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This gun was once apon a time ok'd by Stefan himself but it was a while back before the upgrade to v5
Name: x-Releaser Ammo: Caliber .45 Fire Rate: SAME AS SMG Damage: 15-18(anywhere in that range) Cost:4-6k (TRADER) Description:Infantry Rifle, USED TO OUT FLANK NOOBS. |
I will tell you all something - that gun may be in development.
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Or it may not be
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which one my old one or my new1
Sayian helped me design my old1 |
Did we say either of them were actually being developed? Nu. :P
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i have a feeling he just wants to flank out newbs..... Battle rifle would be awesome though.
Name: Gravity Gun Ammo: Energy Damage: Depends on Object Cost: 10k trader or 200 gelats Description: S Button- Uses gravity to pick up various objects or people. Allows you to move them either standing still or move them ahead of you while you move? cant decide that part. Humans takes 20 energy every second to control, objects take 2-5 depending on size. D button- Throws/Launches object in direction desired. Takes 10 Energy for objects and 20 for people? not sure about that. idk it'd be pretty cool to have momentary control on a object, just pick up a barrel or box and throw it at someone, or even a vehicle, but i imagine a vehicle would need the same energy requirements as a human or it'd be too unfair. Idk needs kinks worked out. |
Make something new up. Don't steal ideas like "oh we dont have a green pistole like the green rifle, make a new one!" Make something origional. Example:
Name: Subsided Pistol Ammo: Caliber .45 & Energy Damage: Energy (in 10's) divided by 10 Cost: 25k from trader, 320 gelats Description: The Subsided Rifle is a quiet gun, and barely moves when shooting. This allows a fast shoot-rate. It does, however, require 15 energy, allowing you to shoot in the ammount of time needed to regain 5 energy. This means, that with the energy divided by 10 for damage (100 energy = 10 dmg, 90 energy = 9 dmg, etc) you will quickly lose the amount of damage given. But you are very quick in shooting. 5 energy is about .5 of a second to regain, meaning 2 shots per second. You will, though, shoot 2 bullets for every single shot, meaning 4 bullets a second. You can hold 2 at a time, but that takes off 20 energy instead of 10, though that IS more damage per shot (if done correctly). The reason for this is to keep the ammount of damage per 100 energy relatively small, but still quick and powerful, if used right. It will require skill. Image: Will make one later maybe tomorrow if I have time. (Yes, this may be used for a weapon to be put on Zone) What I did was made a completely new idea and a new way of shooting a pistol and damage system. Why dn't you guys try it (DON'T STEAL MY IDEA! Come up with a new one) |
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hmmm howabout this?
Name: Desolation Rifle Ammo Type: .12 Caliber Graphics: Fairly Long, Double Barreled So It can shoot 2 bullets at once. If someone likes they can make it. Damage: 20 or 10 Description: The gun has two barrells, ones bigger than the other, and the bigger one shoots a larger bullet. The smaller one shoots at a more constant rate like a smg, but the larger shoots at 1/3 that. So obviously, for ever 3 bullets from the smaller barrel that do 10, the larger one shoots 1 that does 20. The secondary fire causes a short burst of both combined rather than a constant stream, but does more damage considering its condensed. Sort of like the storm rifle, but instead of one line there are 2 sidebyside in a shorter row. |
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I have a suggestion, make some more Heavyweapons, we don't have that many. We have enough pistols, and rifles. |
Name: Plasma Cannon
Ammo: Plasma Damage: 15 Bullets: 2 per shot Freeze Time: 0.3 Class: Heavy Infantry or Shop 20k Type: firepower Graphic: http://i211.photobucket.com/albums/b...gatling2-1.png |
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