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-   -   Tileset properties (https://forums.graalonline.com/forums/showthread.php?t=57000)

Shaun 01-14-2005 08:43 PM

Quote:

Originally Posted by Stefan
With weapon script i mean you would need to put the scripting command to set the tile types in a weapon script because it would need to be done on clientside.

I'm still uncertain by what you mean with weapon script. NPCW? When you mention clientside, I become nervous, because I haven't scripted anything using any stuff added since around 1.34.

Quote:

Originally Posted by Stefan
What is the problem with the new tileset formats exactly?

There are only 2 tileset formats if I understand correctly. The newer one, addtiledef _,_,1; , is inadequately explained (the tileset templates on the forums are partially incorrect I discovered), as well, it would allow developement teams to have greater organization possibilities and flexibility with tilesets.

TB3 01-18-2005 09:45 AM

Quote:

Originally Posted by Shaun
I'm still uncertain by what you mean with weapon script. NPCW? When you mention clientside, I become nervous, because I haven't scripted anything using any stuff added since around 1.34.

He means that if you wanted to redefine the tileset yourself it would need to be in a "NPC weapon" in the players inventory with arrays defining every single tile which would be a pain.


Quote:

Originally Posted by Shaun
There are only 2 tileset formats if I understand correctly. The newer one, addtiledef _,_,1; , is inadequately explained (the tileset templates on the forums are partially incorrect I discovered), as well, it would allow developement teams to have greater organization possibilities and flexibility with tilesets.

I thought they where explained adequately just no realy good template for it.
Its simple giant blocks of tiles defined for 1 purpose. One section for chairs , one for water tiles , ect...

Shaun 01-18-2005 05:18 PM

Quote:

Originally Posted by TB3
He means that if you wanted to redefine the tileset yourself it would need to be in a "NPC weapon" in the players inventory with arrays defining every single tile which would be a pain.

So an NPCW.

Quote:

Originally Posted by TB3
I thought they where explained adequately just no realy good template for it.
Its simple giant blocks of tiles defined for 1 purpose. One section for chairs , one for water tiles , ect...

The templates/definitions that are up though, they are less than 100% accurate.

calani 03-12-2005 08:42 AM

Is there any way I may get a copy of the new tileset format?
I'm making several tilesets for a major event coming up, and the only way I'm going to be able to is if I get the layout of the tiles.. trial and error would not be very fun.

Evil_Trunks 03-12-2005 08:45 AM

Quote:

Originally Posted by calani
Is there any way I may get a copy of the new tileset format?
I'm making several tilesets for a major event coming up, and the only way I'm going to be able to is if I get the layout of the tiles.. trial and error would not be very fun.

searching works.... :o

http://forums.graalonline.com/forums...leset+template

calani 03-12-2005 08:51 AM

This is the most relevant thread I had found >.>
Anyways, thanks for your find... greatly appreciated =]

jake13jake 03-15-2005 11:22 PM

I always have liked the idea of template images controlling the tileset, but only if the server could read them. And if template images are too bad, a template reader that could convert the image template into an array would probably be just as effective. Then one could set the array in a serverside weapon and whoopdiddeedoo!!! everyone is happy!

Although I don't know enough to say that this would actually work.


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