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*Thinks* ...Item duplication |
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I didn't hack them. I was the manager of Era, that's why I didn't release them on new era. [Easily hackable] |
i just dont think the hotkeys should b added
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ok i do.....how about it would cause massive lameing...id just equip appirces than when id get in mid-range quickly switch 2 crossbow
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1. Have fun being a medic then.
2. What's stopping me from doing it too? |
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its cheap thats whats wrong with it
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It is? By the time you actualy hit with the crossbow the guy alredy killed you, or he just healed after being poisoned.
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I don't see people arguing that it's cheap to use hotkeys in Counter-strike. Though I guess Zone isn't Counter-Strike... :p
You know that the numpad is already configured to be used as a secondary movement. The arrow keys on the numpad move your character around, and I think 1 3 and 5 are A S D... 0 is pause? |
Use your brain, people. Hotkeys wouldn't cause more "laming." You're a ***** if you believe that. You know why? Because the person "laming" is targetting someone else WITH THE SAME CAPABILITIES. Don't like a person quickly switching weapons? Then do the same to them. When EVERYONE has hotkeys, then it is an equal game. In reality, this would make things much more fast paced.
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To me its jsut anoying, I dont bother using it that much, and yeah, every weapons is easier to hit with diagonal shots but the crossbow has a speed that im not used to ^_^;, even if I have the no-reload thing its hard for me to actualy hit ugh, maybe its just because I suck, probably thats to blame XP
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I think a beta version should be released!
Zone for hotkeys! |
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It could also be improved by giving more of a reason to switch a weapon. Currently it takes one second to reload a weapon. You'll notice on other games like CS or BF2 that reloading is an issue that could be resolved by switching to a secondary or grenade. Considering Zone has custom bodies, it allows for things that classic bodies don't allow for. The legs in Zone allow for things like reloading and walking at the same time (All while the animation doesn't reset or turn to the regular walk gani when you move). I recently thought about these ideas for Atrius (Before I worked on Zenkou). All you need to do is create the walking gani in two separate ganis (One with the legs moving and one with the torso/arms/weapon/etc... moving). Put them in height according and from there the only thing I need to figure out is how to set two animations at once to finish off the idea. |
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