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I don't know if this command would be the same though. It would only be used when your invisable to sneak up on someone thought to be "glitching" so that you could see for yourself. Most glitchers stop when they see an ET, or the yellow dot. D:
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**double post, i know....
Fists - ' zone_icon_container-melee ' can be used for the icon, and fists should be added as a default when you have no other weapons out. S - Punches, 15 damage - 5 energy D - Picks up enemy, 30 damage - 15-20 energy |
I don't agree with any trial related commands.
Trials should never be given the same advantage as the other paying customers. Never. |
The trial related commands would only be for the P2P vs Trial events. That way it wouldn't mean P2P's dominating the Event....
Would give every player (and team) an equal chance at winning the event. That way none of the two sides could complain about "we'll p2p's have more health", or "well if i had that weapon i would have won"... Plus it would only be for fun, and would attract alot of new players. And on GK Trials have pretty much the same options on things, as the p2p members do. Only thing is Trials cant leave a certain area...Trials can get any weapons/armors and such, just cant keep them. With this system, we would be doing the exact same thing. Trials can only do this in an event (limited to an "area". The area being only during events), and they would be able to use any weapon/item, but only for a period of time (until the event is over) |
Trials arn't supposed to be allowed to participate in events since they can't keep the weapons and thus it would be wasting an item slot for nothing.
It's also another reason for people to upgrade. |
Trials are allowed to be givin Chainsaw's though.
and this type of event, would just be for fun. just like a "Staff" vs "Player" event, except this involves just players, that are seperated by being Trial or P2P |
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If it involves no prizes then I guess it would be fine... |
trials vs players would be dumb though, because trials in general suck compared to p2pers
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I've seen a few trials that are able to beat p2p's. and if they have the same hp/weapons, it equals it out more.
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I have another idea to add to the list.
/tag - Events Tag /tag2 - Zone Staff tag (allows staff to team up in Staff vs Server events) Also, display both of these staff tags under (Staff) on the playerlist, that'll make things a lot easier for players to find staff. |
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All of the commands are cool. Just no /give trials 100 or /give event items to all. I paid for a P2P for my 100 hp. Screw you cheap trials. You're also forgetting the most important command! Its /giveitem bluepistoles to xAzerothx. I think that's it, I'm a newb so I wouldn't know. =/
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/giveitem 1,bluepistole,xAzerothx - yes you are a newb, ^^.
If all the players weren't equaled out, then p2p's would always win. There'd be no point in the event at that point, because everyone would already know the outcome. Maybe taking p2p's down to 80 hp, and making event items non-useable would be a better suggestion, since you guys seem to have something against trials. |
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