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i actually like this idea. but how bout something like 'lower level, better chance of good items'
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Overall I favour making rare items "high-cost craftable" over making them super-rare monster drops, which makes getting items too luck-intensive. |
There are "noob" items you can still get from crafting or the west dugeon. This works for the noobs to level enough at t-rexes with a craftable bow and get a couple dias. There's also mining where you can get dias. Those people that worked hard to get their items are going to be pissed off, it will create much more problems if all these noobs suddently found an uber item.
If for some wierd reason this does happen staff would have to make it so whoever did most damage or killed the monster gets the item so people with high speed wouldn't steal from the noobs. |
I think we need to move away from this whole "get dias and improve your weapon 90897 times."
Have different level mobs in different areas. Make some new dungeons or something, or even fill the old ones (underground ones) with new areas of different level mobs, each gets progressively harder.... High level mobs, drop high level items... Still should be a chance to obtain some "rarer" items off mostly all the mobs though. Just take a look at how WoW does it, and do basically the same thing? :/ |
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I think making rare weapons drop isnt the way to go.
I would be gutted to see some noob run past with same equipment I have, only I had to do lots and lots of DoPV to raise the money to buy this stuff and I'm sure others will be too. Even with a 1/5000000 drop rate. We could still have 10 of those items within a couple of weeks. |
I'm not talking about these UB3R R4R3 WTFPWN items from events (but you have to remember that as the game progresses, there has to be better weapons) but just items almost as good as them.
The game needs more diversity in relation to weapons/items, and I think we need to start off with a whack of more mobs and then a whole bunch of items. I feel having events for limited edition items/weapons is okay, but not with retarded stats that severely unbalances the game, especially when that player decides to sell it to one person with the most amount of cash or something, then he ends up with a set of these and is untouchable... |
Okay, time to get rich quick!
-someone makes an auto-leveling bot for the dungeons and it kills and loots all night.- By the morning that person would probably have a ton of nice gear, hey, here's an idea, lets leave it on while I go to school. -get home- Wow look at this warhammer, damn, nice. |
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Not to mention enemies, items, craftable stuff, event items..etc
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I guess however this could be a good idea, as long as there were NEW items made to be dropped, perhaps some masks with some interesting stats? maybe an int+1 mask or something? cha+1 maybe? Need more cloaks too, perhaps a str+1 cloak would be due, although that could be too overpowered, as long as it was an extremely rare drop.
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I would just be conerned that current items will drop in value and it would just in my opinion stop people wanting to keep rare items because they know that others will get them. Tig said new items to drop, that would work if it was only new items...
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