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I came up with a small list. Keep in mind this is just me making it up right now.
Cookie 50 skill points (you get 25 percent extra cookies at the vendor) Medkit 50 skill points (you get 25 percent extra medkits at vendor) Enhanced Healing 75 skill points (your medic can heal a small area once every 15 minutes) Combat Roll 75 skill points (look cool rolling but watch out you might get dizzy) Dualwield 150 skill points (dual wield any weapon) Nano Healing 700 skill points (your medic can heal a base of your team only, warning you can only do this once per 30 minutes and you have to stand completely still for about 5 seconds) Quick Strike 1000 skill points (with this skill you can flash out your combat knife for a cobra like strike then go back to shooting again) Enhanced Jetpack 2000 skill points (with this skill you can use your jetpack for 40 percent longer before you have to recharge) Dealer 5000 skill points (with this skill you can charm the vendor to get 25-40 percent off your purchase) Air strike 10000 skill points (with this skill you can call in a total air strike and devestate any base (sorry spawn bases not included), sorry only useable once a round on iricia) Oh to understand air strike...only useable on base1, base2, base3, base4, base5. Quick strike we can sub the combat knife for something else..maybe a poison tipped combat knife or muramasa. Now to earn the skill points. 1 skill point for every 4 kills. 2-4 skill points for styleized killing (eg. double kill with a mine) again just stuff off the top of my head. |
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EDIT: Who owns Frieza now? |
10 kills only for command? Im a trial!!!!!!!!!!!!
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mybe some kicks! or backflips or cool stuff like u see in cool gun games/movies
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I know but it could turn into a skill O_O...
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maybe a smaller beam. thinner!
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The only type of skills i want are Carrot Dam raising ones. 50 dam carrot ftw
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maybe you could get damage boosts on certain weapons, but it would cost like a lot! and once you have increased a weapons damage, you can decreas it nd increaste it betwee the max and the defalt damage at will..
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I think only these would work and wouldn't be abused alot: Increased running speed; Energy is conserved and recovered better; Dash ability for Elites and above - uses alot of energy for a short burst of increased speed to catch the opposition; Able to purchase larger quantities of health supplies; slightly increased reload speed for commando and up.
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more shots in one ammo clip, rolls and backflips, sabre dash/throw! these all need putting in
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Jedi Mindtricks! Uh Dualwield any weapon? ROFL... Not funny... Anyways why not just make it so cookies and medkits heal a little more when you level 'em up...?
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yeah thats a good 'un
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maybe the skill point should be higher... like every 30 kills
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