUDLIB over to things controlled by GScript2, and I am helping him with this process as well. He has given me snippets of the MUDLIB (C++) to convert over to GScript2, and I have been doing that, but it is also a complicated process, because due to the MUDLIB's lack of capabilities, even more capabilities must be added in order to convert certain things (for example, converting EAs over to GScript2 requires some way to change the item's weight by the script, which is not currently possible). Eventually, I hope GK will be mostly GScript2 or at least way more flexible than it is now.
Since I have been manager, GK is way more flexible on the scripting side of things than it was a few years ago. The progress on GK's mudlib is slow but steady, and hopefully with the updates we will be able to expand on GK's system even further.

People should understand that Stefan is pretty cooperative. He is just a very busy man and doesn't have a lot of time to spread around, so GK gets it's turn, then other things get their own turn of Stefan's attention. It's a constant cycle because Stefan has so many responsibilities.


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