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player.say2("Stuff in here"); |
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After looking at the wiki it doesn't show that say2 is part of the player object, it is a global function. |
It's serverside too... I'm using it as we speak
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function onActionDisplayStats() { |
Indeed, I am fairly certain it can be used serverside.
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Question #8
If I am going to be replacing the default tileset, how would I apply it online? Not really sure how to use addtiledef online.
The tiles has to be in levels\images\ also, right? |
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Adding a bit to what TSA said, you can also do stuff like
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Question #9
When adding gmaps online, if I am going to be placing additional gmaps, such as a 2 level gmap to make a larger room, etc, do I have to add a loadmap function for that? Or does the server automatically detect all the new gmaps?
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You need to use gmaps= in server options. It will automatically load the gmap if it is in that list. After you add it, type "/updatelevel whatever.gmap" in RC.
If the NPC-Server has rights to the gmap, you can also use the scripting function: PHP Code:
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It has to be in a weapon that all players have; addtiledef only works clientside. TSA provided a code example that you can pretty much copy and paste in. |
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