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We already have a kingdom mode. Only leaders can enable it and it causes a b-mode to all members of that kingdom.
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They want, for role playing purposes, when engaged in rivalry Kingdom-Kingdom combat, they want all of those players stats to reflect their original class-stats (or natural stats). They don't want say, a sorc with 2 RoWs being better at physical fighting than a Barbarian. Nor, a Barbarian being able to kill sorcs with magic. They want a fighting chance when it comes to kingdom fighting, at least. And for some reason our "Administrative" friends cannot see the flaws of the game because they don't play it like we do. This has always been the problem. |
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Don't take this the wrong way, which I can already tell you are. You guys don't seem to take suggestions for the game from players that actually play. |
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Limiting stats to your class is a bad idea, when you stop and consider that you can obtain skills from every class. Someone who started out as a warrior may be better with magic and so on.
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I would like to see a class related max limit for kingdom mode.
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You can't switch classes at will. Do you not see the disaster that would happen if that were so?
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I'm talking about that if a leader switches the kingdom to kingdom mode, the members will have a max power in all skills, like a cut at level 30. only in their class they will have a higher limit e.g. a warrior lvl. 50 in phys.
And they can only hurt and getting kiled by a enemie. |
In kingdom mode, AC needs to be limited, because I know most people do not have over maybe -40 WC.
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If classes are used at all in a kingdom mode, they should not be based on original classes. Classes have been so useless for so long that almost no one actually does what their class is (unless they picked warrior).
Perhaps upon the activation of kingdom mode, leaders are allowed to designate individuals as certain classes, and have a limited number of each? So upon the opening of kingdom mode, if there are 10 kingdom members on, the leader is allowed 3 warriors, 2 barbarians, 1 thief, 2 sorc, and 2 priests or something. Then each of those individuals gets extra skills/powers/stat upgrades during that particular battle added onto the base kingdom mode flat level/stats/AC/WC/etc. |
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