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-   -   The Official Zulite Thread (https://forums.graalonline.com/forums/showthread.php?t=659)

Psyker 03-27-2001 09:53 PM

Unique moves would be good, but like my default weapon idea on the ideas board, wouldn't it be better if each person got their own specialty move?

Tyhm 03-28-2001 10:50 AM

Deleted the off-topic posts, they were reposted to Future Improvements anyway.

Please to be keeping OFFICIAL ZULITE THREAD about Zulites!

Zulithe 03-28-2001 12:38 PM

Thanks for your thoughts Pago and your thoughts are right along what we originally conceived. How they would be slower, yet stronger. As well as their special moves (and button mechanics) please see the original thread for all that! Also I created a standards document for the Zulite which needs to be updated by now... I'll post it here.

Zulithe 03-28-2001 12:43 PM

v.0.0.1
March 14th, 2001

Zulite Standards Document & Acceptance Application

Race Name: Zulite

Controls:
A = Action Button. Pull and pick up/throw objects. When not
in contact with any pullable/liftable objects, holding the
action button will make the Zulite curl into a ball, this
is known as its rolling position.

Hold A + Directional Button = roll

S = Slay Button. Zulites attack with their fists.

D = Item Button. Use Items/Weapons/Horse. Zulites can't
hide under bushes, as they are too large. Pressing the Item
button while holding a rock will cause the Zulite to
consume the rock.

M = Map Button. Display the world map. Cancels reading.

Q = Select Button.

P = Pause Button.


Body: Two arms, no legs, round body formed from a
concretion of earthy or mineral matter (stone, granite,
quarts, etc.)


Movement:
Walking: Four directions, walking speed equal to Bomy.

Rolling: While holding down the action button and pushing
one of the four directional buttons a Zulite will roll.
Rolling speed is equal to that of Bomy swimming speed.
While in rolling position the Zulite's defense is
heightened. If a character comes into contact with a Zulite
in this state of movement the character will sustain
damage.

Swimming: Zulites are poor swimmers and swim at a speed
lower than that of humans.

Rocks: With all the rocks in Graal its time we put them to
use, shall we? Zulites consume rocks for food much in the
way horses consume bushes. If a Zulite lifts a rock with
the Action button and then pushes the Item button, the
Zulite will consume the rock. Rocks can regenerate lost
health at the following rate:

White Rocks: 2 rocks per 10 life points
Black Rocks: 2 rocks per 20 life points

Zulithes cannot consume bushes or signs.

Special Abilities: If a Zulite possesses the JUMP NPC, he
can perform his pound attack. Pushing the Attack button
while in rolling position will perform the pound attack.
The Zulite hurls his curled body into the air and plummets
back to the ground creating a minor quake that damages
nearby characters.

--------------------------------

Okay there it is. It can be found online here this is a work in progress and by no means a final draft! Add your comments/suggestions and changes!

Tyhm 03-28-2001 12:50 PM

NPC Code:

if(carrying&&keydown(5)){
if(carriesstone){
takeplayercarry;
setstring health,#v(strtofloat(#s(health))+10);
}else if(carriesblackstone){
takeplayercarry;
setstring health,#v(strtofloat(#s(health))+20);
}
}


That in the timeout or whatever loop should take care of the healing aspect...

03-28-2001 02:01 PM

Zulites should be able to hurl bomys over things and use them as a weapon.
NPC bomys at least.

IceHawk 03-28-2001 03:00 PM

Sounds oddly like the Goron mask from Zelda: Majora's Mask

he can roll, and pound to the ground, and Gorons eat rocks.

IceHawk 03-28-2001 03:01 PM

And TrueHeaT's idea of throwing bomys is like Bowser's "throw Mario" weapon from Super Mario RPG.

Zulithe 03-28-2001 03:40 PM

Yeah, your point? Everyone is so affraid we are gonna get in some legal battle over every tiny thing. Besides, the Zulites are unique enough not to pose a problem, and if need be we can change them even more, nothing is final. I think we need to cut back on the paranoia a little.

grim_squeaker_x 03-28-2001 07:27 PM

Blah.
 
They aren't exactly like Gorons since they are not really humanoid like, using smaller or weaker creatures is used throughout many games and can't possibly cause trouble (Super Mario RPG, Dungeon Keeper and a few more), rock eating can't be copyright since it's also used in numerous things (Both books and games). So I think that the Zulites can safely be said not to cause copyright infringement.

Pago 03-28-2001 08:22 PM

Quote:

Originally posted by TrueHeaT
Zulites should be able to hurl bomys over things and use them as a weapon.
NPC bomys at least.

Lol... Zulites and bomys could work together. When there's a wall nearby that not even a bomb can blow up, the Zulite throws the bomy at the wall and kaboom! I'm not sure if it would kill the bomy or not, but it would be interesting :)

Tyhm 03-29-2001 12:22 AM

I'm personally not too wild about the rolling rock bit, but whatever.

They were inspired by the Gorons, much like everything in Graal was inspired by Zelda3. Take an idea and run with it.

03-29-2001 12:40 AM

Quote:

Originally posted by IceHawk
And TrueHeaT's idea of throwing bomys is like Bowser's "throw Mario" weapon from Super Mario RPG.
OH NO TRUOOHEET YOU'RE RIPPING OFF TEH "THROW" MOVE FROM REAL LIFE!!11

Fai 03-29-2001 12:50 AM

I think races should be a little more than altered bomies. Zulites would basically be bomies that could do different things...

IceHawk 03-29-2001 01:09 AM

That made no sense TrueHeaT.


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