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Thanks for all the comments! i agree with the dimensions of the roof making the house look too narrow, I will pull them out a bit and see if it helps. When i pulled it out before it just looked too long and boxy, so maybe by indenting the roof toward the middle may help.. ill show you what i mean when I do it (:
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You can notice now that to break away from the monotony of a "technical drawing to 3d " feel, ive tried to break up any straight line i see. Even the front of the house has a surved shape, as you can probably notice from the underside screenshot. This also acts as a bowl shape, catching light and shadows. So in a technicaly sense it will make the house look a bit more stylized because of the way the Global illumination and light will get cast and the way the shape is designed to catch it (:
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Wooden Carving.
Edit : Additional Images. Barrel. |
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Couple more wooden beams, you cant see it but the side is added and theres a bit more geometry cleanup (:
Eidt: ++ Windows. Still workin on them, they arent the final windows, just placeholders; if you will. Near complete working model. |
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Okay so seeing a that has had a lot of positive feedback I have started another ! No prizes for guessing which one this will be but here it is so far. I shall post an updated final render of the previous house in this thread momentarily!
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You're still going?
Awesome :D Haha at this rate you'll have every single one redone in full 3d in a matter of weeks |
I'd love to see a Graal Classic house in 3D. :)
And I mean original tileset. |
Nice house man, way too high poly for online use though.
Quote:
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That specific one was not designed for online use, but the only things making it high poly are the meshmooths of which the iterations can be reduced and thus decreasing the polygons greatly.
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