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-   -   Guilds and Warring (https://forums.graalonline.com/forums/showthread.php?t=84647)

p2p_Sir_Link 03-13-2009 04:44 AM

Quote:

Originally Posted by jacob_bald6225 (Post 1473598)
Yah good job taking what was a good idea from me and bastardizing it in to an idea that destroyed any sense of fun in guilds.

yea it was much more devestating to classic than me resetting 5 accounts but guess which one I got in trouble for.

StrykerTFFD 03-13-2009 06:10 AM

I pitched this idea on RC the other day and it turned into an idea people liked for guild wars:

I'm really surprised this hasn't turned into an event since most major games have it already. Since I can't mention specific games I won't, but those who have played them will know what I'm talking about.

Two teams, each team has a VIP/Leader type person who regenerates health at a slow rate. Everyone else on the team goes for the other teams VIP/Leader, when they die they respawn at their team's base UNLESS their VIP/Leader has been killed. Last team standing wins.

Could be applied to guild wars. Guilds choose a person that should be the other guild's target, most likely the leader of the guild, and when that leader falls it's only a matter of time for the rest of the guild to fall(since they can't respawn once their leader is down).

Remonq 03-13-2009 10:59 AM

i'm not active enough anymore to run my guild so i just kinda stopped trying

DarkCloud_PK 03-13-2009 02:17 PM

try having some guilds besides US first before you try doing something with them.
cant have many guilds with a playercount of 20.

xnervNATx 03-13-2009 03:27 PM

Quote:

Originally Posted by DarkCloud_PK (Post 1473795)
try having some guilds besides US first before you try doing something with them.
cant have many guilds with a playercount of 20.



us , ventrue , uk

BlackSolider 03-13-2009 04:02 PM

DC has a point. It'd be hard to have guild activity with the current playercount. But even if the playercount improved, our current guild system is whack. So either release content to raise the playercount and then work on guild stuff, OR work on guild stuff and then work on playercount-raising content.

I think the obvious answer is the former rather than the latter, but then again thats just my opinion. That being said, a better guild system will definately help out the server, so it has to be taken care of at some point.

MysticX2X 03-13-2009 09:11 PM

Quote:

Originally Posted by Rufus (Post 1473608)
:confused:

Forget it, if you don't know what I mean.

It was an idea to emphasize something like g2k1's kingdoms with the Classic approach.

maximus_asinus 03-13-2009 09:32 PM

I've been saying for years that multiguilding was going to kill guilds, and not one person listened to me. If you want to increase guild activity, disable global guilds, and then create an ingame system with some actual rules and heavy restrictions on who can create a guild. Disable multiguilding, so a player's choice actually has consequences (I joined US, I can't get into Ventrue now). Multiguilding made guilds meaningless.

MysticX2X 03-14-2009 12:29 AM

Exactly, but I suggest something such as limited guilds tbh.

MiniOne 03-14-2009 12:52 AM

Unfortunately almost every servers playercount is too low to have guild wars...

BlackSolider 03-14-2009 03:34 AM

Most guilds have a clause about "no multiguilding", but I doubt that most of them enforce it.

Rufus 03-14-2009 03:35 AM

Quote:

Originally Posted by BlackSolider (Post 1474167)
Most guilds have a clause about "no multiguilding", but I doubt that most of them enforce it.

We can't check anymore.

ff7chocoboknight2 03-14-2009 03:53 AM

Whenever there is a guild war Slayers joins in. No matter the ammount of people.
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I was thinking maybe turning Kull's Castle into a guild tower because it isn't going to be used.

xnervNATx 03-14-2009 07:00 AM

Quote:

Originally Posted by ff7chocoboknight2 (Post 1474174)
Whenever there is a guild war Slayers joins in. No matter the ammount of people.
-----------------------------------------------------------------------------
I was thinking maybe turning Kull's Castle into a guild tower because it isn't going to be used.

with all the super active guilds on classic i think we could use it!!!

Mark Sir Link 03-14-2009 09:11 AM

Quote:

Originally Posted by xnervNATx (Post 1474254)
with all the super active guilds on classic i think we could use it!!!

it's not like there was a ton of active players or guilds a year or two ago but we still managed to have guild wars then

I don't think guild gates are entirely to blame but I feel they did play a part in the downfall of guild life on Classic since guilds just retreated en masse to their forts and hid behind their gates any time a war started up


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