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The new system will involve Bounty Hunter.
For example, when a bounty is placed, that person can receive PPA protection for free. The bounty then has a time limit (which only decreases in PK zones and outside of spars/events), and if PPA can protect that person for that time, they get the money instead of Bounty Hunter. I've also got some good ideas for gang raids which will work out well, I hope. |
Chris, its alot harder to protect something then to kill it...
why are they getting the same ammont of cash |
Lol, i remembered getting the whole PPA to raid BH.
We had a 2 hour long gang war, and that was one of PPA's most active days. Well thats like a year ago. :P |
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you'd be surprised how far some people will go to avoid that one death.
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But think logically. Who would spend money to avoid death when they could easily just run from who ever is chasing them? I'd rather just pay for that health insurance feature at the hospital. |
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That's pathetic. I thought someone fixed the rev timer delay glitch.
That should be fixable though. Also they should make it so that you have to wait an 'X' amount of seconds before you're able to completely log off. That's what most MMOs have done so far. If they try alt+f4 to log off instantly, their character would still be in game for that amount of seconds and would be standing in one spot. |
It is like that Yoca, usuaully when someone goes to log off they are standing still for a few seconds and end up gettin killed anyways, or they get killed when they get back on. Either way its really useless to log off
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It should count as dying when you run out of health, not when you "die" from not getting revived. :oo:
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I believe the count-down thingy has been fixed, but I was just using that experience as an example of the measures people are willing to take to avoid a death.
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