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And The damage for plasma saber should be set... Not random. (I.E. sometimes it takes 4 hits to kill someone, other times it takes 2) |
Yah...........dunno what u mean exactly but sure never heard of the random stuff but sure i think that they should have a set dmg unless yer elite or higher then it does 10 more dmg so then it makes them say oooooooooooo shiny and painful i wanna be an elite
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Yes, the random damage should be changed to a set, and I know none of you will agree with me on this but I belive the Muramasa should be upgraded a little, whats the use of having a weapon if another completely outpowers it in every single way, sue its a LITTLE faster but that dosent make much diferent most of the time, perhaps more speed, or lessen the required energy, meh whatever =P |
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HEY what about blue pistole that should be able to be deflected and as for the muramasa i do argree that it could be upgraded to it's got a new d and s move
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The only real advantage for muramasa over plasma is that Muramasa comes with a faster unit... but that's not really much of an advantage when all you're doing is staying in one spot and slicing up a guy.
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I'm adding to the sabres with my gani replacements. I'm creating the attacks so that the better your rank the cooler the gani looks. Just a thought.
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how about kills=stronger plasma sabre not exp=stronger plasma ^^ might help me a bit. since sabre is hard to get kills with anyway (u get 2 about 2 kills then get lamed by sum1 with fast class eg:commando >_<).
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Blue Sabre = A thrust attack with him spinning the sword faster and twice. Red Sabre = Two handed hard slice attack with arm switching spin moves (going from the outside of the arm to the inside). Purple Sabre = A strong, fast slice followed by a quick thrust and a fast two handed spin move. Black Sabre = Two handed spinning attack that follows with an upper slice attack and a two handed tripple spin move. |
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uhhh.... maybe 3500 or more kills 10k it just too many -.-"
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