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Era had the Apache Sniper Rifle which was a mouseclick gun, it rocked.
Mind you it still showed a bullet that moved in similar fashion to the other bullets on Era and could be dodged, but it allowed the bullet to be fired in 360 degrees. I don't want to address the issue of realism in Graal because it has already been addressed 12396712934 times and just causes fights. Unholy Nation is stupidly unrealistic, but Era is/was a happy medium and I liked being able to dodge bullets; it added another element to fighting and made fights longer - your idea simply replaces the dodging aspect with a more tactic based approach. I, personally, don't really like this idea and am dubious about it's application to the Graal engine. That's just my opinion though ^_^ I'm sure you could combat some of my points but with only one post a day I'm not really up for debating them. |
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yeah your right, this would give alot more importance to where your fighting. tactics replaces dodging skills. |
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edit: Yes my good man, those diagrams are lovely, but you are showing them on a 3d pallette. I am asking you to show how you intend on projecting this idea onto a 2d, graal surface. |
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wel think about it. yeah they can get better within their own skill as a player, but their character can also get better skillwise as well. im sure it wouldnt be very drastic at all anyway. at most 20 % improvements all around. upgrades and experience systems add depth to a game, something seriously lacking from current playerworlds.
it seems your thinking about this like a soldier vs. a terminator. the line of sight system can probably be best explained as a first person shooter without the first person view. and a picture. |
Diagrams! +1.
Will we be able to purchase eyes for the backs of our heads? :o |
well i figured it might be annoying to be unable to see whats directly behind you, so you can call that audible sensing. AKA HEARING.
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Probably would require some scripting to show black showpolys to hide things, but it should be possible. On Graal Kingdoms we do that for the labyrinth event, just need some additional check for npcs to hide things behind them.
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i dont think your person should be able to upgrade his line of sight and hearing distence its more of a rpg type of things and rpgs and shooters dont seem to mix well
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It had all of this except line of sight; it was planned but was never made because of a lack of funds/scripters. Everyone hated the mouse controlled guns too =(. |
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I had already scripted a basic outline of your aiming system, therefore I'll just post this to help you along. It's not GS2, but it's also not very complex so it's not like it'd be hard to convert over.
On a side note, the point of view system you mentioned would require some fairly advanced math. You may have a hard time getting that done. |
id like to point out that im not developing this as a playerworld. i merely posted the info out to the community just for comments and for anyone else willing to try it
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lol.
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