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-   -   Rising Damage Text (https://forums.graalonline.com/forums/showthread.php?t=78807)

Dan 02-24-2008 01:13 PM

This would use quite some clientside-CPU if damage is taken from many players at once.

kia345 02-24-2008 03:55 PM

Quote:

Originally Posted by SolidSnake989 (Post 1376226)
i r srryz th4t 1 /\/0 h4\/3 [/sarcasm] At the end.

urnotcool.

There needs to be no form of health display. There's enough laming as it is without a way to pick out easy targets.

SolidSnake989 02-24-2008 05:38 PM

Quote:

Originally Posted by kia345 (Post 1376456)
urnotcool.

But 1t r a\/\/50/\/\3 :cry:

Ravenblade1979 02-24-2008 05:44 PM

ok lets look at this logically.

Health bar tells you how much life they down too.

rising damage text is basically the same in reverse. We know people either have 80 or 100 points of health so it wouldn't be hard to do the math...example.


Player X is damaged by Player Y for 21 damage *bar appears* then for another 21 damage *bar registers 42 damage taken*

Player Y knows that Player X has less than 60 life points left and pours on the shooting/laming/whatever.

It works like a lifebar only in reverse.


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