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They should come down hard on laggers; don't allow them in the spar, don't allow them in events, don't allow them to enter tournaments. I can guarantee if something like that was enforced, 90 percent of the people who lag on the server would suddenly walk around lag free, with the remaining 10 percent actually attempting to fix whatever is lagging them.
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I have no clue if intentional lag can really be traced down. For example, I am on a wireless connection and my connection won't always ping great for whatever reason from someone else downloading on the same network to frequency changes in the wireless box itself.
But then again, if the unintentional lag is extreme such as someone like BlobZ's, that sort of connection shouldn't be tolerated at all. |
you can still beat those international laggers who intentionally lag themselves, it's just hard. it doesn't make them invincible, just harder to hit since they might have a literal 6 second delay. honestly a lag-cap limit should be implemented, so if you reach over a certain amount of perceivable lag, then you are disconnected until it gets under. this way laggers could still play, you know the ones who actually have lag since they are over seas, and the intentional laggers would get disconnected. obviously there will be some controversy in how much to limit and such, but it is discouraging to those sparrers who can't beat laggers if people can lag and win
honestly i don't have a problem sparring people like blobz since i still win a lot of the time |
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Then you have players who consistently frog-warp, these are the most annoying. They tend to move faster, and when just you hit them, think again. They warp around you and hit you as if it was nothing. I know what it's like having a horrible internet connection, in fact I won UTC on UN with dial-up lag and boy, was it ever easy. |
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Lag caps where it's needed as well, there's functionality to implement it now. |
If they do implement such a system, they should add a spar for people with [0-50[ MS than another spar for [50-100[ and so on.
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...then again it seems like UN hasn't cared about it's sparring community since about, two-three managers ago? the idling and newbie community might not need it the limit, so they might not implement it |
All UN's management/developers care about now are events, and bigger events.
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spar mods could be given a bit more responsibility in running leagues in the abandoned upper spar of TC spar, UN staff just has to make it happen, but they don't seem to be going for it on a more related note, i don't think the lag problem can explain staff's lack of support in sparring. it's not that people lag is the problem, it's that people can make themselves lag so easily whenever they want and get away with it, like it's another sparring technique |
That's still an event hiro. (I'm not saying it's a bad idea. I don't see why they would have to do anything for it when players in the past have organized spar leagues) They should focus on things such as decently made quests and properly removing some of their lamer NPC's.
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I agree with Hiro.
What I find dumb tho is that lagging yourself can't get you kicked from an event, lol! I still stick with my idea of having a separate sparring arena for different pings ^_^. |
Start a torrent, win a spar. Its a hell of a tactic.
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Modem tapping is coming into play recently, it's quite sad. x-x
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