| Velox Cruentus |
04-07-2005 07:11 PM |
Quote:
Originally Posted by Stefan
You mean for scripts on serverside?
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Yes. On Control-NPC, I have this party system that I wish to remove the person from the party when they leave the server. I resolved that by doing a timeout loop. I do not believe that timeout loops are the best technique, provided that I can do it with a onplayerlogout.
Quote:
Originally Posted by Stefan
Since you are not doing that too often it shouldn't be a problem, scripts are not really that slow
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It has actually caused quite considerible lag in the past, I do believe (when players use it as a chat room, and there are 30 players actively talking?)
Quote:
Originally Posted by Stefan
Whats the problem with that? You mean you want to access other peoples clientr variables on clientside?
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Yea. It would be a lot neater... Such as -- I'd be able to access the other player's health stats, and perhaps make a heat-sensor a lot dimmer when they have low health, or perhaps other stimuli for it.
Quote:
Originally Posted by Stefan
makevar(Items.(@ number))
It can only resolve the variable name if the dot is not in a string
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Okay -- That should do... Although, it does work after the Database NPC was updated.
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