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-   -   Suggestion Thread: Let's get down to some specifics. (https://forums.graalonline.com/forums/showthread.php?t=84678)

BlackSolider 03-14-2009 04:39 PM

Ok. I had a thread similar to this on the GC forums, and I'll just copy n paste some of the better ideas (and give credit where credit is due).

Glad:
Graalemon: The people need something to do. What's better than players exploring the mostly unused overworld for graalemon npcs that you can battle and capture. How do you capture them? With graaleballs (g-balls?) you can buy from stores. Ok so that covers occupying players and the economy...oh and of course players can battle each other with the graalemon they captured. Hell maybe you can buy rare or special graalemon with gc tickets. I think that about covers everything. Now obviously this would be extremely hard to implement and isn't super serious; but lets be honest here: if theres anyone among us who never played or watched pokemon about...well the start of the century, then you missed one of the biggest fads ever.

Kill:
For example, UN is popular not just because they have 13 quests and hundreds and hundreds of NPCs, but because it's based on the community. Without the community, there is no large playerbase, without a large playerbase comes the risk of being in a spiral of deteriorating activity on the server; thus my point being in this is that we should focus on community building developments rather than just specific player based things - e.g. the Radio system from Unholy Nation is very popular and creates a unity between their players.

Trip:
Classic- The people and my stats/time put into the server.
UN- NOT THE QUESTS! I go for consistant events and sparring.
NP- Sparring, events, competition, fresh faces.
Era- Its different. No server is like it and theres so many things i dont know about it. Im intregued by not knowing everything about this server, so many suprises and unknown factors.

Tatsumi (about UN):
Its a ****in huge servers with a bunch of different towns and stuff, its a fun RPG server, reminds people of an actual rpg videop game or adevnture game like zelda. Plus UN has CONSTANT events and tons of prizes, tons of land that they auction to players, a good hat system, sparring and pking are fun and cool there, stats still mean something.

Clel:
NPCWs, TONS OF TONS OF NPCWs to pk eachother with and use in Hardcore Spars and CTF and everything!!!! By the time we get bored of the NPCWs there'll be 5,000,000,000,000 MORE TO FIDDLE AROUND WITH AND FIND UNBEATABLE TAG TEAM STRATEGIES ECT. ECT. ECT.

Then beef up the crappy NPCWs so they can compete with the really good NPCWs to balance everything out, and then... Make some UBER quests that are so hard you gotta run through them with buddies, else all the baddies and junk will WHOOP your tail.

And do a marriage system where you and your spouse can get a house together and have Graal Babies so girls will wanna play on Classic... where the girls go, men with {LOOKING 4 GF} will follow!!! Well I guess men in general will follow... like how Laura is keeping all of the low life men who play this server around =)

And everyone needs to talk crap on one another cause then rivalries can be born and people will have a desperate desire to win events cause they don't wanna lose to their rivals!!!

Rufus:
I slightly agree with what DC said. Classic does need constant releases in order to compete with other servers and actually pull in the players. What Classic does not need however, is another set of horribly executed, horribly planned and horribly given short term releases. We do actually need continuity and quality, because without these things the releases last for 5 minutes. Look at bowling, fishing and the minigames for example, they could have been done so much better don't you think? I know for a fact they could have, but they were released with seemingly minimal effort and flopped. Why would we need more content like this? We need something that we can reuse that will still feel entertaining as the first few minutes.

I personally don't believe something like a radio station would be good for Classic either. Unholy Nation's radio station is pretty unprofessional and amature, which kind of reflects the whole server but to new people it isn't what they're after. New players don't come onto a game to listen to some players talking about in-jokes that are only really targeted towards the players of that server. I found the radio station on UN entertaining when it first came out, it was quirky, refreshing and something totally new on Graal -- this never took away how bad it was though.

Guild content is something Oni and I wanted so badly for ages. We used to talk all of the time about what could be done, but right now it just isn't viable. I don't think that planned wars or timed wars work all that well, they feel quite contrived and more like an event. I know that PKing for hours isn't exactly my idea of fun, especially when the opposing guild decides that they actually "won" the war within the first hour.. seven hours ago. I guess a start would be creating a "/rank guild" or somethning similar. With a "guild rank" players could log straight on from other servers with their guild and build their way up. I guess the points for this system could work off how many kills you do on tag, minus points for deaths, stuff like that. Later on it could interact with other systems and give points for things like fort wins, base invading, etc. There should be a huge focus on guild content because it is a big part of Classic, so I agree with you there.

Mystic:
My Ideas:

Smaller world.

Reset Economy with new actual systems. See UN.

More items

More events.

More guild attractions like what Rufus said.

I'll assume my suggestions are all self-explanatory.

Rufus:
In old Classic there used to be quite a lot of uses for gelats and there was never an economy behind it. Items such as the trident was sold for gelats at pretty high prices, and we didn't all have access to massive fundings like we do now so they were pretty hard to get. We also had upgrades to buy such as skins for the rat form and bird shot, food that healed such as burger refuge burgers, ice creams, we have boots now that are pretty high priced and the possibilities are quite high. There was a use for cutting down bushes and gaining gelats, but this wasn't a part of an economy, it was a part of the game lore. With more players you end up gaining less event wins and therefore less tickets. There does need to be a revision in the GC prizes, and the selection could do with a few more useful items, but again this doesn't require an economy like the one most people think of.

In summary:
Below are the suggestions people made. Although some are explained, others aren't. If you want me to expand on one (or more) of them, name the ones you think could work and I'll be glad (pun intended) to do so:

-Graalemon
-Radio Station
-More like UN
-NPCWs
-Marriage
-Constant Releases
-Guild Content
-Smaller World

Also I like the business idea suggested earlier in this thread. On graal2000, two restaurants opened up and people spent a lot of time there. The owners hired people to do things (bouncer, janitor, waiter, etc.) and paid them. People were able to buy food, which acted like npcs that were in your inventory (essentially our beer) and would heal you. The restaurants would also have spars, VIP lounges, and one of them had some stripper poles. All the money people paid (for whatever) went into a chest that the owner used to pay employees. Now Era also has businesses, and I have limited experience there. It's fairly similar, but the employees actually make the products (unlike Graal2000 where the items just spawned) so they are important. Those are just my experiences with businesses; I'm sure others have additional ideas.

MysticX2X 03-14-2009 04:43 PM

I actually have been suggesting a radio station with DJ's to Master Storm for a while after I noticed the popularity of UN radio. Master Storm said something like everyone can use that /play clienside bull****. That is stupid and wouldn't work. (Storm's rebuttal to my idea). I'm pretty sure Classic could find somebody to host a radio station on their own server.

In all, he told me it wouldn't work out, so I suggest the next best thing of jazzing up events with entertainment. Go blame Storm.

Rufus 03-14-2009 05:04 PM

Quote:

Originally Posted by BlackSolider (Post 1474373)
Rufus:
I slightly agree with what DC said. Classic does need constant releases in order to compete with other servers and actually pull in the players. What Classic does not need however, is another set of horribly executed, horribly planned and horribly given short term releases. We do actually need continuity and quality, because without these things the releases last for 5 minutes. Look at bowling, fishing and the minigames for example, they could have been done so much better don't you think? I know for a fact they could have, but they were released with seemingly minimal effort and flopped. Why would we need more content like this? We need something that we can reuse that will still feel entertaining as the first few minutes.

I personally don't believe something like a radio station would be good for Classic either. Unholy Nation's radio station is pretty unprofessional and amature, which kind of reflects the whole server but to new people it isn't what they're after. New players don't come onto a game to listen to some players talking about in-jokes that are only really targeted towards the players of that server. I found the radio station on UN entertaining when it first came out, it was quirky, refreshing and something totally new on Graal -- this never took away how bad it was though.

Guild content is something Oni and I wanted so badly for ages. We used to talk all of the time about what could be done, but right now it just isn't viable. I don't think that planned wars or timed wars work all that well, they feel quite contrived and more like an event. I know that PKing for hours isn't exactly my idea of fun, especially when the opposing guild decides that they actually "won" the war within the first hour.. seven hours ago. I guess a start would be creating a "/rank guild" or somethning similar. With a "guild rank" players could log straight on from other servers with their guild and build their way up. I guess the points for this system could work off how many kills you do on tag, minus points for deaths, stuff like that. Later on it could interact with other systems and give points for things like fort wins, base invading, etc. There should be a huge focus on guild content because it is a big part of Classic, so I agree with you there.

Man, I was so right.

MysticX2X 03-14-2009 05:14 PM

Yeah, not sure about a radio, but my suggestion for GC playing mp3's should be considered.

This is a suggestion I gave to Storm but player feedback should be good:

Ok, so if a player is shot by an arrow, you can see the arrow pierce their body (In a non gore like way), and then they fall down and die. Quick animation that should be equivalent to the time of the original death gani.

If a sword kills a player, you can see the player body swing back, their eyes close, and they fall backwards.

Bomb Explosion would send the player flying back a couple tiles.

All other instances of death could be used with the original death gani I guess.

DarkCloud_PK 03-14-2009 05:21 PM

Quote:

Originally Posted by Luda (Post 1474279)
Some sidequests, like that guy who wanted you to retrieve his climbing shoes but remastered with old or new prizes

Sidequest for dancing shoes, I think that was?

Quote:

Originally Posted by Remonq (Post 1474283)
bring back that one pool dunk game that used to be in MoD Town

Yeah, good idea.

Quote:

Originally Posted by MiniOne (Post 1474286)
A business owned by players, which supplies food or something else to other players in which earns g.
Like that of Eras.

This isn't specific, like I had asked.

Quote:

Originally Posted by maximus_asinus (Post 1474336)
Bring back Lyndzey's pizza place.

Make saints hurtable by NPCs and whatnot just like the good old days.

My suggestion thread had a ton of suggestions regarding the chat NPC. Get someone to work on that.

RE: Lyndzey's Pizza Place, I think Thor showed interest in making that if she requested it, not sure if he was serious.

RE: Ran the saint thing by Thor, he said no, reason being, if saints spend their playing time not attacking players, they shouldn't be attack. So I'm overruled. Obviously if that charged, the boomerang/sword thrower dropping AP would also be changed.

I have been suggesting a lot of things to WD about the chat system, I got him to add word wrapping so there is no scroll bar for the horizontal, but hes reluctant to make it resizable. I would also like to see the ability to filter out certain channels from it(like level chat).

Quote:

Originally Posted by MysticX2X (Post 1474343)
Release a command to let GC's play mp3's in GC levels and give the option of players disabling it or not.

I'm not even sure how that would work without it being stealing music, someone would have to fill me in on how they got the UN thing going.

Rufus 03-14-2009 05:24 PM

Quote:

Originally Posted by BlackSolider (Post 1474373)
Quote:

Originally Posted by Rufus
I guess a start would be creating a "/rank guild" or something similar. With a "guild rank" players could log straight on from other servers with their guild and build their way up. I guess the points for this system could work off how many kills you do on tag, minus points for deaths, stuff like that. Later on it could interact with other systems and give points for things like fort wins, base invading, etc.


yespls

DarkCloud_PK 03-14-2009 05:26 PM

Quote:

Originally Posted by BlackSolider (Post 1474373)
Ok. I had a thread similar to this on the GC forums, and I'll just copy n paste some of the better ideas (and give credit where credit is due).
Glad:
Graalemon: The people need something to do. What's better than players exploring the mostly unused overworld for graalemon npcs that you can battle and capture. How do you capture them? With graaleballs (g-balls?) you can buy from stores. Ok so that covers occupying players and the economy...oh and of course players can battle each other with the graalemon they captured. Hell maybe you can buy rare or special graalemon with gc tickets. I think that about covers everything. Now obviously this would be extremely hard to implement and isn't super serious; but lets be honest here: if theres anyone among us who never played or watched pokemon about...well the start of the century, then you missed one of the biggest fads ever.

I've been trying to get the fighting fish game project to be a more pokemon(THE GAMEBOY ONE THAT WAS ACTUALLY FUN), direction.
Only downside is that it would be a big project for me, like on the scale of cards, but its on the list.

Quote:

Originally Posted by BlackSolider (Post 1474373)
Kill:
For example, UN is popular not just because they have 13 quests and hundreds and hundreds of NPCs, but because it's based on the community. Without the community, there is no large playerbase, without a large playerbase comes the risk of being in a spiral of deteriorating activity on the server; thus my point being in this is that we should focus on community building developments rather than just specific player based things - e.g. the Radio system from Unholy Nation is very popular and creates a unity between their players.

See above, if someone insights me on how that even works(radio), I'll give it a go.
Quote:

Originally Posted by BlackSolider (Post 1474373)
Trip:

Classic- The people and my stats/time put into the server.
UN- NOT THE QUESTS! I go for consistant events and sparring.
NP- Sparring, events, competition, fresh faces.
Era- Its different. No server is like it and theres so many things i dont know about it. Im intregued by not knowing everything about this server, so many suprises and unknown factors.

I'm pretty sure nothing successful on Era or Zod will work here past general concepts. As for sparring, whats preventing you from doing so now besides the playercount?

Quote:

Originally Posted by BlackSolider (Post 1474373)
Tatsumi (about UN):
Its a ****in huge servers with a bunch of different towns and stuff, its a fun RPG server, reminds people of an actual rpg videop game or adevnture game like zelda. Plus UN has CONSTANT events and tons of prizes, tons of land that they auction to players, a good hat system, sparring and pking are fun and cool there, stats still mean something.

Besides quests and a lot of annoying NPCs, the real big thing UN has over us is a community.

Quote:

Originally Posted by BlackSolider (Post 1474373)
Clel:
NPCWs, TONS OF TONS OF NPCWs to pk eachother with and use in Hardcore Spars and CTF and everything!!!! By the time we get bored of the NPCWs there'll be 5,000,000,000,000 MORE TO FIDDLE AROUND WITH AND FIND UNBEATABLE TAG TEAM STRATEGIES ECT. ECT. ECT.

Then beef up the crappy NPCWs so they can compete with the really good NPCWs to balance everything out, and then... Make some UBER quests that are so hard you gotta run through them with buddies, else all the baddies and junk will WHOOP your tail.

And do a marriage system where you and your spouse can get a house together and have Graal Babies so girls will wanna play on Classic... where the girls go, men with {LOOKING 4 GF} will follow!!! Well I guess men in general will follow... like how Laura is keeping all of the low life men who play this server around =)

And everyone needs to talk crap on one another cause then rivalries can be born and people will have a desperate desire to win events cause they don't wanna lose to their rivals!!!

I really don't know what to make of this one besides more quests and injuring NPCWs, improve current NPCWs, a marriage system(which will probably get denied by dev), and people talking crap about each other.
Fill me in?

Quote:

Originally Posted by BlackSolider (Post 1474373)
Rufus:
I personally don't believe something like a radio station would be good for Classic either. Unholy Nation's radio station is pretty unprofessional and amature, which kind of reflects the whole server but to new people it isn't what they're after. New players don't come onto a game to listen to some players talking about in-jokes that are only really targeted towards the players of that server. I found the radio station on UN entertaining when it first came out, it was quirky, refreshing and something totally new on Graal -- this never took away how bad it was though.

Do people actually listen to the DJ's there, I don't really know?

Quote:

Originally Posted by BlackSolider (Post 1474373)
Guild content is something Oni and I wanted so badly for ages. We used to talk all of the time about what could be done, but right now it just isn't viable. I don't think that planned wars or timed wars work all that well, they feel quite contrived and more like an event. I know that PKing for hours isn't exactly my idea of fun, especially when the opposing guild decides that they actually "won" the war within the first hour.. seven hours ago. I guess a start would be creating a "/rank guild" or somethning similar. With a "guild rank" players could log straight on from other servers with their guild and build their way up. I guess the points for this system could work off how many kills you do on tag, minus points for deaths, stuff like that. Later on it could interact with other systems and give points for things like fort wins, base invading, etc. There should be a huge focus on guild content because it is a big part of Classic, so I agree with you there.

I would like guild content as well, however, there doesn't seem to be many active guilds besides US that play regularly, if a guild system was introduced now, I think US would have the instant advantage in it.

Quote:

Originally Posted by BlackSolider (Post 1474373)
Mystic:
My Ideas:

Smaller world.

Reset Economy with new actual systems. See UN.

More items

More events.

More guild attractions like what Rufus said.

I'll assume my suggestions are all self-explanatory.

No specifics, but why make the world smaller? What negative effects does the 'large' OW create?
I need specifics not generalities, anyone can make those.

Quote:

Originally Posted by BlackSolider (Post 1474373)
Rufus:
In old Classic there used to be quite a lot of uses for gelats and there was never an economy behind it. Items such as the trident was sold for gelats at pretty high prices, and we didn't all have access to massive fundings like we do now so they were pretty hard to get. We also had upgrades to buy such as skins for the rat form and bird shot, food that healed such as burger refuge burgers, ice creams, we have boots now that are pretty high priced and the possibilities are quite high. There was a use for cutting down bushes and gaining gelats, but this wasn't a part of an economy, it was a part of the game lore. With more players you end up gaining less event wins and therefore less tickets. There does need to be a revision in the GC prizes, and the selection could do with a few more useful items, but again this doesn't require an economy like the one most people think of.

Rat form skins, old food from BR, trident(if I can convice dev) are added to the list.
Isn't the economy for gralats still boned from the black gralats or was it reset?

MysticX2X 03-14-2009 05:32 PM

@DC: I don't believe it is stealing music if you're streaming it from another location. The UN people set up their radio station so you could play music right off your computer (A different application other than graal. All they scripted on Graal was a way to submit requests and connect to the radio server).

Rufus 03-14-2009 05:34 PM

Quote:

Originally Posted by MysticX2X (Post 1474405)
@DC: I don't believe it is stealing music if you're streaming it from another location. The UN people set up their radio station so you could play music right off your computer (A different application other than graal. All they scripted on Graal was a way to submit requests and connect to the radio server).

To steam music to people in Germany you need to pay for a license http://forums.graalonline.com/forums...cons/icon3.gif

maximus_asinus 03-14-2009 05:50 PM

I agree with Rufus, bowling and minigames should be rescripted to allow for a more multiplayer aspect.
  • Minigames should work on the same principle as system linking on the old gameboys, where if you're near a player you can 'plug in' and play a multiplayer version of a few games (like the Bones game from old Graal2001).
  • Bowling should be more competitive, and work like.. real bowling? It should be possible to create bowling teams, and bowling leagues. Players should be able to compete against others (whether it be 1vs1 or 4vs4), where winning or losing effects the player's overall bowling skill, and bowling record.

As for a Radio Station, that requires resources outside of Graal client. You must have software setup on a PC that'll allow for audio streaming. Then there is all sorts of legality issues regarding what music you're streaming. THEN in order to have a successful radio station, you'll have to 'hire' someone who is mature, someone who'll play music that is age appropriate, and caters to everyone's taste. If you fail to meet any of the above requirements you'll have a radio like UN's, which would be terrible.

On the subject of Graalemon, I'd much prefer to see this in the form of fighting fish, where each part of the overworld would have a different variety of fish, with different strengths and weaknesses. What I don't want to see is Classic turn into a Pokemon Safari filled with Graalemon where I would seek to "catch 'em all". Battling would be interesting though; issuing your fish different commands like "Attack", "Return","Heal", etc.

Saints need to be hittable by something. If I felt like being a prick, I could gain Saint status and run into a group of players PKing and block them/make things annoying by running around in the group. Saints are an annoyance in other ways as well (have you ever ran into level14 and wanted to sit on a bench but found all the benches were taken by Saints idling unpaused? I have).

Also bring back respawning at doors instead of the place you died.

DarkCloud_PK 03-14-2009 06:03 PM

Quote:

Originally Posted by maximus_asinus (Post 1474414)
I agree with Rufus, bowling and minigames should be rescripted to allow for a more multiplayer aspect.
  • Minigames should work on the same principle as system linking on the old gameboys, where if you're near a player you can 'plug in' and play a multiplayer version of a few games (like the Bones game from old Graal2001).
  • Bowling should be more competitive, and work like.. real bowling? It should be possible to create bowling teams, and bowling leagues. Players should be able to compete against others (whether it be 1vs1 or 4vs4), where winning or losing effects the player's overall bowling skill, and bowling record.

As for a Radio Station, that requires resources outside of Graal client. You must have software setup on a PC that'll allow for audio streaming. Then there is all sorts of legality issues regarding what music you're streaming. THEN in order to have a successful radio station, you'll have to 'hire' someone who is mature, someone who'll play music that is age appropriate, and caters to everyone's taste. If you fail to meet any of the above requirements you'll have a radio like UN's, which would be terrible.

On the subject of Graalemon, I'd much prefer to see this in the form of fighting fish, where each part of the overworld would have a different variety of fish, with different strengths and weaknesses. What I don't want to see is Classic turn into a Pokemon Safari filled with Graalemon where I would seek to "catch 'em all". Battling would be interesting though; issuing your fish different commands like "Attack", "Return","Heal", etc.

Saints need to be hittable by something. If I felt like being a prick, I could gain Saint status and run into a group of players PKing and block them/make things annoying by running around in the group. Saints are an annoyance in other ways as well (have you ever ran into level14 and wanted to sit on a bench but found all the benches were taken by Saints idling unpaused? I have).

Also bring back respawning at doors instead of the place you died.

Half of this I commented already.
I think I made a script to do the respawn thing at doors back like 2 years, but got removed for one reason or another. Added that to the list anyway.

DarkCloud_PK 03-14-2009 06:11 PM

This is the list I complied so far that all devs have access to.
Keep in mind, I don't have the authority to authorize all of these.

-Allow saints to be damaged via NPCWs, remove boomerang/sword thrower AP drop.
-Respawn at doors/login spot like old GTA instead of where you died.
-Some sort of radio system for GC, would be UNish and complicated as far as legality.
-Rat form skins
-Old food from BR
-Trident(the purchasable one)
-Capped Gralat reset, reset all people that have ridiculous amounts down to what we want as a target.
-Fighting fish/pokemon hybrid
-Tyhms Quest
-Dunk Tank by MoD town.
-Pizza Team Pizza Place.
-"The quest where the guy needed his climbing shoes"
-Minigames revamp for multiplayer.
-More competition for bowling(leagues?).


Edit: Rufus said I removed the door respawn since it was unpopular. *shrug*

xnervNATx 03-14-2009 06:21 PM

Quote:

Originally Posted by MysticX2X (Post 1474375)
I actually have been suggesting a radio station with DJ's to Master Storm for a while after I noticed the popularity of UN radio. Master Storm said something like everyone can use that /play clienside bull****. That is stupid and wouldn't work. (Storm's rebuttal to my idea). I'm pretty sure Classic could find somebody to host a radio station on their own server.

In all, he told me it wouldn't work out, so I suggest the next best thing of jazzing up events with entertainment. Go blame Storm.

wow **** you i suggested that idea to DC and you just stole it.

DarkCloud_PK 03-14-2009 06:24 PM

Quote:

Originally Posted by xnervNATx (Post 1474429)
wow **** you i suggested that idea to DC and you just stole it.

a lot of people have suggested it, idc who they come from, just that thery come.

maximus_asinus 03-14-2009 06:52 PM

This might not be as popular, but I'd like to see the warp ring get a complete revamp. It shouldn't warp you to a dozen locations. I'd like it much better if it worked more like the warp ring pre NPC Server (would warp you to the last 'S' you touched?). Down the road release upgrade NPCs like 'Call Spaceship' that would give more functionality and more locations to travel to.

I like this idea because a player travelling to locations by foot would up the chance that another player would encounter them. More player interaction. I liked when I warped to Sister Gertrude's orphanage and seen players coming and going, it was like the central hub of the server. New players and old players commingling inside.


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