![]() |
Quote:
|
Quote:
You can't make a cloak of major protection. This an easy choice for people to make. I'd rather have posion resist then AC. If you'd rather have AC then you can use the CoMP, have fun. |
then what's the blue cloak called? (sry thought it was cloak of major protection x.x)
|
Quote:
Quote:
|
Examples? Okay.
Time and time again I've brought up the Platemail of Power. Its teal color clashes with all other armors and items. The red thing on the Full Helmet(although realistic) is very funky looking. It's off in some way. |
Quote:
Quote:
|
I love the Full Helmet graphics (old) Its so sweet looking. The cloak needs a smoother animation, and thats all. The graphics are fine.
|
old gfx fhom is awesome, dont change it. (Theyll probably just eliminate the old gfx and make them all new anyways = ( )
<---check out the 1337ness! |
I hate it when people claim that an item will be better for roleplaying. Roleplaying transcends sprites, it is the very essence of roleplaying to look beyond the game's mechanics and into it's mythos. ><
|
I really love how everyone begs for new stuff, and then when it comes out they complain about it.
|
I have no problems with the cloaks. However I've heard it costs 3 Event Coins to create one, that seems a bit too expensive for a new player who wants to have a nice looking cloak. Maybe reducing it to one coin would be more realisitic. I am also thrown off at the sorcerer's cloak having resist cold+15 instead of resist magic+15. But overall I like them. A good addition to our game.
|
I agree with null, considering the difficulty of the monsters the items stefan makes available for us now are more than enough to deal with those monsters, but folks always want ways to get even more power somehow and when a new items is said to be added a few folks get ideas of it having incredible stats to make themselves even stronger.....and it's just not needed right now, you can get enough stats from the items you alchemy and the weapons you prepare.
I always wonder if stefan could have planned ahead and made some things limited, such as PMoP or mith, not very hard to make if you can take on the monsters you need parts from and know how to get everything, but to have a level or skill limit would have been a nice idea to have things more balanced, so you don't have a level 20 person running around with a FID prepared right and about seven +12 items making him pretty much invincible as he attacks anyone he wants, as many would agree on, this IS seen as an RP type server? Most of the really dedicated RPers really want things to get better and asking for more stats on some item just because you wasted so much on it like a bozo doesn't make things better. Now the only thing left is for folks to either agree with something here or pick my post apart like so many others and counter whatever i left here however you see fit. ^^ |
I vote for level-limited items. That would improve the drive for leveling up and lessen the problem of overpowered players.
|
They're also another 3 frame, non-physed item.
The cloaks flap all the time, which I find isnt very realistic, considering they do it when you're indoors, or unless every house in GK has belkin air conditioning installed.. Even buff the capes up to 6 or 4 frame, they'd look alot better. Hell, 12 frame would look stupid, they'd be better animated than the players would.. If I was any good at pixelart/animation i'd fix this for you, but my artistic talents are elsewhere. |
I don't think much players are complaining, but just wanting to have nice items. :)
Anyways, from what I know, cloaks were added for looks, as someone previously mentioned. In addition, Stefan and the Kingdoms team decided on having outfits be customized. From what I understand of this, each item will now be looking visible on players. :) |
All times are GMT +2. The time now is 12:28 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.