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17:20pm GMT - GK has 0 players online.
Fair enough it's not peak hours but still...... |
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This can't be helped at the moment as bjorns uber busy irl so we can't get refills. Heh want to see how sad GK is. I took this at 12:17 pm Canadian central standard time (see screenshot below). |
Sad indeed :( But everyone knows the reason, I mean when was the last gameplay update? A new town isnt nearly enough!
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Well last update was trial island...I know maroku is working with bjorn on a new event...not sure what Tigs doing and I think john wants to start on a new cave
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What I really love is how people will piss and moan about the server being dead, but when they're asked what they want the best they can come up with is "new stuff!" And if hey can one-better that, which is rare - it's "new monsters LOL"...
It's too easy to complain, the server would hardly be dead if any of you cared half as much as you act. When something is broken there's always a very specific reason, or a collection of specific reasons - it's not just "broken"... and GK is no different. |
Or they say like "New items plz"
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Nothing to do, odd ways to level, broken gameplay and economy. Some patches won't do it rather a good makeover. |
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I'm referring to Ed, here. |
Said it before and I'll say it again food system = not noob friendly.
People don't wanna spend any time getting food to keep their food level up no matter how easy it is to get food. Plus it's so hard to level up for noobies, sure first few levels are easy but after that the noob killer kicks in and makes it like impossible for noobs to level because they can't kill anything due to lack of equipment. Need more noob friendlyness. |
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I've always thought the loot system was horrible on GK. It would be a nice addition to add rare drops to ALL monsters, but they should be very low percentages. Even if they don't add new monsters or dungeons at least while you're grinding all these monsters you have a chance to get a rare item.
All monsters should join a loot table. As in monsters level 1-10, 11-20, 21-30, etc., have rare drops, nothing that's extremely awesome, but something more powerful than you can craft or win in most events. Also, when I say rare, I'm talking anywhere between a .01-.5 percent drop rate. Bosses should drop really good rare items with a higher percentage, such as 1-3 percent. Anyone agree here? |
Most gameplay and economy issues are mudlib wise and would have to fixed by björn or stefan, I don't even think that tig has access to these files, and they are likely not easy to program, so what should we contribute to that?
Its easy to say "you don't contribute, so don't cry when it's dieing!" but that certainly does not fit here. The players can only see the symptomatics, but hardly the mechanics behind them. What disturbs me? - No stronger Enemies - No motivation to lvl up - Wierd pvp balance - Alchemy, which allowed people to farm millions of plat is not being rebalanced, (regarding dopv and those exp balm) I think that Björn ever only released some goodies and hasn't fixed anything gameplay regarded for ages, which makes the game now finally collapse. I just can speak for the european playerbase, but I noticed that in the timespan of 15:00 - 23:00 GMT+1, until our american friends are slowly joininh in, theres nothing up. Nothing. @ James, yeah Diablo2 like drops would be cool :) I agree to that |
Yeah the players complain a lot then when confronted to help out they disappear only to resurface later to complain about the addition to the server or that there is no new content.
Players are content to complain. Thats why I lost such energy in this server. Its a lot of work for one person to do a project when people just don't care at all to help out then have the audacity to complain how crappy it is later when ALL of them had a chance to help out and decided instead to sit on their butts in trade and go afk. |
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