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I pitched this idea on RC the other day and it turned into an idea people liked for guild wars:
I'm really surprised this hasn't turned into an event since most major games have it already. Since I can't mention specific games I won't, but those who have played them will know what I'm talking about. Two teams, each team has a VIP/Leader type person who regenerates health at a slow rate. Everyone else on the team goes for the other teams VIP/Leader, when they die they respawn at their team's base UNLESS their VIP/Leader has been killed. Last team standing wins. Could be applied to guild wars. Guilds choose a person that should be the other guild's target, most likely the leader of the guild, and when that leader falls it's only a matter of time for the rest of the guild to fall(since they can't respawn once their leader is down). |
i'm not active enough anymore to run my guild so i just kinda stopped trying
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try having some guilds besides US first before you try doing something with them.
cant have many guilds with a playercount of 20. |
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us , ventrue , uk |
DC has a point. It'd be hard to have guild activity with the current playercount. But even if the playercount improved, our current guild system is whack. So either release content to raise the playercount and then work on guild stuff, OR work on guild stuff and then work on playercount-raising content.
I think the obvious answer is the former rather than the latter, but then again thats just my opinion. That being said, a better guild system will definately help out the server, so it has to be taken care of at some point. |
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It was an idea to emphasize something like g2k1's kingdoms with the Classic approach. |
I've been saying for years that multiguilding was going to kill guilds, and not one person listened to me. If you want to increase guild activity, disable global guilds, and then create an ingame system with some actual rules and heavy restrictions on who can create a guild. Disable multiguilding, so a player's choice actually has consequences (I joined US, I can't get into Ventrue now). Multiguilding made guilds meaningless.
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Exactly, but I suggest something such as limited guilds tbh.
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Unfortunately almost every servers playercount is too low to have guild wars...
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Most guilds have a clause about "no multiguilding", but I doubt that most of them enforce it.
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Whenever there is a guild war Slayers joins in. No matter the ammount of people.
----------------------------------------------------------------------------- I was thinking maybe turning Kull's Castle into a guild tower because it isn't going to be used. |
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I don't think guild gates are entirely to blame but I feel they did play a part in the downfall of guild life on Classic since guilds just retreated en masse to their forts and hid behind their gates any time a war started up |
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