Ravenblade1979 |
02-24-2008 05:44 PM |
ok lets look at this logically.
Health bar tells you how much life they down too.
rising damage text is basically the same in reverse. We know people either have 80 or 100 points of health so it wouldn't be hard to do the math...example.
Player X is damaged by Player Y for 21 damage *bar appears* then for another 21 damage *bar registers 42 damage taken*
Player Y knows that Player X has less than 60 life points left and pours on the shooting/laming/whatever.
It works like a lifebar only in reverse.
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